Fix preview getting unset when app is idle (#43)

I found that the drag preview images would get unset when the app went idle. I am now caching the preview image and resetting it every time a user hovers over a TileNode. I am also updating the logic for the placeholder slightly to reduce the number of variables floating around.
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Evan Simkowitz 2024-06-11 16:28:41 -07:00 committed by GitHub
parent 1b52160794
commit 9f32a53485
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@ -33,7 +33,13 @@ import {
WritableLayoutTreeStateAtom,
} from "./model.js";
import "./tilelayout.less";
import { FlexDirection, setTransform as createTransform, debounce, determineDropDirection } from "./utils.js";
import {
Dimensions,
FlexDirection,
setTransform as createTransform,
debounce,
determineDropDirection,
} from "./utils.js";
export interface TileLayoutProps<T> {
layoutTreeStateAtom: WritableLayoutTreeStateAtom<T>;
@ -276,20 +282,22 @@ const TileNode = <T,>({
);
}, []);
// Ensure we only generate the preview image once
const [previewImageSet, setPreviewImageSet] = useState<boolean>(false);
// Cache the preview image after we generate it
const [previewImage, setPreviewImage] = useState<HTMLImageElement>();
// When a user first mouses over a node, generate a preview image and set it as the drag preview.
const generatePreviewImage = useCallback(() => {
if (!previewImageSet && previewRef.current) {
if (previewImage) {
dragPreview(previewImage);
} else if (previewRef.current) {
toPng(previewRef.current).then((url) => {
const img = new Image();
img.src = url;
img.onload = () => dragPreview(img);
setPreviewImageSet(true);
setPreviewImage(img);
});
}
}, [previewRef, previewImageSet, dragPreview]);
}, [previewRef, previewImage, dragPreview]);
// Register the tile item as a draggable component
useEffect(() => {
@ -468,40 +476,37 @@ const Placeholder = <T,>({ layoutTreeState, overlayContainerRef, nodeRefs, style
const targetBoundingRect = targetRef.current.getBoundingClientRect();
// Placeholder should be either half the height or half the width of the targetNode, depending on the flex direction of the targetNode's parent.
const placeholderHeight =
// Default to placing the placeholder in the first half of the target node.
const placeholderDimensions: Dimensions = {
height:
parentNode.flexDirection === FlexDirection.Column
? targetBoundingRect.height / 2
: targetBoundingRect.height;
const placeholderWidth =
: targetBoundingRect.height,
width:
parentNode.flexDirection === FlexDirection.Row
? targetBoundingRect.width / 2
: targetBoundingRect.width;
: targetBoundingRect.width,
top: targetBoundingRect.top - overlayBoundingRect.top,
left: targetBoundingRect.left - overlayBoundingRect.left,
};
// Default to placing the placeholder in the first half of the target node.
let placeholderTop = targetBoundingRect.top - overlayBoundingRect.top;
let placeholderLeft = targetBoundingRect.left - overlayBoundingRect.left;
if (action.index > targetIndex) {
if (action.index >= (parentNode.children?.length ?? 1)) {
// If there are no more nodes after the specified index, place the placeholder in the second half of the target node (either right or bottom).
placeholderTop +=
placeholderDimensions.top +=
parentNode.flexDirection === FlexDirection.Column && targetBoundingRect.height / 2;
placeholderLeft +=
placeholderDimensions.left +=
parentNode.flexDirection === FlexDirection.Row && targetBoundingRect.width / 2;
} else {
// Otherwise, place the placeholder between the target node (the one after which it will be inserted) and the next node
placeholderTop +=
placeholderDimensions.top +=
parentNode.flexDirection === FlexDirection.Column &&
(3 * targetBoundingRect.height) / 4;
placeholderLeft +=
placeholderDimensions.left +=
parentNode.flexDirection === FlexDirection.Row && (3 * targetBoundingRect.width) / 4;
}
}
const placeholderTransform = createTransform({
top: placeholderTop,
left: placeholderLeft,
width: placeholderWidth,
height: placeholderHeight,
});
const placeholderTransform = createTransform(placeholderDimensions);
newPlaceholderOverlay = <div className="placeholder" style={{ ...placeholderTransform }} />;
}