taoneill
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f197a7d60d
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Now that wall signs reset, I found a bug where empty signs would cause a NPE upon volume reset. Fixed.
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2011-02-15 22:34:43 -05:00 |
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taoneill
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46fd5ff1bb
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Closes gh-25. Closes gh-60. Order of zone creation (or order in war.txt) dictates the order of the zone on the warhub. Can now disable/enable a warzone so that is dissapears form the warhub and players cant join. This lets the zone maker work in peace.
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2011-02-15 18:04:10 -05:00 |
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taoneill
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109b513600
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Closes gh-53. No more client crash when using /team when not on a team. Whew.
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2011-02-15 14:08:02 -05:00 |
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taoneill
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37c9084e85
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Closes gh-20. Closes gh-59. Doors should reset properly now. Wall signs should also be fixed. Also in: zonemakers that join a team in and unbreakable-blocks zone cannot break the blocks anymore.
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2011-02-15 13:59:06 -05:00 |
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taoneill
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10ae82999b
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Closes gh-58. Added unbreakableZoneBlocks setting. Zone makers are not affected.
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2011-02-15 09:44:16 -05:00 |
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taoneill
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bb66feab2d
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Closes gh-57. New buildInZonesOnly setting for griefer control on almost-only-War servers. Can be overridden by the war.build permission node.
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2011-02-15 09:19:06 -05:00 |
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taoneill
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03b987ee37
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Closes gh-42. No more unfinished warzones at the warhub. Warzone files don't get deleted though.
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2011-02-14 16:37:51 -05:00 |
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taoneill
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6b3d55f563
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Closes gh-40. First v1.0 commit. Updated plugin.yml. Fixed client crash caused by inventory reset when reconnecting after disconnecting from within a zone.
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2011-02-12 12:01:32 -05:00 |
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taoneill
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62503d353c
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Last commit for v0.9 I think. Small fixes. Found a bug and created 37. Won't fix for this release tho.
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2011-02-10 02:22:09 -05:00 |
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taoneill
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5298e5c87c
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Merge branch 'master' of github.com:taoneill/war
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2011-02-10 01:34:34 -05:00 |
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taoneill
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00a6743370
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Closes gh-36. Team members that sneak out of the warzone are killed (should prevent people from warping out with their zone goodies as well). Huge refactor of how I send messages to players to accomodate the chat color fix for client crashes. Woot.
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2011-02-10 01:34:13 -05:00 |
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taoneill
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3b7f308fba
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Closes 36. Team members that sneak out of the warzone are killed (should prevent people from warping out with their zone goodies as well). Huge refactor of how I send messages to players to accomodate the chat color fix for client crashes. Woot.
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2011-02-10 01:32:40 -05:00 |
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taoneill
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662c0622a0
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Closes gh-12. Added rewards. Default reward when score cap is reach is one cake. Rewards can be customized just like loadouts. Added runnable task that will help to make loot drops configurable in the future. Added defaultSpawnStyle to War config.
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2011-02-09 23:50:35 -05:00 |
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taoneill
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f9d33cf803
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Closes gh-10. Team spawn look is now configurable for each warzone. Hopefully go rid of NPE in BlockListener as well.
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2011-02-09 22:35:17 -05:00 |
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taoneill
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9221582e2a
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Closes gh-34. Flag orientation is now saved (like the spawn). Made sure multi-line error messages are colored red also.
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2011-02-09 18:38:53 -05:00 |
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taoneill
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6e8c06ee30
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Merge branch 'master' of github.com:taoneill/war
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2011-02-08 17:47:41 -05:00 |
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taoneill
|
466fbf7692
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Closes gh-35. Closes gh-29. Added color to chat (team chat, team names, red for errors). Added message when teams life pool is empty. Added war.warp permission node (must have to use zone and warhub). Now lowercasing named arguments.
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2011-02-08 17:47:03 -05:00 |
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taoneill
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82663da3f7
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Closes gh-35. Added color to chat (team chat, team names, red for errors). Added message when teams life pool is empty.
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2011-02-08 17:42:50 -05:00 |
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taoneill
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5ad5f26084
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Long needed refactoring of onCommand into many performXCommand methods. Readability ftw.
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2011-02-08 15:16:23 -05:00 |
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taoneill
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eea1771605
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Closes 31. Removed login message. Updated to new version v0.9 (Simonds).
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2011-02-08 14:52:41 -05:00 |
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taoneill
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e8d4f02059
|
Closes gh-32. Closes gh-33. Now supports the new craftbukkit with many worlds. No more client crash when leaving a zone and opening inventory.
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2011-02-08 14:11:53 -05:00 |
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taoneill
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23cb281a15
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Closes gh-3. Signs, chests and dispensers and saved to disk. Everything reloads properly.
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2011-02-06 18:26:18 -05:00 |
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taoneill
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0accca079a
|
Chest and dispenser contents and now saved in memory. Just need to save them to disk now. Woot.
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2011-02-06 17:22:28 -05:00 |
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taoneill
|
00edf1e344
|
Merge branch 'master' of github.com:taoneill/war
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2011-02-06 12:52:49 -05:00 |
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taoneill
|
3aca473cc9
|
Closes gh-23. Closes gh-24. Closes gh-30. Death by lava seems to work ok on my side. Inventories get reset and signs as well. Fixed tp error with drowning deaths - weird workaround. Fire is extinguished back at the player spawn.
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2011-02-06 12:51:37 -05:00 |
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taoneill
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18c1b498fb
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Closes 23. Closes 24. Closes 30. Death by lava seems to work ok on my side. Inventories get reset and signs as well. Fixed tp error with drowning deaths - weird workaround. Fire is extinguished back at the player spawn.
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2011-02-06 12:49:22 -05:00 |
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taoneill
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7251ed06e3
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Closes gh-16. Enemies can now be attacked be respawning players when stepping inside another team's spawn. Respawning players still can't attack enemy players ouside their spawn.
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2011-02-06 09:15:39 -05:00 |
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taoneill
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b91e2174a6
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Closes gh-4. Warhub signs now update when players join by entering the gates. Finally.
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2011-02-06 00:49:40 -05:00 |
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taoneill
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1ec9f0178c
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Closes gh-22. Warzone-specific loadouts never worked, until now. Oops, sorry.
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2011-02-06 00:35:20 -05:00 |
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taoneill
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c68f864be9
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Closes gh-2. No more dropping precious blocks out the lobby gates. Leaving is now detecting in a much bigger volume.
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2011-02-05 23:23:39 -05:00 |
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taoneill
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9a58dad30f
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Closes gh-7. Now saving, clearing and restoring player armor when joining/leaving/disconnecting.
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2011-02-05 22:41:49 -05:00 |
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taoneill
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7dd4572d77
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Closes gh-1. When a player disconnects, their inventory is stored in memory and restored when/if they reconnect - as a workaround for player state not being affect onPlayerQuit. Nice.
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2011-02-05 22:04:42 -05:00 |
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taoneill
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0c987ddad3
|
Closes gh-27. Closes gh-28. Fixed old bug where I stored 129 vertical blocks in all zones. Fixing this is was a bit tricky but I found and fixed a cool slanted landscape bug and also an infinite loop related to glass walls near the sky or very bottom of the map.
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2011-02-05 21:08:03 -05:00 |
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taoneill
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be0c6fd57d
|
Cleanup of old hmod files. New readme. Updated plugin.yml. First v0.8 (Yamamoto) commit.
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2011-02-05 10:20:48 -05:00 |
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taoneill
|
816067f76d
|
v0.7 Manstein release.
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2011-02-02 23:02:00 -05:00 |
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taoneill
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b4d0e89ec8
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First v0.7 (Manstein) commit. Updated to craftbukkit 201. Using on death hook for no death screen and to block loot drops. Sign update troubles seemed fix now that I use the state exclusively.
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2011-02-01 15:17:14 -05:00 |
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taoneill
|
9eec0b92e8
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Fix for negative yaw values. v0.6 release.
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2011-01-30 02:20:51 -05:00 |
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taoneill
|
bd472264e8
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Spawns that turn. Better inventory reset. v0.6 Zhukov is ready.
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2011-01-30 01:49:28 -05:00 |
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taoneill
|
28d2e90ee0
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Tested that zone maker can play all games.
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2011-01-29 20:10:03 -05:00 |
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taoneill
|
eaf713fb1e
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Massaging the death handling into maybe creating less chunk errors and bugs. Zone makers now shouldnt be able to mess with important blocks.
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2011-01-29 19:00:19 -05:00 |
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taoneill
|
ce625ee4b1
|
Added death detection for the flag thief. Also now detecting max score reached by capturing a flag. Changed the look of the team flags. CTF will be awesome. Too bad I can do anything about players dropping the flag.
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2011-01-27 16:38:31 -05:00 |
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taoneill
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82367f22e6
|
First v0.6 (Zhukov) commit. Adding CTF with setteamflag command. Works great.
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2011-01-27 11:36:20 -05:00 |
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taoneill
|
4d8179c8fd
|
War v0.5 (Rommel)
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2011-01-23 18:57:03 -05:00 |
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taoneill
|
41f7bc881b
|
Last tests for v0.4.
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2011-01-22 15:37:31 -05:00 |
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taoneill
|
81495be56b
|
Reverted to player_move death. Works great. Projectile events are fixed too. Spawns are protected. This is much better and snappy. Great.
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2011-01-22 13:51:19 -05:00 |
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taoneill
|
9704598f39
|
Finally got a handle on reliably teleportation at gates. Death sucks though. I'm going to revert back to the old system until player_death event makes it in.
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2011-01-22 12:50:46 -05:00 |
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taoneill
|
06ba048797
|
Added Permissions support. Trying everything to get gates and teleports in player_move working again to no avail.
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2011-01-22 02:05:04 -05:00 |
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taoneill
|
b45af8cad0
|
Inventory and death detection are a pain in the butt.
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2011-01-21 13:31:46 -05:00 |
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taoneill
|
7c5aefaade
|
Lots changed in how the PlayerMoveEvent is handled. Now cancellign and teleporting because event.setTo sucks. Resetting team spawns at every respawn because signs are broken.
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2011-01-21 12:35:27 -05:00 |
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taoneill
|
4187c59aa7
|
Made walls larger. Better handling of death through Entity events instead of player move. Still some lil bugs. 0.4 tomorrow.
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2011-01-21 02:07:19 -05:00 |
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