war/war/src/main/java/com/tommytony/war/Warzone.java

2079 lines
70 KiB
Java

package com.tommytony.war;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.text.MessageFormat;
import java.util.*;
import java.util.logging.Level;
import com.tommytony.war.structure.*;
import net.milkbowl.vault.economy.EconomyResponse;
import org.apache.commons.lang.StringUtils;
import org.apache.commons.lang.Validate;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.OfflinePlayer;
import org.bukkit.World;
import org.bukkit.attribute.Attribute;
import org.bukkit.attribute.AttributeInstance;
import org.bukkit.attribute.AttributeModifier;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Arrow;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Item;
import org.bukkit.entity.Player;
import org.bukkit.entity.Projectile;
import org.bukkit.entity.TNTPrimed;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.inventory.InventoryType;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.inventory.InventoryView;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory;
import org.bukkit.permissions.Permissible;
import org.bukkit.permissions.PermissionAttachment;
import org.bukkit.potion.PotionEffect;
import org.bukkit.scoreboard.DisplaySlot;
import org.bukkit.scoreboard.Objective;
import org.bukkit.scoreboard.Scoreboard;
import org.getspout.spoutapi.SpoutManager;
import org.getspout.spoutapi.player.SpoutPlayer;
import com.google.common.collect.ImmutableList;
import com.tommytony.war.config.InventoryBag;
import com.tommytony.war.config.ScoreboardType;
import com.tommytony.war.config.TeamConfig;
import com.tommytony.war.config.TeamConfigBag;
import com.tommytony.war.config.TeamKind;
import com.tommytony.war.config.WarzoneConfig;
import com.tommytony.war.config.WarzoneConfigBag;
import com.tommytony.war.event.WarBattleWinEvent;
import com.tommytony.war.event.WarPlayerLeaveEvent;
import com.tommytony.war.event.WarPlayerThiefEvent;
import com.tommytony.war.event.WarScoreCapEvent;
import com.tommytony.war.job.InitZoneJob;
import com.tommytony.war.job.LoadoutResetJob;
import com.tommytony.war.job.LogKillsDeathsJob;
import com.tommytony.war.job.LogKillsDeathsJob.KillsDeathsRecord;
import com.tommytony.war.mapper.LoadoutYmlMapper;
import com.tommytony.war.mapper.VolumeMapper;
import com.tommytony.war.mapper.ZoneVolumeMapper;
import com.tommytony.war.spout.SpoutDisplayer;
import com.tommytony.war.utility.Direction;
import com.tommytony.war.utility.Loadout;
import com.tommytony.war.utility.LoadoutSelection;
import com.tommytony.war.utility.PlayerState;
import com.tommytony.war.utility.PotionEffectHelper;
import com.tommytony.war.volume.Volume;
import com.tommytony.war.volume.ZoneVolume;
/**
*
* @author tommytony
* @package com.tommytony.war
*/
public class Warzone {
public enum LeaveCause {
COMMAND, DISCONNECT, SCORECAP, RESET;
public boolean useRallyPoint() {
return this == SCORECAP ? true : false;
}
}
private String name;
private ZoneVolume volume;
private World world;
private final List<Team> teams = new ArrayList<Team>();
private final List<Monument> monuments = new ArrayList<Monument>();
private final List<CapturePoint> capturePoints = new ArrayList<CapturePoint>();
private final List<Bomb> bombs = new ArrayList<Bomb>();
private final List<Cake> cakes = new ArrayList<Cake>();
private Location teleport;
private ZoneLobby lobby;
private Location rallyPoint;
private final List<String> authors = new ArrayList<String>();
private final int minSafeDistanceFromWall = 6;
private List<ZoneWallGuard> zoneWallGuards = new ArrayList<ZoneWallGuard>();
private HashMap<String, PlayerState> playerStates = new HashMap<String, PlayerState>();
private HashMap<UUID, Team> flagThieves = new HashMap<UUID, Team>();
private HashMap<UUID, Bomb> bombThieves = new HashMap<UUID, Bomb>();
private HashMap<UUID, Cake> cakeThieves = new HashMap<UUID, Cake>();
private HashMap<String, LoadoutSelection> loadoutSelections = new HashMap<String, LoadoutSelection>();
private HashMap<String, PlayerState> deadMenInventories = new HashMap<String, PlayerState>();
private HashMap<String, Integer> killCount = new HashMap<String, Integer>();
private final List<Player> respawn = new ArrayList<Player>();
private final List<String> reallyDeadFighters = new ArrayList<String>();
private HashMap<Player, PermissionAttachment> attachments = new HashMap<Player, PermissionAttachment>();
private HashMap<Player, Team> delayedJoinPlayers = new HashMap<Player, Team>();
private List<LogKillsDeathsJob.KillsDeathsRecord> killsDeathsTracker = new ArrayList<KillsDeathsRecord>();
private final WarzoneConfigBag warzoneConfig;
private final TeamConfigBag teamDefaultConfig;
private InventoryBag defaultInventories = new InventoryBag();
private Scoreboard scoreboard;
private HubLobbyMaterials lobbyMaterials = null;
private WarzoneMaterials warzoneMaterials = new WarzoneMaterials(
new ItemStack(Material.OBSIDIAN), new ItemStack(Material.FENCE),
new ItemStack(Material.GLOWSTONE));
private boolean isEndOfGame = false;
private boolean isReinitializing = false;
//private final Object gameEndLock = new Object();
public Warzone(World world, String name) {
this.world = world;
this.name = name;
this.warzoneConfig = new WarzoneConfigBag(this);
this.teamDefaultConfig = new TeamConfigBag(); // don't use ctor with Warzone, as this changes config resolution
this.volume = new ZoneVolume(name, this.getWorld(), this);
this.lobbyMaterials = War.war.getWarhubMaterials().clone();
}
public static Warzone getZoneByName(String name) {
Warzone bestGuess = null;
for (Warzone warzone : War.war.getWarzones()) {
if (warzone.getName().toLowerCase().equals(name.toLowerCase())) {
// perfect match, return right away
return warzone;
} else if (warzone.getName().toLowerCase().startsWith(name.toLowerCase())) {
// perhaps there's a perfect match in the remaining zones, let's take this one aside
bestGuess = warzone;
}
}
return bestGuess;
}
public static Warzone getZoneByNameExact(String name) {
for (Warzone zone : War.war.getWarzones()) {
if (zone.getName().equalsIgnoreCase(name)) return zone;
}
return null;
}
public static Warzone getZoneByLocation(Location location) {
for (Warzone warzone : War.war.getWarzones()) {
if (location.getWorld().getName().equals(warzone.getWorld().getName()) && warzone.getVolume() != null && warzone.getVolume().contains(location)) {
return warzone;
}
}
return null;
}
public static Warzone getZoneByLocation(Player player) {
return Warzone.getZoneByLocation(player.getLocation());
}
public static Warzone getZoneByPlayerName(String playerName) {
for (Warzone warzone : War.war.getWarzones()) {
Team team = warzone.getPlayerTeam(playerName);
if (team != null) {
return warzone;
}
}
return null;
}
public static Warzone getZoneForDeadPlayer(Player player) {
for (Warzone warzone : War.war.getWarzones()) {
if (warzone.getReallyDeadFighters().contains(player.getName())) {
return warzone;
}
}
return null;
}
public boolean ready() {
if (this.volume.hasTwoCorners() && !this.volume.tooSmall() && !this.volume.tooBig()) {
return true;
}
return false;
}
public List<Team> getTeams() {
return this.teams;
}
public Team getPlayerTeam(String playerName) {
for (Team team : this.teams) {
for (Player player : team.getPlayers()) {
if (player.getName().equals(playerName)) {
return team;
}
}
}
return null;
}
public String getTeamInformation() {
StringBuilder teamsMessage = new StringBuilder(War.war.getString("zone.teaminfo.prefix"));
if (this.getTeams().isEmpty()) {
teamsMessage.append(War.war.getString("zone.teaminfo.none"));
} else {
for (Team team : this.getTeams()) {
teamsMessage.append('\n');
teamsMessage.append(MessageFormat.format(War.war.getString("zone.teaminfo.format"),
team.getName(), team.getPoints(), team.getRemainingLifes(),
team.getTeamConfig().resolveInt(TeamConfig.LIFEPOOL), StringUtils.join(team.getPlayerNames().iterator(), ", ")));
}
}
return teamsMessage.toString();
}
public String getName() {
return this.name;
}
@Override
public String toString() {
return this.getName();
}
public void setTeleport(Location location) {
this.teleport = location;
}
public Location getTeleport() {
return this.teleport;
}
public int saveState(boolean clearArtifacts) {
if (this.ready()) {
if (clearArtifacts) {
// removed everything to keep save clean
for (ZoneWallGuard guard : this.zoneWallGuards) {
guard.deactivate();
}
this.zoneWallGuards.clear();
for (Team team : this.teams) {
for (Volume teamVolume : team.getSpawnVolumes().values()) {
teamVolume.resetBlocks();
}
if (team.getTeamFlag() != null) {
team.getFlagVolume().resetBlocks();
}
}
for (Monument monument : this.monuments) {
monument.getVolume().resetBlocks();
}
for (CapturePoint cp : this.capturePoints) {
cp.getVolume().resetBlocks();
}
for (Bomb bomb : this.bombs) {
bomb.getVolume().resetBlocks();
}
for (Cake cake : this.cakes) {
cake.getVolume().resetBlocks();
}
if (this.lobby != null) {
this.lobby.getVolume().resetBlocks();
}
}
this.volume.saveBlocks();
if (clearArtifacts) {
this.initializeZone(); // bring back stuff
}
return this.volume.size();
}
return 0;
}
/**
* Goes back to the saved state of the warzone (resets only block types, not physics). Also teleports all players back to their respective spawns.
*
* @return
*/
public void initializeZone() {
this.initializeZone(null);
}
public void initializeZone(Player respawnExempted) {
if (this.ready() && this.volume.isSaved()) {
if (this.scoreboard != null) {
for (String entry : this.scoreboard.getEntries()) {
this.scoreboard.resetScores(entry);
}
this.scoreboard.clearSlot(DisplaySlot.SIDEBAR);
for (Objective obj : this.scoreboard.getObjectives()) {
obj.unregister();
}
for (Player player : Bukkit.getOnlinePlayers()) {
if (player.getScoreboard() == this.scoreboard) {
player.setScoreboard(Bukkit.getScoreboardManager().getMainScoreboard());
}
}
this.scoreboard = null;
}
// everyone back to team spawn with full health
for (Team team : this.teams) {
for (Player player : team.getPlayers()) {
if (player.equals(respawnExempted)) {
continue;
}
if (this.getReallyDeadFighters().contains(player.getName())) {
continue;
}
this.respawnPlayer(team, player);
}
team.setRemainingLives(team.getTeamConfig().resolveInt(TeamConfig.LIFEPOOL));
team.initializeTeamSpawns();
if (team.getTeamFlag() != null) {
team.setTeamFlag(team.getTeamFlag());
}
}
this.initZone();
if (War.war.getWarHub() != null) {
War.war.getWarHub().resetZoneSign(this);
}
}
// Don't forget to reset these to false, or we won't be able to score or empty lifepools anymore
this.isReinitializing = false;
this.isEndOfGame = false;
}
public void initializeZoneAsJob(Player respawnExempted) {
InitZoneJob job = new InitZoneJob(this, respawnExempted);
War.war.getServer().getScheduler().scheduleSyncDelayedTask(War.war, job);
}
public void initializeZoneAsJob() {
InitZoneJob job = new InitZoneJob(this);
War.war.getServer().getScheduler().scheduleSyncDelayedTask(War.war, job);
}
private void initZone() {
// reset monuments
for (Monument monument : this.monuments) {
monument.getVolume().resetBlocks();
monument.addMonumentBlocks();
}
// reset capture points
for (CapturePoint cp : this.capturePoints) {
cp.getVolume().resetBlocks();
cp.reset();
}
// reset bombs
for (Bomb bomb : this.bombs) {
bomb.getVolume().resetBlocks();
bomb.addBombBlocks();
}
// reset cakes
for (Cake cake : this.cakes) {
cake.getVolume().resetBlocks();
cake.addCakeBlocks();
}
// reset lobby (here be demons)
if (this.lobby != null) {
if (this.lobby.getVolume() != null) {
this.lobby.getVolume().resetBlocks();
}
this.lobby.initialize();
}
this.flagThieves.clear();
this.bombThieves.clear();
this.cakeThieves.clear();
if (this.getScoreboardType() != ScoreboardType.NONE) {
this.scoreboard = Bukkit.getScoreboardManager().getNewScoreboard();
scoreboard.registerNewObjective(this.getScoreboardType().getDisplayName(), "dummy");
Objective obj = scoreboard.getObjective(this.getScoreboardType().getDisplayName());
Validate.isTrue(obj.isModifiable(), "Cannot modify players' scores on the " + this.name + " scoreboard.");
for (Team team : this.getTeams()) {
String teamName = team.getKind().getColor() + team.getName() + ChatColor.RESET;
if (this.getScoreboardType() == ScoreboardType.POINTS) {
obj.getScore(teamName).setScore(team.getPoints());
} else if (this.getScoreboardType() == ScoreboardType.LIFEPOOL) {
obj.getScore(teamName).setScore(team.getRemainingLifes());
}
}
obj.setDisplaySlot(DisplaySlot.SIDEBAR);
for (Team team : this.getTeams()) {
for (Player player : team.getPlayers()) {
player.setScoreboard(scoreboard);
}
}
}
// nom drops
for(Entity entity : (this.getWorld().getEntities())) {
if (!(entity instanceof Item)) {
continue;
}
// validate position
if (!this.getVolume().contains(entity.getLocation())) {
continue;
}
// omnomnomnom
entity.remove();
}
}
public void endRound() {
}
public void respawnPlayer(Team team, Player player) {
this.handleRespawn(team, player);
// Teleport the player back to spawn
player.teleport(team.getRandomSpawn());
}
public void respawnPlayer(PlayerMoveEvent event, Team team, Player player) {
this.handleRespawn(team, player);
// Teleport the player back to spawn
event.setTo(team.getRandomSpawn());
}
public boolean isRespawning(Player p) {
return respawn.contains(p);
}
private void handleRespawn(final Team team, final Player player) {
// first, wipe inventory to disable attribute modifications
this.preventItemHackingThroughOpenedInventory(player);
player.getInventory().clear();
// clear potion effects
PotionEffectHelper.clearPotionEffects(player);
// Fill hp
player.setRemainingAir(player.getMaximumAir());
AttributeInstance ai = player.getAttribute(Attribute.GENERIC_MAX_HEALTH);
for (AttributeModifier mod : ai.getModifiers()) {
ai.removeModifier(mod);
}
ai.setBaseValue(20.0);
player.setHealth(ai.getValue());
player.setFoodLevel(20);
player.setSaturation(team.getTeamConfig().resolveInt(TeamConfig.SATURATION));
player.setExhaustion(0);
player.setFallDistance(0);
player.setFireTicks(0);
War.war.getServer().getScheduler().runTaskLater(War.war, new Runnable() {
@Override
public void run() {
// Stop fire here, since doing it in the same tick as death doesn't extinguish it
player.setFireTicks(0);
}
}, 1L);
player.setLevel(0);
player.setExp(0);
player.setAllowFlight(false);
player.setFlying(false);
this.setKillCount(player.getName(), 0);
if (player.getGameMode() != GameMode.SURVIVAL) {
// Players are always in survival mode in warzones
player.setGameMode(GameMode.SURVIVAL);
}
String potionEffect = team.getTeamConfig().resolveString(TeamConfig.APPLYPOTION);
if (!potionEffect.isEmpty()) {
PotionEffect effect = War.war.getPotionEffect(potionEffect);
if (effect != null) {
player.addPotionEffect(effect);
} else {
War.war.getLogger().log(Level.WARNING,
"Failed to apply potion effect {0} in warzone {1}.",
new Object[] {potionEffect, name});
}
}
boolean isFirstRespawn = false;
if (!this.getLoadoutSelections().keySet().contains(player.getName())) {
isFirstRespawn = true;
this.getLoadoutSelections().put(player.getName(), new LoadoutSelection(true, 0));
} else if (this.isReinitializing) {
isFirstRespawn = true;
this.getLoadoutSelections().get(player.getName()).setStillInSpawn(true);
} else {
this.getLoadoutSelections().get(player.getName()).setStillInSpawn(true);
}
// Spout
if (War.war.isSpoutServer()) {
SpoutManager.getPlayer(player).setTitle(team.getKind().getColor() + player.getName());
}
War.war.getKillstreakReward().getAirstrikePlayers().remove(player.getName());
final LoadoutResetJob job = new LoadoutResetJob(this, team, player, isFirstRespawn, false);
if (team.getTeamConfig().resolveInt(TeamConfig.RESPAWNTIMER) == 0 || isFirstRespawn) {
job.run();
}
else {
// "Respawn" Timer - player will not be able to leave spawn for a few seconds
respawn.add(player);
War.war.getServer().getScheduler().scheduleSyncDelayedTask(War.war, new Runnable() {
public void run() {
respawn.remove(player);
War.war.getServer().getScheduler().scheduleSyncDelayedTask(War.war, job);
}
}, team.getTeamConfig().resolveInt(TeamConfig.RESPAWNTIMER) * 20L); // 20 ticks = 1 second
}
}
private void resetInventory(Team team, Player player, Map<Integer, ItemStack> loadout) {
// Reset inventory to loadout
PlayerInventory playerInv = player.getInventory();
playerInv.clear();
playerInv.clear(playerInv.getSize());
playerInv.clear(playerInv.getSize() + 1);
playerInv.clear(playerInv.getSize() + 2);
playerInv.clear(playerInv.getSize() + 3); // helmet/blockHead
Loadout banned = Loadout.getLoadout(team.getInventories().resolveNewLoadouts(), "banned");
Set<Material> bannedMaterials = new HashSet<Material>();
if (banned != null) {
for (ItemStack bannedItem : banned.getContents().values()) {
bannedMaterials.add(bannedItem.getType());
}
}
for (Integer slot : loadout.keySet()) {
ItemStack item = loadout.get(slot);
if (item == null || item.getType() == Material.AIR) {
continue;
}
if (bannedMaterials.contains(item.getType())) {
continue;
}
if (slot == 100) {
playerInv.setBoots(item.clone());
} else if (slot == 101) {
playerInv.setLeggings(item.clone());
} else if (slot == 102) {
playerInv.setChestplate(item.clone());
} else if (slot == 103) {
playerInv.setHelmet(item.clone());
} else {
playerInv.addItem(item.clone());
}
}
if (this.getWarzoneConfig().getBoolean(WarzoneConfig.BLOCKHEADS)) {
playerInv.setHelmet(team.getKind().getHat());
}
}
public boolean isMonumentCenterBlock(Block block) {
for (Monument monument : this.monuments) {
int x = monument.getLocation().getBlockX();
int y = monument.getLocation().getBlockY() + 1;
int z = monument.getLocation().getBlockZ();
if (x == block.getX() && y == block.getY() && z == block.getZ()) {
return true;
}
}
return false;
}
public Monument getMonumentFromCenterBlock(Block block) {
for (Monument monument : this.monuments) {
int x = monument.getLocation().getBlockX();
int y = monument.getLocation().getBlockY() + 1;
int z = monument.getLocation().getBlockZ();
if (x == block.getX() && y == block.getY() && z == block.getZ()) {
return monument;
}
}
return null;
}
public boolean nearAnyOwnedMonument(Location to, Team team) {
for (Monument monument : this.monuments) {
if (monument.isNear(to) && monument.isOwner(team)) {
return true;
}
}
return false;
}
public List<Monument> getMonuments() {
return this.monuments;
}
public boolean hasPlayerState(String playerName) {
return this.playerStates.containsKey(playerName);
}
public void keepPlayerState(Player player) {
PlayerInventory inventory = player.getInventory();
ItemStack[] contents = inventory.getContents();
String playerTitle = player.getName();
if (War.war.isSpoutServer()) {
playerTitle = SpoutManager.getPlayer(player).getTitle();
}
this.playerStates.put(
player.getName(),
new PlayerState(player.getGameMode(), contents, inventory
.getHelmet(), inventory.getChestplate(), inventory
.getLeggings(), inventory.getBoots(), player
.getHealth(), player.getExhaustion(), player
.getSaturation(), player.getFoodLevel(), player
.getActivePotionEffects(), playerTitle, player
.getLevel(), player.getExp(), player.getAllowFlight()));
}
public void restorePlayerState(Player player) {
PlayerState originalState = this.playerStates.remove(player.getName());
PlayerInventory playerInv = player.getInventory();
if (originalState != null) {
// prevent item hacking thru CRAFTING personal inventory slots
this.preventItemHackingThroughOpenedInventory(player);
this.playerInvFromInventoryStash(playerInv, originalState);
player.setGameMode(originalState.getGamemode());
double maxH = player.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue();
player.setHealth(Math.max(Math.min(originalState.getHealth(), maxH), 0.0D));
player.setExhaustion(originalState.getExhaustion());
player.setSaturation(originalState.getSaturation());
player.setFoodLevel(originalState.getFoodLevel());
PotionEffectHelper.restorePotionEffects(player, originalState.getPotionEffects());
player.setLevel(originalState.getLevel());
player.setExp(originalState.getExp());
player.setAllowFlight(originalState.canFly());
if (War.war.isSpoutServer()) {
SpoutManager.getPlayer(player).setTitle(originalState.getPlayerTitle());
}
}
player.setScoreboard(Bukkit.getScoreboardManager().getMainScoreboard());
}
private void preventItemHackingThroughOpenedInventory(Player player) {
InventoryView openedInv = player.getOpenInventory();
if (openedInv.getType() == InventoryType.CRAFTING) {
// prevent abuse of personal crafting slots (this behavior doesn't seem to happen
// for containers like workbench and furnace - those get closed properly)
openedInv.getTopInventory().clear();
}
// Prevent player from keeping items he was transferring in his inventory
openedInv.setCursor(null);
}
private void playerInvFromInventoryStash(PlayerInventory playerInv, PlayerState originalContents) {
playerInv.clear();
playerInv.clear(playerInv.getSize() + 0);
playerInv.clear(playerInv.getSize() + 1);
playerInv.clear(playerInv.getSize() + 2);
playerInv.clear(playerInv.getSize() + 3); // helmet/blockHead
int invIndex = 0;
for (ItemStack item : originalContents.getContents()) {
if (item != null && item.getType() != Material.AIR) {
playerInv.setItem(invIndex, item);
}
invIndex++;
}
if (originalContents.getHelmet() != null) {
playerInv.setHelmet(originalContents.getHelmet());
}
if (originalContents.getChest() != null) {
playerInv.setChestplate(originalContents.getChest());
}
if (originalContents.getLegs() != null) {
playerInv.setLeggings(originalContents.getLegs());
}
if (originalContents.getFeet() != null) {
playerInv.setBoots(originalContents.getFeet());
}
}
public boolean hasMonument(String monumentName) {
for (Monument monument : this.monuments) {
if (monument.getName().startsWith(monumentName)) {
return true;
}
}
return false;
}
public Monument getMonument(String monumentName) {
for (Monument monument : this.monuments) {
if (monument.getName().startsWith(monumentName)) {
return monument;
}
}
return null;
}
public boolean hasCapturePoint(String capturePointName) {
return this.getCapturePoint(capturePointName) != null;
}
public CapturePoint getCapturePoint(String capturePointName) {
for (CapturePoint cp : this.capturePoints) {
if (cp.getName().startsWith(capturePointName)) {
return cp;
}
}
return null;
}
public boolean hasBomb(String bombName) {
for (Bomb bomb : this.bombs) {
if (bomb.getName().equals(bombName)) {
return true;
}
}
return false;
}
public Bomb getBomb(String bombName) {
for (Bomb bomb : this.bombs) {
if (bomb.getName().startsWith(bombName)) {
return bomb;
}
}
return null;
}
public boolean hasCake(String cakeName) {
for (Cake cake : this.cakes) {
if (cake.getName().equals(cakeName)) {
return true;
}
}
return false;
}
public Cake getCake(String cakeName) {
for (Cake cake : this.cakes) {
if (cake.getName().startsWith(cakeName)) {
return cake;
}
}
return null;
}
public boolean isImportantBlock(Block block) {
if (block == null) {
return false;
}
if (this.ready()) {
for (Monument m : this.monuments) {
if (m.getVolume().contains(block)) {
return true;
}
}
for (CapturePoint cp : this.capturePoints) {
if (cp.getVolume().contains(block)) {
return true;
}
}
for (Bomb b : this.bombs) {
if (b.getVolume().contains(block)) {
return true;
}
}
for (Cake c : this.cakes) {
if (c.getVolume().contains(block)) {
return true;
}
}
for (Team t : this.teams) {
for (Volume tVolume : t.getSpawnVolumes().values()) {
if (tVolume.contains(block)) {
return true;
}
}
if (t.getFlagVolume() != null && t.getFlagVolume().contains(block)) {
return true;
}
}
if (this.volume.isWallBlock(block)) {
return true;
}
}
return false;
}
public World getWorld() {
return this.world;
}
public void setWorld(World world) {
this.world = world;
}
public ZoneVolume getVolume() {
return this.volume;
}
public void setVolume(ZoneVolume zoneVolume) {
this.volume = zoneVolume;
}
public Team getTeamByKind(TeamKind kind) {
for (Team t : this.teams) {
if (t.getKind() == kind) {
return t;
}
}
return null;
}
public boolean isNearWall(Location latestPlayerLocation) {
if (this.volume.hasTwoCorners()) {
if (Math.abs(this.volume.getSoutheastZ() - latestPlayerLocation.getBlockZ()) < this.minSafeDistanceFromWall && latestPlayerLocation.getBlockX() <= this.volume.getSoutheastX() && latestPlayerLocation.getBlockX() >= this.volume.getNorthwestX() && latestPlayerLocation.getBlockY() >= this.volume.getMinY() && latestPlayerLocation.getBlockY() <= this.volume.getMaxY()) {
return true; // near east wall
} else if (Math.abs(this.volume.getSoutheastX() - latestPlayerLocation.getBlockX()) < this.minSafeDistanceFromWall && latestPlayerLocation.getBlockZ() <= this.volume.getNorthwestZ() && latestPlayerLocation.getBlockZ() >= this.volume.getSoutheastZ() && latestPlayerLocation.getBlockY() >= this.volume.getMinY() && latestPlayerLocation.getBlockY() <= this.volume.getMaxY()) {
return true; // near south wall
} else if (Math.abs(this.volume.getNorthwestX() - latestPlayerLocation.getBlockX()) < this.minSafeDistanceFromWall && latestPlayerLocation.getBlockZ() <= this.volume.getNorthwestZ() && latestPlayerLocation.getBlockZ() >= this.volume.getSoutheastZ() && latestPlayerLocation.getBlockY() >= this.volume.getMinY() && latestPlayerLocation.getBlockY() <= this.volume.getMaxY()) {
return true; // near north wall
} else if (Math.abs(this.volume.getNorthwestZ() - latestPlayerLocation.getBlockZ()) < this.minSafeDistanceFromWall && latestPlayerLocation.getBlockX() <= this.volume.getSoutheastX() && latestPlayerLocation.getBlockX() >= this.volume.getNorthwestX() && latestPlayerLocation.getBlockY() >= this.volume.getMinY() && latestPlayerLocation.getBlockY() <= this.volume.getMaxY()) {
return true; // near west wall
} else if (Math.abs(this.volume.getMaxY() - latestPlayerLocation.getBlockY()) < this.minSafeDistanceFromWall && latestPlayerLocation.getBlockX() <= this.volume.getMaxX() && latestPlayerLocation.getBlockX() >= this.volume.getMinX() && latestPlayerLocation.getBlockZ() <= this.volume.getMaxZ() && latestPlayerLocation.getBlockZ() >= this.volume.getMinZ()) {
return true; // near up wall
} else if (Math.abs(this.volume.getMinY() - latestPlayerLocation.getBlockY()) < this.minSafeDistanceFromWall && latestPlayerLocation.getBlockX() <= this.volume.getMaxX() && latestPlayerLocation.getBlockX() >= this.volume.getMinX() && latestPlayerLocation.getBlockZ() <= this.volume.getMaxZ() && latestPlayerLocation.getBlockZ() >= this.volume.getMinZ()) {
return true; // near down wall
}
}
return false;
}
public List<Block> getNearestWallBlocks(Location latestPlayerLocation) {
List<Block> nearestWallBlocks = new ArrayList<Block>();
if (Math.abs(this.volume.getSoutheastZ() - latestPlayerLocation.getBlockZ()) < this.minSafeDistanceFromWall && latestPlayerLocation.getBlockX() <= this.volume.getSoutheastX() && latestPlayerLocation.getBlockX() >= this.volume.getNorthwestX() && latestPlayerLocation.getBlockY() >= this.volume.getMinY() && latestPlayerLocation.getBlockY() <= this.volume.getMaxY()) {
// near east wall
Block eastWallBlock = this.world.getBlockAt(latestPlayerLocation.getBlockX() + 1, latestPlayerLocation.getBlockY() + 1, this.volume.getSoutheastZ());
nearestWallBlocks.add(eastWallBlock);
}
if (Math.abs(this.volume.getSoutheastX() - latestPlayerLocation.getBlockX()) < this.minSafeDistanceFromWall && latestPlayerLocation.getBlockZ() <= this.volume.getNorthwestZ() && latestPlayerLocation.getBlockZ() >= this.volume.getSoutheastZ() && latestPlayerLocation.getBlockY() >= this.volume.getMinY() && latestPlayerLocation.getBlockY() <= this.volume.getMaxY()) {
// near south wall
Block southWallBlock = this.world.getBlockAt(this.volume.getSoutheastX(), latestPlayerLocation.getBlockY() + 1, latestPlayerLocation.getBlockZ());
nearestWallBlocks.add(southWallBlock);
}
if (Math.abs(this.volume.getNorthwestX() - latestPlayerLocation.getBlockX()) < this.minSafeDistanceFromWall && latestPlayerLocation.getBlockZ() <= this.volume.getNorthwestZ() && latestPlayerLocation.getBlockZ() >= this.volume.getSoutheastZ() && latestPlayerLocation.getBlockY() >= this.volume.getMinY() && latestPlayerLocation.getBlockY() <= this.volume.getMaxY()) {
// near north wall
Block northWallBlock = this.world.getBlockAt(this.volume.getNorthwestX(), latestPlayerLocation.getBlockY() + 1, latestPlayerLocation.getBlockZ());
nearestWallBlocks.add(northWallBlock);
}
if (Math.abs(this.volume.getNorthwestZ() - latestPlayerLocation.getBlockZ()) < this.minSafeDistanceFromWall && latestPlayerLocation.getBlockX() <= this.volume.getSoutheastX() && latestPlayerLocation.getBlockX() >= this.volume.getNorthwestX() && latestPlayerLocation.getBlockY() >= this.volume.getMinY() && latestPlayerLocation.getBlockY() <= this.volume.getMaxY()) {
// near west wall
Block westWallBlock = this.world.getBlockAt(latestPlayerLocation.getBlockX(), latestPlayerLocation.getBlockY() + 1, this.volume.getNorthwestZ());
nearestWallBlocks.add(westWallBlock);
}
if (Math.abs(this.volume.getMaxY() - latestPlayerLocation.getBlockY()) < this.minSafeDistanceFromWall && latestPlayerLocation.getBlockX() <= this.volume.getMaxX() && latestPlayerLocation.getBlockX() >= this.volume.getMinX() && latestPlayerLocation.getBlockZ() <= this.volume.getMaxZ() && latestPlayerLocation.getBlockZ() >= this.volume.getMinZ()) {
// near up wall
Block upWallBlock = this.world.getBlockAt(latestPlayerLocation.getBlockX(), this.volume.getMaxY(), latestPlayerLocation.getBlockZ());
nearestWallBlocks.add(upWallBlock);
}
if (Math.abs(this.volume.getMinY() - latestPlayerLocation.getBlockY()) < this.minSafeDistanceFromWall && latestPlayerLocation.getBlockX() <= this.volume.getMaxX() && latestPlayerLocation.getBlockX() >= this.volume.getMinX() && latestPlayerLocation.getBlockZ() <= this.volume.getMaxZ() && latestPlayerLocation.getBlockZ() >= this.volume.getMinZ()) {
// near down wall
Block downWallBlock = this.world.getBlockAt(latestPlayerLocation.getBlockX(), this.volume.getMinY(), latestPlayerLocation.getBlockZ());
nearestWallBlocks.add(downWallBlock);
}
return nearestWallBlocks;
// note: y + 1 to line up 3 sided square with player eyes
}
public List<BlockFace> getNearestWalls(Location latestPlayerLocation) {
List<BlockFace> walls = new ArrayList<BlockFace>();
if (Math.abs(this.volume.getSoutheastZ() - latestPlayerLocation.getBlockZ()) < this.minSafeDistanceFromWall && latestPlayerLocation.getBlockX() <= this.volume.getSoutheastX() && latestPlayerLocation.getBlockX() >= this.volume.getNorthwestX() && latestPlayerLocation.getBlockY() >= this.volume.getMinY() && latestPlayerLocation.getBlockY() <= this.volume.getMaxY()) {
// near east wall
walls.add(Direction.EAST());
}
if (Math.abs(this.volume.getSoutheastX() - latestPlayerLocation.getBlockX()) < this.minSafeDistanceFromWall && latestPlayerLocation.getBlockZ() <= this.volume.getNorthwestZ() && latestPlayerLocation.getBlockZ() >= this.volume.getSoutheastZ() && latestPlayerLocation.getBlockY() >= this.volume.getMinY() && latestPlayerLocation.getBlockY() <= this.volume.getMaxY()) {
// near south wall
walls.add(Direction.SOUTH());
}
if (Math.abs(this.volume.getNorthwestX() - latestPlayerLocation.getBlockX()) < this.minSafeDistanceFromWall && latestPlayerLocation.getBlockZ() <= this.volume.getNorthwestZ() && latestPlayerLocation.getBlockZ() >= this.volume.getSoutheastZ() && latestPlayerLocation.getBlockY() >= this.volume.getMinY() && latestPlayerLocation.getBlockY() <= this.volume.getMaxY()) {
// near north wall
walls.add(Direction.NORTH());
}
if (Math.abs(this.volume.getNorthwestZ() - latestPlayerLocation.getBlockZ()) < this.minSafeDistanceFromWall && latestPlayerLocation.getBlockX() <= this.volume.getSoutheastX() && latestPlayerLocation.getBlockX() >= this.volume.getNorthwestX() && latestPlayerLocation.getBlockY() >= this.volume.getMinY() && latestPlayerLocation.getBlockY() <= this.volume.getMaxY()) {
// near west wall
walls.add(Direction.WEST());
}
if (Math.abs(this.volume.getMaxY() - latestPlayerLocation.getBlockY()) < this.minSafeDistanceFromWall && latestPlayerLocation.getBlockX() <= this.volume.getMaxX() && latestPlayerLocation.getBlockX() >= this.volume.getMinX() && latestPlayerLocation.getBlockZ() <= this.volume.getMaxZ() && latestPlayerLocation.getBlockZ() >= this.volume.getMinZ()) {
// near up wall
walls.add(BlockFace.UP);
}
if (Math.abs(this.volume.getMinY() - latestPlayerLocation.getBlockY()) < this.minSafeDistanceFromWall && latestPlayerLocation.getBlockX() <= this.volume.getMaxX() && latestPlayerLocation.getBlockX() >= this.volume.getMinX() && latestPlayerLocation.getBlockZ() <= this.volume.getMaxZ() && latestPlayerLocation.getBlockZ() >= this.volume.getMinZ()) {
// near down wall
walls.add(BlockFace.DOWN);
}
return walls;
}
public ZoneWallGuard getPlayerZoneWallGuard(String name, BlockFace wall) {
for (ZoneWallGuard guard : this.zoneWallGuards) {
if (guard.getPlayer().getName().equals(name) && wall == guard.getWall()) {
return guard;
}
}
return null;
}
public boolean protectZoneWallAgainstPlayer(Player player) {
List<BlockFace> nearestWalls = this.getNearestWalls(player.getLocation());
boolean protecting = false;
for (BlockFace wall : nearestWalls) {
ZoneWallGuard guard = this.getPlayerZoneWallGuard(player.getName(), wall);
if (guard != null) {
// already protected, need to move the guard
guard.updatePlayerPosition(player.getLocation());
} else {
// new guard
guard = new ZoneWallGuard(player, War.war, this, wall);
this.zoneWallGuards.add(guard);
}
protecting = true;
}
return protecting;
}
public void dropZoneWallGuardIfAny(Player player) {
List<ZoneWallGuard> playerGuards = new ArrayList<ZoneWallGuard>();
for (ZoneWallGuard guard : this.zoneWallGuards) {
if (guard.getPlayer().getName().equals(player.getName())) {
playerGuards.add(guard);
guard.deactivate();
}
}
// now remove those zone guards
for (ZoneWallGuard playerGuard : playerGuards) {
this.zoneWallGuards.remove(playerGuard);
}
playerGuards.clear();
}
public void setLobby(ZoneLobby lobby) {
this.lobby = lobby;
}
public ZoneLobby getLobby() {
return this.lobby;
}
static final Comparator<Team> LEAST_PLAYER_COUNT_ORDER = new Comparator<Team>() {
@Override
public int compare(Team arg0, Team arg1) {
return arg0.getPlayers().size() - arg1.getPlayers().size();
}
};
public Team autoAssign(Player player) {
Collections.sort(teams, LEAST_PLAYER_COUNT_ORDER);
Team lowestNoOfPlayers = null;
for (Team team : this.teams) {
if (War.war.canPlayWar(player, team)) {
lowestNoOfPlayers = team;
break;
}
}
if (lowestNoOfPlayers != null) {
this.assign(player, lowestNoOfPlayers);
}
return lowestNoOfPlayers;
}
/**
* Assign a player to a specific team.
*
* @param player
* Player to assign to team.
* @param team
* Team to add the player to.
* @return false if player does not have permission to join this team.
*/
public boolean assign(Player player, Team team) {
if (!War.war.canPlayWar(player, team)) {
War.war.badMsg(player, "join.permission.single");
return false;
}
if (player.getWorld() != this.getWorld()) {
player.teleport(this.getWorld().getSpawnLocation());
}
PermissionAttachment attachment = player.addAttachment(War.war);
this.attachments.put(player, attachment);
attachment.setPermission("war.playing", true);
attachment.setPermission("war.playing." + this.getName().toLowerCase(), true);
team.addPlayer(player);
team.resetSign();
if (this.hasPlayerState(player.getName())) {
War.war.getLogger().log(Level.WARNING, "Player {0} in warzone {1} already has a stored state - they may have lost items",
new Object[] {player.getName(), this.getName()});
this.playerStates.remove(player.getName());
}
this.getReallyDeadFighters().remove(player.getName());
this.keepPlayerState(player);
War.war.msg(player, "join.inventorystored");
this.respawnPlayer(team, player);
this.broadcast("join.broadcast", player.getName(), team.getKind().getFormattedName());
this.tryCallDelayedPlayers();
return true;
}
private void dropItems(Location location, ItemStack[] items) {
for (ItemStack item : items) {
if (item == null || item.getType() == Material.AIR) {
continue;
}
location.getWorld().dropItem(location, item);
}
}
private Random killSeed = new Random();
/**
* Send death messages and process other records before passing off the
* death to the {@link #handleDeath(Player)} method.
* @param attacker Player who killed the defender
* @param defender Player who was killed
* @param damager Entity who caused the damage. Usually an arrow. Used for
* specific death messages. Can be null.
*/
public void handleKill(Player attacker, Player defender, Entity damager) {
Team attackerTeam = this.getPlayerTeam(attacker.getName());
Team defenderTeam = this.getPlayerTeam(defender.getName());
if (this.getWarzoneConfig().getBoolean(WarzoneConfig.DEATHMESSAGES)) {
String attackerString = attackerTeam.getKind().getColor() + attacker.getName();
String defenderString = defenderTeam.getKind().getColor() + defender.getName();
ItemStack weapon = attacker.getInventory().getItemInMainHand(); // Not the right way to do this, as they could kill with their other hand, but whatever
Material killerWeapon = weapon.getType();
String weaponString = killerWeapon.toString();
if (weapon.hasItemMeta() && weapon.getItemMeta().hasDisplayName()) {
weaponString = weapon.getItemMeta().getDisplayName() + ChatColor.WHITE;
}
if (killerWeapon == Material.AIR) {
weaponString = War.war.getString("pvp.kill.weapon.hand");
} else if (killerWeapon == Material.BOW || damager instanceof Arrow) {
int rand = killSeed.nextInt(3);
if (rand == 0) {
weaponString = War.war.getString("pvp.kill.weapon.bow");
} else {
weaponString = War.war.getString("pvp.kill.weapon.aim");
}
} else if (damager instanceof Projectile) {
weaponString = War.war.getString("pvp.kill.weapon.aim");
}
String adjectiveString = War.war.getDeadlyAdjectives().isEmpty() ? "" : War.war.getDeadlyAdjectives().get(this.killSeed.nextInt(War.war.getDeadlyAdjectives().size()));
String verbString = War.war.getKillerVerbs().isEmpty() ? "" : War.war.getKillerVerbs().get(this.killSeed.nextInt(War.war.getKillerVerbs().size()));
this.broadcast("pvp.kill.format", attackerString + ChatColor.WHITE, adjectiveString,
weaponString.toLowerCase().replace('_', ' '), verbString, defenderString);
}
this.addKillCount(attacker.getName(), 1);
this.addKillDeathRecord(attacker, 1, 0);
this.addKillDeathRecord(defender, 0, 1);
if (attackerTeam.getTeamConfig().resolveBoolean(TeamConfig.XPKILLMETER)) {
attacker.setLevel(this.getKillCount(attacker.getName()));
}
if (attackerTeam.getTeamConfig().resolveBoolean(TeamConfig.KILLSTREAK)) {
War.war.getKillstreakReward().rewardPlayer(attacker, this.getKillCount(attacker.getName()));
}
if (this.getScoreboard() != null && this.getScoreboardType() == ScoreboardType.TOPKILLS) {
Objective obj = this.getScoreboard().getObjective("Top kills");
obj.getScore(attacker.getName()).setScore(this.getKillCount(attacker.getName()));
}
if (defenderTeam.getTeamConfig().resolveBoolean(TeamConfig.INVENTORYDROP)) {
dropItems(defender.getLocation(), defender.getInventory().getContents());
dropItems(defender.getLocation(), defender.getInventory().getArmorContents());
}
this.handleDeath(defender);
}
/**
* Handle death messages before passing to {@link #handleDeath(Player)}
* for post-processing. It's like
* {@link #handleKill(Player, Player, Entity)}, but only for suicides.
* @param player Player who killed himself
*/
public void handleSuicide(Player player) {
if (this.getWarzoneConfig().getBoolean(WarzoneConfig.DEATHMESSAGES)) {
String defenderString = this.getPlayerTeam(player.getName()).getKind().getColor() + player.getName() + ChatColor.WHITE;
this.broadcast("pvp.kill.self", defenderString);
}
this.handleDeath(player);
}
/**
* Handle a player killed naturally (like by a dispenser or explosion).
* @param player Player killed
* @param event Event causing damage
*/
public void handleNaturalKill(Player player, EntityDamageEvent event) {
if (this.getWarzoneConfig().getBoolean(WarzoneConfig.DEATHMESSAGES)) {
String defenderString = this.getPlayerTeam(player.getName()).getKind().getColor() + player.getName() + ChatColor.WHITE;
if (event instanceof EntityDamageByEntityEvent
&& ((EntityDamageByEntityEvent) event).getDamager() instanceof TNTPrimed) {
this.broadcast("pvp.death.explosion", defenderString + ChatColor.WHITE);
} else if (event.getCause() == DamageCause.FIRE || event.getCause() == DamageCause.FIRE_TICK
|| event.getCause() == DamageCause.LAVA || event.getCause() == DamageCause.LIGHTNING) {
this.broadcast("pvp.death.fire", defenderString);
} else if (event.getCause() == DamageCause.DROWNING) {
this.broadcast("pvp.death.drown", defenderString);
} else if (event.getCause() == DamageCause.FALL) {
this.broadcast("pvp.death.fall", defenderString);
} else {
this.broadcast("pvp.death.other", defenderString);
}
}
this.handleDeath(player);
}
/**
* Cleanup after a player who has died. This decrements the team's
* remaining lifepool, drops stolen flags, and respawns the player.
* It also handles team lose and score cap conditions.
* This method is synchronized to prevent concurrent battle resets.
* @param player Player who died
*/
public synchronized void handleDeath(Player player) {
Team playerTeam = this.getPlayerTeam(player.getName());
Validate.notNull(playerTeam, "Can't find team for dead player " + player.getName());
if (this.getWarzoneConfig().getBoolean(WarzoneConfig.REALDEATHS)) {
this.getReallyDeadFighters().add(player.getName());
} else {
this.respawnPlayer(playerTeam, player);
}
if (playerTeam.getRemainingLifes() <= 0) {
handleTeamLoss(playerTeam, player);
} else {
this.dropAllStolenObjects(player, false);
playerTeam.setRemainingLives(playerTeam.getRemainingLifes() - 1);
// Lifepool empty warning
if (playerTeam.getRemainingLifes() == 0) {
this.broadcast("zone.lifepool.empty", playerTeam.getName());
}
}
playerTeam.resetSign();
}
private void handleTeamLoss(Team losingTeam, Player player) {
StringBuilder teamScores = new StringBuilder();
List<Team> winningTeams = new ArrayList<Team>(teams.size());
for (Team team : this.teams) {
if (team.getPlayers().isEmpty())
continue;
if (team != losingTeam) {
team.addPoint();
team.resetSign();
winningTeams.add(team);
}
teamScores.append(String.format("\n%s (%d/%d) ", team.getName(), team.getPoints(), team.getTeamConfig().resolveInt(TeamConfig.MAXSCORE)));
team.sendAchievement("Round over! " + losingTeam.getKind().getFormattedName(), "ran out of lives.", losingTeam.getKind().getBlockHead(), 10000);
}
this.broadcast("zone.battle.end", losingTeam.getName(), player.getName());
WarBattleWinEvent event1 = new WarBattleWinEvent(this, winningTeams);
War.war.getServer().getPluginManager().callEvent(event1);
if (!teamScores.toString().isEmpty()) {
this.broadcast("zone.battle.newscores", teamScores.toString());
}
if (War.war.getMysqlConfig().isEnabled() && War.war.getMysqlConfig().isLoggingEnabled()) {
LogKillsDeathsJob logKillsDeathsJob = new LogKillsDeathsJob(ImmutableList.copyOf(this.getKillsDeathsTracker()));
logKillsDeathsJob.runTaskAsynchronously(War.war);
}
this.getKillsDeathsTracker().clear();
if (!detectScoreCap()) {
this.broadcast("zone.battle.reset");
if (this.getWarzoneConfig().getBoolean(WarzoneConfig.RESETBLOCKS)) {
this.reinitialize();
} else {
this.initializeZone();
}
}
}
/**
* Check if a team has achieved max score "score cap".
* @return true if team has achieved max score, false otherwise.
*/
public boolean detectScoreCap() {
StringBuilder winnersStr = new StringBuilder();
for (Team team : this.teams) {
if (team.getPoints() >= team.getTeamConfig().resolveInt(TeamConfig.MAXSCORE)) {
winnersStr.append(team.getName()).append(' ');
}
}
if (!winnersStr.toString().isEmpty())
this.handleScoreCapReached(winnersStr.toString());
return !winnersStr.toString().isEmpty();
}
public void reinitialize() {
this.isReinitializing = true;
this.getVolume().resetBlocksAsJob();
}
public void handlePlayerLeave(Player player, Location destination, PlayerMoveEvent event, boolean removeFromTeam) {
this.handlePlayerLeave(player);
event.setTo(destination);
}
public void handlePlayerLeave(Player player, Location destination, boolean removeFromTeam) {
this.handlePlayerLeave(player);
player.teleport(destination);
}
private void handlePlayerLeave(Player player) {
Team playerTeam = Team.getTeamByPlayerName(player.getName());
if (playerTeam != null) {
playerTeam.removePlayer(player);
this.broadcast("leave.broadcast", playerTeam.getKind().getColor() + player.getName() + ChatColor.WHITE);
playerTeam.resetSign();
player.removeAttachment(this.attachments.remove(player));
if (this.getPlayerCount() == 0 && this.getWarzoneConfig().getBoolean(WarzoneConfig.RESETONEMPTY)) {
// reset the zone for a new game when the last player leaves
for (Team team : this.getTeams()) {
team.resetPoints();
team.setRemainingLives(team.getTeamConfig().resolveInt(TeamConfig.LIFEPOOL));
}
if (!this.isReinitializing()) {
this.reinitialize();
War.war.getLogger().log(Level.INFO, "Last player left warzone {0}. Warzone blocks resetting automatically...", new Object[] {this.getName()});
}
}
WarPlayerLeaveEvent event1 = new WarPlayerLeaveEvent(player.getName());
War.war.getServer().getPluginManager().callEvent(event1);
}
}
public boolean isEnemyTeamFlagBlock(Team playerTeam, Block block) {
for (Team team : this.teams) {
if (!team.getName().equals(playerTeam.getName()) && team.isTeamFlagBlock(block)) {
return true;
}
}
return false;
}
public boolean isFlagBlock(Block block) {
for (Team team : this.teams) {
if (team.isTeamFlagBlock(block)) {
return true;
}
}
return false;
}
public Team getTeamForFlagBlock(Block block) {
for (Team team : this.teams) {
if (team.isTeamFlagBlock(block)) {
return team;
}
}
return null;
}
public boolean isBombBlock(Block block) {
for (Bomb bomb : this.bombs) {
if (bomb.isBombBlock(block.getLocation())) {
return true;
}
}
return false;
}
public Bomb getBombForBlock(Block block) {
for (Bomb bomb : this.bombs) {
if (bomb.isBombBlock(block.getLocation())) {
return bomb;
}
}
return null;
}
public boolean isCakeBlock(Block block) {
for (Cake cake : this.cakes) {
if (cake.isCakeBlock(block.getLocation())) {
return true;
}
}
return false;
}
public Cake getCakeForBlock(Block block) {
for (Cake cake : this.cakes) {
if (cake.isCakeBlock(block.getLocation())) {
return cake;
}
}
return null;
}
// Flags
public void addFlagThief(Team lostFlagTeam, Player flagThief) {
this.flagThieves.put(flagThief.getUniqueId(), lostFlagTeam);
WarPlayerThiefEvent event1 = new WarPlayerThiefEvent(flagThief, WarPlayerThiefEvent.StolenObject.FLAG);
War.war.getServer().getPluginManager().callEvent(event1);
}
public boolean isFlagThief(Player suspect) {
return this.flagThieves.containsKey(suspect.getUniqueId());
}
public Team getVictimTeamForFlagThief(Player thief) {
return this.flagThieves.get(thief.getUniqueId());
}
public void removeFlagThief(Player thief) {
this.flagThieves.remove(thief.getUniqueId());
}
// Bomb
public void addBombThief(Bomb bomb, Player bombThief) {
this.bombThieves.put(bombThief.getUniqueId(), bomb);
WarPlayerThiefEvent event1 = new WarPlayerThiefEvent(bombThief, WarPlayerThiefEvent.StolenObject.BOMB);
War.war.getServer().getPluginManager().callEvent(event1);
}
public boolean isBombThief(Player suspect) {
return this.bombThieves.containsKey(suspect.getUniqueId());
}
public Bomb getBombForThief(Player thief) {
return this.bombThieves.get(thief.getUniqueId());
}
public void removeBombThief(Player thief) {
this.bombThieves.remove(thief.getUniqueId());
}
// Cake
public void addCakeThief(Cake cake, Player cakeThief) {
this.cakeThieves.put(cakeThief.getUniqueId(), cake);
WarPlayerThiefEvent event1 = new WarPlayerThiefEvent(cakeThief, WarPlayerThiefEvent.StolenObject.CAKE);
War.war.getServer().getPluginManager().callEvent(event1);
}
public boolean isCakeThief(Player suspect) {
return this.cakeThieves.containsKey(suspect.getUniqueId());
}
public Cake getCakeForThief(Player thief) {
return this.cakeThieves.get(thief.getUniqueId());
}
public void removeCakeThief(Player thief) {
this.cakeThieves.remove(thief.getUniqueId());
}
public void clearThieves() {
this.flagThieves.clear();
this.bombThieves.clear();
this.cakeThieves.clear();
}
public boolean isTeamFlagStolen(Team team) {
for (UUID playerKey : this.flagThieves.keySet()) {
if (this.flagThieves.get(playerKey).getName().equals(team.getName())) {
return true;
}
}
return false;
}
public void handleScoreCapReached(String winnersStr) {
// Score cap reached. Reset everything.
this.isEndOfGame = true;
List<Team> winningTeams = new ArrayList<Team>(teams.size());
for (String team : winnersStr.split(" ")) {
winningTeams.add(this.getTeamByKind(TeamKind.getTeam(team)));
}
WarScoreCapEvent event1 = new WarScoreCapEvent(winningTeams);
War.war.getServer().getPluginManager().callEvent(event1);
for (Team t : this.getTeams()) {
if (War.war.isSpoutServer()) {
for (Player p : t.getPlayers()) {
SpoutPlayer sp = SpoutManager.getPlayer(p);
if (sp.isSpoutCraftEnabled()) {
sp.sendNotification(
SpoutDisplayer.cleanForNotification("Match won! " + ChatColor.WHITE + "Winners:"),
SpoutDisplayer.cleanForNotification(SpoutDisplayer.addMissingColor(winnersStr, this)),
Material.CAKE,
(short)0,
10000);
}
}
}
String winnersStrAndExtra = "Score cap reached. Game is over! Winning team(s): " + winnersStr;
winnersStrAndExtra += ". Resetting warzone and your inventory...";
t.teamcast(winnersStrAndExtra);
double ecoReward = t.getTeamConfig().resolveDouble(TeamConfig.ECOREWARD);
boolean doEcoReward = ecoReward != 0 && War.war.getEconomy() != null;
for (Iterator<Player> it = t.getPlayers().iterator(); it.hasNext();) {
Player tp = it.next();
it.remove(); // Remove player from team first to prevent anti-tp
t.removePlayer(tp);
tp.teleport(this.getEndTeleport(LeaveCause.SCORECAP));
if (winnersStr.contains(t.getName())) {
// give reward
rewardPlayer(tp, t.getInventories().resolveReward());
if (doEcoReward) {
EconomyResponse r;
if (ecoReward > 0) {
r = War.war.getEconomy().depositPlayer(tp.getName(), ecoReward);
} else {
r = War.war.getEconomy().withdrawPlayer(tp.getName(), ecoReward);
}
if (!r.transactionSuccess()) {
War.war.getLogger().log(Level.WARNING,
"Failed to reward player {0} ${1}. Error: {2}",
new Object[] {tp.getName(), ecoReward, r.errorMessage});
}
}
}
}
t.resetPoints();
t.getPlayers().clear(); // empty the team
t.resetSign();
}
if (this.getWarzoneConfig().getBoolean(WarzoneConfig.RESETBLOCKS)) {
this.reinitialize();
} else {
this.initializeZone();
}
}
public void rewardPlayer(Player player, Map<Integer, ItemStack> reward) {
for (Integer slot : reward.keySet()) {
ItemStack item = reward.get(slot);
if (item != null) {
player.getInventory().addItem(item);
}
}
}
public boolean isDeadMan(String playerName) {
if (this.deadMenInventories.containsKey(playerName)) {
return true;
}
return false;
}
public void restoreDeadmanInventory(Player player) {
if (this.isDeadMan(player.getName())) {
this.playerInvFromInventoryStash(player.getInventory(), this.deadMenInventories.get(player.getName()));
this.deadMenInventories.remove(player.getName());
}
}
public void setRallyPoint(Location location) {
this.rallyPoint = location;
}
public Location getRallyPoint() {
return this.rallyPoint;
}
public void unload() {
War.war.log("Unloading zone " + this.getName() + "...", Level.INFO);
for (Team team : this.getTeams()) {
for (Iterator<Player> it = team.getPlayers().iterator(); it.hasNext(); ) {
final Player player = it.next();
it.remove();
team.removePlayer(player);
player.teleport(this.getTeleport());
}
}
if (this.getLobby() != null) {
this.getLobby().getVolume().resetBlocks();
}
if (this.getWarzoneConfig().getBoolean(WarzoneConfig.RESETONUNLOAD)) {
this.getVolume().resetBlocks();
}
}
public boolean isEnoughPlayers() {
int teamsWithEnough = 0;
for (Team team : teams) {
if (team.getPlayers().size() >= this.getWarzoneConfig().getInt(WarzoneConfig.MINPLAYERS)) {
teamsWithEnough++;
}
}
if (teamsWithEnough >= this.getWarzoneConfig().getInt(WarzoneConfig.MINTEAMS)) {
return true;
}
return false;
}
/**
* Test whether there would be enough players with the addition of one more player
*
* @param plusOne Team to test
* @return true if there would be enough players
*/
public boolean testEnoughPlayers(TeamKind plusOne, boolean testDelayedJoin) {
int teamsWithEnough = 0;
for (Team team : teams) {
int addl = 0;
if (team.getKind() == plusOne) {
addl = 1;
}
if (testDelayedJoin) {
for (Iterator<Map.Entry<Player, Team>> iterator = this.delayedJoinPlayers.entrySet().iterator(); iterator.hasNext(); ) {
Map.Entry<Player, Team> e = iterator.next();
if (!isDelayedPlayerStillValid(e.getKey())) {
iterator.remove();
continue;
}
if (e.getValue() == team) {
addl += 1;
}
}
}
if (team.getPlayers().size() + addl >= this.getWarzoneConfig().getInt(WarzoneConfig.MINPLAYERS)) {
teamsWithEnough++;
}
}
return teamsWithEnough >= this.getWarzoneConfig().getInt(WarzoneConfig.MINTEAMS);
}
public void signup(Player player, Team team) {
War.war.msg(player, "You will be automatically sent to warzone when minplayers is reached.");
this.delayedJoinPlayers.put(player, team);
tryCallDelayedPlayers();
}
// prevent tryCallDelayedPlayers from being recursively called by Warzone#assign
private boolean activeDelayedCall = false;
private void tryCallDelayedPlayers() {
if (activeDelayedCall || (!isEnoughPlayers() && !testEnoughPlayers(null, true))) {
return;
}
activeDelayedCall = true;
for (Map.Entry<Player, Team> e : delayedJoinPlayers.entrySet()) {
this.assign(e.getKey(), e.getValue());
}
delayedJoinPlayers.clear();
activeDelayedCall = false;
}
private boolean isDelayedPlayerStillValid(Player player) {
// Make sure they're online, they can play in this team, and they're not in another game
return player.isOnline() && War.war.canPlayWar(player, delayedJoinPlayers.get(player))
&& Warzone.getZoneByPlayerName(player.getName()) == null;
}
public HashMap<String, LoadoutSelection> getLoadoutSelections() {
return loadoutSelections;
}
public boolean isAuthor(Player player) {
// if no authors, all zonemakers can edit the zone
return authors.size() == 0 || authors.contains(player.getName());
}
public void addAuthor(String playerName) {
authors.add(playerName);
}
public List<String> getAuthors() {
return this.authors;
}
public String getAuthorsString() {
String authors = "";
for (String author : this.getAuthors()) {
authors += author + ",";
}
return authors;
}
public void equipPlayerLoadoutSelection(Player player, Team playerTeam, boolean isFirstRespawn, boolean isToggle) {
LoadoutSelection selection = this.getLoadoutSelections().get(player.getName());
if (selection != null && !this.isRespawning(player) && playerTeam.getPlayers().contains(player)) {
// Make sure that inventory resets dont occur if player has already tp'ed out (due to game end, or somesuch)
// - repawn timer + this method is why inventories were getting wiped as players exited the warzone.
List<Loadout> loadouts = playerTeam.getInventories().resolveNewLoadouts();
List<String> sortedNames = LoadoutYmlMapper.sortNames(Loadout.toLegacyFormat(loadouts));
sortedNames.remove("first");
sortedNames.remove("banned");
for (Iterator<String> it = sortedNames.iterator(); it.hasNext();) {
String loadoutName = it.next();
Loadout ldt = Loadout.getLoadout(loadouts, loadoutName);
if (ldt == null) {
War.war.getLogger().warning("Failed to resolve loadout " + loadoutName);
it.remove();
}
if (ldt.requiresPermission() && !player.hasPermission(ldt.getPermission())) {
it.remove();
}
}
if (sortedNames.isEmpty()) {
// Fix for zones that mistakenly only specify a `first' loadout, but do not add any others.
this.resetInventory(playerTeam, player, Collections.<Integer, ItemStack>emptyMap());
War.war.msg(player, "404 No loadouts found");
return;
}
int currentIndex = selection.getSelectedIndex();
Loadout firstLoadout = Loadout.getLoadout(loadouts, "first");
int i = 0;
Iterator<String> it = sortedNames.iterator();
while (it.hasNext()) {
String name = (String) it.next();
if (i == currentIndex) {
if (playerTeam.getTeamConfig().resolveBoolean(TeamConfig.PLAYERLOADOUTASDEFAULT) && name.equals("default")) {
// Use player's own inventory as loadout
this.resetInventory(playerTeam, player, this.getPlayerInventoryFromSavedState(player));
} else if (isFirstRespawn && firstLoadout != null && name.equals("default")
&& (!firstLoadout.requiresPermission() || player.hasPermission(firstLoadout.getPermission()))) {
// Get the loadout for the first spawn
this.resetInventory(playerTeam, player, firstLoadout.getContents());
} else {
// Use the loadout from the list in the settings
this.resetInventory(playerTeam, player, Loadout.getLoadout(loadouts, name).getContents());
}
if (isFirstRespawn && playerTeam.getInventories().resolveLoadouts().keySet().size() > 1 || isToggle) {
War.war.msg(player, "zone.loadout.equip", name);
}
}
i++;
}
}
}
private HashMap<Integer, ItemStack> getPlayerInventoryFromSavedState(Player player) {
HashMap<Integer, ItemStack> playerItems = new HashMap<Integer, ItemStack>();
PlayerState originalState = this.playerStates.get(player.getName());
if (originalState != null) {
int invIndex = 0;
playerItems = new HashMap<Integer, ItemStack>();
for (ItemStack item : originalState.getContents()) {
if (item != null && item.getType() != Material.AIR) {
playerItems.put(invIndex, item);
}
invIndex++;
}
if (originalState.getFeet() != null) {
playerItems.put(100, originalState.getFeet());
}
if (originalState.getLegs() != null) {
playerItems.put(101, originalState.getLegs());
}
if (originalState.getChest() != null) {
playerItems.put(102, originalState.getChest());
}
if (originalState.getHelmet() != null) {
playerItems.put(103, originalState.getHelmet());
}
if (War.war.isSpoutServer()) {
SpoutManager.getPlayer(player).setTitle(originalState.getPlayerTitle());
}
}
return playerItems;
}
public WarzoneConfigBag getWarzoneConfig() {
return this.warzoneConfig;
}
public TeamConfigBag getTeamDefaultConfig() {
return this.teamDefaultConfig;
}
public InventoryBag getDefaultInventories() {
return this.defaultInventories ;
}
public List<Bomb> getBombs() {
return bombs;
}
public List<Cake> getCakes() {
return cakes;
}
public List<CapturePoint> getCapturePoints() {
return capturePoints;
}
public List<String> getReallyDeadFighters() {
return this.reallyDeadFighters ;
}
public boolean isEndOfGame() {
return this.isEndOfGame;
}
public boolean isReinitializing() {
return this.isReinitializing;
}
// public Object getGameEndLock() {
// return gameEndLock;
// }
public void setName(String newName) {
this.name = newName;
this.volume.setName(newName);
}
public HubLobbyMaterials getLobbyMaterials() {
return this.lobbyMaterials;
}
public void setLobbyMaterials(HubLobbyMaterials lobbyMaterials) {
this.lobbyMaterials = lobbyMaterials;
}
public boolean isOpponentSpawnPeripheryBlock(Team team, Block block) {
for (Team maybeOpponent : this.getTeams()) {
if (maybeOpponent != team) {
for (Volume teamSpawnVolume : maybeOpponent.getSpawnVolumes().values()) {
Volume periphery = new Volume(new Location(
teamSpawnVolume.getWorld(),
teamSpawnVolume.getMinX() - 1,
teamSpawnVolume.getMinY() - 1,
teamSpawnVolume.getMinZ() - 1), new Location(
teamSpawnVolume.getWorld(),
teamSpawnVolume.getMaxX() + 1,
teamSpawnVolume.getMaxY() + 1,
teamSpawnVolume.getMaxZ() + 1));
if (periphery.contains(block)) {
return true;
}
}
}
}
return false;
}
public void setWarzoneMaterials(WarzoneMaterials warzoneMaterials) {
this.warzoneMaterials = warzoneMaterials;
}
public WarzoneMaterials getWarzoneMaterials() {
return warzoneMaterials;
}
public Scoreboard getScoreboard() {
return scoreboard;
}
public ScoreboardType getScoreboardType() {
return this.getWarzoneConfig().getScoreboardType(WarzoneConfig.SCOREBOARD);
}
public boolean hasKillCount(String player) {
return killCount.containsKey(player);
}
public int getKillCount(String player) {
return killCount.get(player);
}
public void setKillCount(String player, int totalKills) {
if (totalKills < 0) {
throw new IllegalArgumentException("Amount of kills to set cannot be a negative number.");
}
killCount.put(player, totalKills);
}
public void addKillCount(String player, int amount) {
if (amount < 0) {
throw new IllegalArgumentException("Amount of kills to add cannot be a negative number.");
}
killCount.put(player, killCount.get(player) + amount);
}
public void addKillDeathRecord(OfflinePlayer player, int kills, int deaths) {
for (Iterator<KillsDeathsRecord> it = this.killsDeathsTracker.iterator(); it.hasNext();) {
LogKillsDeathsJob.KillsDeathsRecord kdr = it.next();
if (kdr.getPlayer().equals(player)) {
kills += kdr.getKills();
deaths += kdr.getDeaths();
it.remove();
}
}
LogKillsDeathsJob.KillsDeathsRecord kdr = new LogKillsDeathsJob.KillsDeathsRecord(player, kills, deaths);
this.killsDeathsTracker.add(kdr);
}
public List<LogKillsDeathsJob.KillsDeathsRecord> getKillsDeathsTracker() {
return killsDeathsTracker;
}
/**
* Send a message to all teams.
* @param message Message or key to translate.
*/
public void broadcast(String message) {
for (Team team : this.teams) {
team.teamcast(message);
}
}
/**
* Send a message to all teams.
* @param message Message or key to translate.
* @param args Arguments for the formatter.
*/
public void broadcast(String message, Object... args) {
for (Team team : this.teams) {
team.teamcast(message, args);
}
}
/**
* Get a list of all players in the warzone. The list is immutable. If you
* need to modify the player list, you must use the per-team lists
*
* @return list containing all team players.
*/
public List<Player> getPlayers() {
List<Player> players = new ArrayList<Player>();
for (Team team : this.teams) {
players.addAll(team.getPlayers());
}
return players;
}
/**
* Get the amount of players in all teams in this warzone.
*
* @return total player count
*/
public int getPlayerCount() {
int count = 0;
for (Team team : this.teams) {
count += team.getPlayers().size();
}
return count;
}
/**
* Get the amount of players in all teams in this warzone. Same as
* {@link #getPlayerCount()}, except only checks teams that the specified
* player has permission to join.
*
* @param target
* Player to check for permissions.
* @return total player count in teams the player has access to.
*/
public int getPlayerCount(Permissible target) {
int playerCount = 0;
for (Team team : this.teams) {
if (target.hasPermission(team.getTeamConfig().resolveString(
TeamConfig.PERMISSION))) {
playerCount += team.getPlayers().size();
}
}
return playerCount;
}
/**
* Get the total capacity of all teams in this zone. This should be
* preferred over {@link TeamConfig#TEAMSIZE} as that can differ per team.
*
* @return capacity of all teams in this zone
*/
public int getTotalCapacity() {
int capacity = 0;
for (Team team : this.teams) {
capacity += team.getTeamConfig().resolveInt(TeamConfig.TEAMSIZE);
}
return capacity;
}
/**
* Get the total capacity of all teams in this zone. Same as
* {@link #getTotalCapacity()}, except only checks teams that the specified
* player has permission to join.
*
* @param target
* Player to check for permissions.
* @return capacity of teams the player has access to.
*/
public int getTotalCapacity(Permissible target) {
int capacity = 0;
for (Team team : this.teams) {
if (target.hasPermission(team.getTeamConfig().resolveString(
TeamConfig.PERMISSION))) {
capacity += team.getTeamConfig()
.resolveInt(TeamConfig.TEAMSIZE);
}
}
return capacity;
}
/**
* Check if all teams are full.
*
* @return true if all teams are full, false otherwise.
*/
public boolean isFull() {
return this.getPlayerCount() == this.getTotalCapacity();
}
/**
* Check if all teams are full. Same as {@link #isFull()}, except only
* checks teams that the specified player has permission to join.
*
* @param target
* Player to check for permissions.
* @return true if all teams are full, false otherwise.
*/
public boolean isFull(Permissible target) {
return this.getPlayerCount(target) == this.getTotalCapacity(target);
}
public void dropAllStolenObjects(Player player, boolean quiet) {
if (this.isFlagThief(player)) {
Team victimTeam = this.getVictimTeamForFlagThief(player);
this.removeFlagThief(player);
// Bring back flag of victim team
victimTeam.getFlagVolume().resetBlocks();
victimTeam.initializeTeamFlag();
if (!quiet) {
this.broadcast("drop.flag.broadcast", player.getName(), victimTeam.getKind().getColor() + victimTeam.getName() + ChatColor.WHITE);
}
} else if (this.isCakeThief(player)) {
Cake cake = this.getCakeForThief(player);
this.removeCakeThief(player);
// Bring back cake
cake.getVolume().resetBlocks();
cake.addCakeBlocks();
if (!quiet) {
this.broadcast("drop.cake.broadcast", player.getName(), ChatColor.GREEN + cake.getName() + ChatColor.WHITE);
}
} else if (this.isBombThief(player)) {
Bomb bomb = this.getBombForThief(player);
this.removeBombThief(player);
// Bring back bomb
bomb.getVolume().resetBlocks();
bomb.addBombBlocks();
if (!quiet) {
this.broadcast("drop.bomb.broadcast", player.getName(), ChatColor.GREEN + bomb.getName() + ChatColor.WHITE);
}
}
}
/**
* Get the proper ending teleport location for players leaving the warzone.
* <p>
* Specifically, it gets teleports in this order:
* <ul>
* <li>Rally point (if scorecap)
* <li>Warhub (if autojoin)
* <li>Lobby
* </ul>
* </p>
* @param reason Reason for leaving zone
* @return
*/
public Location getEndTeleport(LeaveCause reason) {
if (reason.useRallyPoint() && this.getRallyPoint() != null) {
return this.getRallyPoint();
}
if (this.getWarzoneConfig().getBoolean(WarzoneConfig.AUTOJOIN)
&& War.war.getWarHub() != null) {
return War.war.getWarHub().getLocation();
}
return this.getTeleport();
}
public Volume loadStructure(String volName, World world) throws SQLException {
return loadStructure(volName, world, ZoneVolumeMapper.getZoneConnection(volume, name, world));
}
public Volume loadStructure(String volName, Connection zoneConnection) throws SQLException {
return loadStructure(volName, world, zoneConnection);
}
public Volume loadStructure(String volName, World world, Connection zoneConnection) throws SQLException {
Volume volume = new Volume(volName, world);
if (!containsTable(String.format("structure_%d_corners", volName.hashCode() & Integer.MAX_VALUE), zoneConnection)) {
volume = VolumeMapper.loadVolume(volName, name, world);
ZoneVolumeMapper.saveStructure(volume, zoneConnection);
War.war.getLogger().log(Level.INFO, "Stuffed structure {0} into database for warzone {1}", new Object[] {volName, name});
return volume;
}
ZoneVolumeMapper.loadStructure(volume, zoneConnection);
return volume;
}
private boolean containsTable(String table, Connection connection) throws SQLException {
PreparedStatement stmt = connection.prepareStatement("SELECT COUNT(*) AS ct FROM sqlite_master WHERE type = ? AND name = ?");
stmt.setString(1, "table");
stmt.setString(2, table);
ResultSet resultSet = stmt.executeQuery();
try {
return resultSet.next() && resultSet.getInt("ct") > 0;
} finally {
resultSet.close();
stmt.close();
}
}
/**
* Check if a player has stolen from a warzone flag, bomb, or cake.
* @param suspect Player to check.
* @return true if suspect has stolen a structure.
*/
public boolean isThief(Player suspect) {
return this.isFlagThief(suspect) || this.isBombThief(suspect) || this.isCakeThief(suspect);
}
}