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Now checking if War is laoded in entity_death.
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@ -440,16 +440,18 @@ public class WarEntityListener extends EntityListener {
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@Override
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public void onEntityDeath(EntityDeathEvent event) {
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if (event.getEntity() instanceof Player) {
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Player player = (Player) event.getEntity();
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Warzone zone = Warzone.getZoneByPlayerName(player.getName());
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if (zone != null) {
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event.getDrops().clear();
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zone.handleDeath(player);
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if (!War.war.isLoaded() || !(event.getEntity() instanceof Player)) {
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return;
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}
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for (Team team : zone.getTeams()) {
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team.teamcast(player.getName() + " died");
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}
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Player player = (Player) event.getEntity();
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Warzone zone = Warzone.getZoneByPlayerName(player.getName());
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if (zone != null) {
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event.getDrops().clear();
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zone.handleDeath(player);
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for (Team team : zone.getTeams()) {
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team.teamcast(player.getName() + " died");
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}
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}
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}
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