Commit Graph

247 Commits

Author SHA1 Message Date
taoneill
5bad6a26cc Merge branch 'master' of github.com:taoneill/war 2011-07-02 22:45:21 -04:00
taoneill
22239e712e Closes gh-44. Closes gh-153. Closes gh-120. Integrated more of Tim Wolla's changes: invisible spawn setting, flag carriers not protected in spawns anymore to avoid stalemates, warzones can be deleted by name. 2011-07-02 22:44:24 -04:00
taoneill
e3918180fc Merge branch 'tim' 2011-07-02 22:40:54 -04:00
taoneill
9f8e3ce575 Merge branch 'master' of https://github.com/Evil-Code/war into tim 2011-07-02 22:40:07 -04:00
taoneill
9c78c0787d Merge pull request #206 from Evil-Code/6fa2d9113
Thieves can also be attacked in spawn
2011-07-02 19:33:52 -07:00
taoneill
4d12279ca7 Closes gh-223. New zone file format. Reduced RAM usage for resets. Conversion happens during the first reset. Also, zones are not reset at startup or shutdown anymore (may add new setting for that). 2011-07-02 22:23:31 -04:00
taoneill
7fae2a22ff Zones now save and reset to-from disk only. This not giving me the boost I hoped for though. Nuts. 2011-06-05 11:06:59 -04:00
taoneill
ab576e09da Merge branch 'perms' into perf 2011-06-05 00:59:39 -04:00
taoneill
1975cce13b Closes gh-217. Now building against Permissions. Tested with GroupManager and Permissions 3.1.4. 2011-06-05 00:58:27 -04:00
taoneill
5b1ec9d994 First draft of new no-blocks-in-memory zone volumes. Also changed how magic glass walls work. This is going to be so broken. 2011-06-04 23:59:41 -04:00
TimWolla
aaef9f9915 Implemented invisible spawn-style
Closes https://github.com/taoneill/war/issues/153
2011-05-23 18:41:28 +02:00
TimWolla
55b5ecfdbf Closes https://github.com/taoneill/war/issues/44, warzones can be deleted by name now 2011-05-23 18:22:33 +02:00
TimWolla
6fa2d91130 Thieves can also be attacked in spawn 2011-05-23 17:47:18 +02:00
taoneill
dbf5995337 Integrated TimWolla's changes. Commented out the health-regen hook stuff. 2011-05-22 22:49:36 -04:00
TimWolla
f475aa0fc9 Fixed indentation https://github.com/taoneill/war/issues/191 2011-05-22 22:53:20 +02:00
TimWolla
338e8eb338 Implemented https://github.com/taoneill/war/issues/197 2011-05-22 22:45:14 +02:00
TimWolla
9e7ec98789 Finished regain-health-prevention 2011-05-22 22:34:18 +02:00
TimWolla
7cafc2dde5 Merge git://github.com/taoneill/war 2011-05-22 22:19:41 +02:00
TimWolla
daa2431362 Fixed pom.xml, added targets to gitignore. Implemented first pieces of onregainhealth 2011-05-22 22:19:01 +02:00
taoneill
ad85404786 Oops. This is War v1.5.1. You can create zones now, at least. 2011-05-22 13:59:53 -04:00
taoneill
297ac1e460 Closes gh-188. Closes gh-192. Closes gh-193. It seems I fixed the right-click-itme-disappear bug earlier. Updated /join usage. Added /zm as alias for /zonemaker. This is War v1.5. 2011-05-21 10:53:10 -04:00
taoneill
e1417811cf Closes gh-162. Lobby can now be detached from warzone with /setzonelobby zoneName. War v1.5 is almost ready. 2011-05-20 17:46:13 -04:00
taoneill
c5290030bf Closes gh-190. Closes gh-107. /reload works now. Added /unloadwar and /loadwar. Bit of tweaking here and there. 2011-05-18 21:56:18 -04:00
taoneill
9c3c722645 Closing disconnected inventory reset problems. This is a bit of dead code that may be useful in the future (i.e. the save-player-inventories-to-disk fix I should have tried to reproduce before coding). 2011-05-15 13:08:42 -04:00
taoneill
04b917807c Closes gh-97. Closes gh-171. Closes gh-108. Closes gh-85. Closes gh-67. Zonemakers see magic walls when on a team, which should work instead of forcing zonemakers to use /zonemaker to enable zonemaker mode. Friendly fire setting should now get persisted properly. When a bouncing arrow hits you you shouldn't get a friendly fire message anymore. No scoring can occur if other teams are empty. 2011-05-15 11:35:08 -04:00
taoneill
eb2e7ed91c Closes gh-79. Closes gh-185. You can now use a wand to set the warzone corners. Use /setzone X wand. Zonemakers can now destroy blocks on walls of warzones. 2011-05-14 23:40:51 -04:00
taoneill
e1d5602830 Closes gh-173. Closes gh-146. Worked around moved-too-quickly check by preventing players from getting kicked. Really closing gh-144. Lobbies should reset properly now (even though it's not perfect yet). 2011-05-14 19:51:59 -04:00
taoneill
12109175c0 Closes gh-21. Closes gh-114. Wandless cuboid zones are in. Lobbies now reset properly (their save was getting overwritten). Lobbies now always appear at mid-height of the zone. Can't resize warzones if structures end up outside. Zonemaker can now place blocks in important places (walls, monuments, etc) but these blocks will still get reset. No more warzone-ready message when no warzones to load. No more zone outlines, yay. 2011-05-10 00:16:20 -04:00
taoneill
e81ba0faae Switch from depending on Permissions to Essentials GroupManagerBridge. Cuboid zone walls are working and resetting properly. Resizing is still a problem though. 2011-05-09 02:05:27 -04:00
taoneill
21f7547766 Added ZoneWallGuards for UP and DOWN walls, and changed related Warzone methods. Fixed warnings. 2011-05-09 00:12:49 -04:00
taoneill
b652d12849 Plugged in ZoneVolume for cuboid support. Added ZoneSetter to encapsulate the performSetZone operations and error handling. Still probably broken and missing wand support. 2011-05-08 23:34:26 -04:00
taoneill
6efbf2f62d Added UP and DOWN wall checks and resets to ZoneVolume. 2011-05-08 16:17:22 -04:00
taoneill
dd244b7f32 First commit for War v1.5, finally. Created a new ZoneVolume that will replace the VerticalVolume of warzones. Also added unit tests with dependency on mockito. 2011-05-08 15:37:00 -04:00
taoneill
50872d6802 Merged pull request #141 from Superyoshi/master.
Configurable Monument Heal Rate + ignoring 0 player teams
Thanks Superyoshi
Sorry for taking forever to merge this. I'm finally back.
2011-04-29 18:04:43 -07:00
taoneill
628c33778e Closes gh-149. Forgot to fix all reward and loadout-related item NPEs. This is War v1.4.2. 2011-04-11 11:10:53 -04:00
taoneill
b9c0030e3c Closes gh-148. Closes gh-147. Updated to CB670. Fixed NPE when restoring inventory and now handling warhub reset attemps on missing world. This is War v1.4.1 (Slim). 2011-04-10 14:16:00 -04:00
Superyoshi
3032c6a0fc Teams without any players won't get listed in the scoring, can't steal flags from teams without players 2011-04-05 15:15:01 +02:00
Superyoshi
55ac717f89 Teams without any players won't score 2011-04-05 14:04:21 +02:00
Superyoshi
568833b1bf Closes gh-8. Monument Heal Rate is now configurable (monumentheal:X), also the Monument Heal Message now shows by how many hearts the player was healed 2011-04-03 11:34:21 +02:00
taoneill
d84ed6e410 1.4 hotfix - removed nag on PlayerQuitEvent 2011-04-02 18:34:10 -04:00
taoneill
4f6f67bd92 Closes gh-130. The /war prefixed commands should work inside and outside warzones now. Updated to CB617/MC1.4. THis is War 1.4. 2011-04-02 16:50:39 -04:00
taoneill
498eb1e80a Closes gh-112. Forgot to update dispenser save-to-file code, which broke with the new item data and durability saving. This corrupted warzones for people everywhere. I'm so sorry. :( This is going out as War v.1.3.2 2011-03-23 14:51:02 -04:00
taoneill
3aad54cefe Closes gh-109. Closes gh-110. Warzones are now REALLY loaded with a delay, giving time to Multiverse to load its worlds. HeroicDeath compatibility should fix all respawn inventory issues. This is v1.3.1. 2011-03-22 15:21:56 -04:00
taoneill
e32745662b Last little useless item handling change before 1.3 release. 2011-03-21 02:19:52 -04:00
taoneill
1c7bf3c7f2 v1.3. Added plugin.yml usage entry for rally point. 2011-03-21 02:08:42 -04:00
taoneill
362f625871 Closes gh-101. Closes gh-106. Added warzone rally point that can be set with .warcfg rallypoint:warzone-name. Hp now reset when player leaves. Cleaned up battle end and game end messages. 2011-03-21 01:05:38 -04:00
taoneill
d81a198feb Closes gh-89. Closes gh-90. Couldn't reproduce warhub and lobby reset bugs. Closing for now. Did fix a few exceptions that might have been at the root of this, though improbable. 2011-03-21 00:06:31 -04:00
taoneill
b8fba72f2d Closes gh-88. Ladders, torches, levers, wall signs, stone buttons and rails that were facing north (i.e. hanging on a block to the south) now reset properly by making sure their south-face block is already reset. 2011-03-20 23:36:29 -04:00
taoneill
02cd9ad28d Closes gh-93. Closes gh-104. Closes gh-105. Placing a team spawn over signs doens't cause sign spam anymore. Fixed player remaining on fire after score cap reached. Made wall trigger distance 6 blocks instead of 5 in last commit. 2011-03-20 21:54:06 -04:00
taoneill
df68687092 Closes gh-92. Closes gh-103. Corner markers should reset wool properly and stay a bit longer, but disappear properly. Chest and dispenser item durability and data are now saved to disk (minor change of file format). 2011-03-20 20:54:03 -04:00