Commit Graph

27 Commits

Author SHA1 Message Date
Evan Simkowitz
7a61f25331
Auditing async usage in frontend code (#1402)
I found a lot of places where asyncs weren't being properly wrapped or
awaited
2024-12-05 18:09:54 -08:00
Evan Simkowitz
2e91ee843c
Switch from Less to Scss (#1335)
Less hasn't received an update in over a year and the parser is missing
some modern syntax like relative colors so this switches us to scss
2024-11-21 16:05:04 -08:00
Evan Simkowitz
416ba8d5da
Add settings to control the size of the magnified/ephemeral nodes and their blur (#1319) 2024-11-18 14:41:09 -08:00
Evan Simkowitz
eb00716e00
Don't drag for ephemeral blocks (#1288) 2024-11-14 10:16:08 -08:00
Evan Simkowitz
14249b33b2
Remove the debounce when setting the backdrop for the ephemeral nodes (#1280)
I added this debounce to delay the blurring of the background nodes when
a node was magnified to account for the animation, but it looks weird
for the ephemeral nodes since there's no animation when first showing
them. When we work on node creation animations maybe I'll add back this
delay
2024-11-13 18:49:03 -08:00
Evan Simkowitz
3fcf209b52
Add ephemeral block support (#1275)
Ephemeral blocks can now be added to the LayoutModel for a tab. Only one
ephemeral block can exist at a time. It is placed above all other
blocks, including the magnified blocks.

Updates how magnified and ephemeral blocks overlay the other blocks.
Now, there's a blurred backdrop behind them that will obscure the other
blocks. As a result of this, the overlayed blocks are now translucent.
2024-11-13 18:00:13 -08:00
Mike Sawka
c1c90bb4f8
browser view (#1005) 2024-10-17 14:34:02 -07:00
Evan Simkowitz
8f0cd5adcf
fix latent regression from my last pr 2024-09-10 22:50:28 -07:00
Evan Simkowitz
9b12aa9882
Fix bug in TileLayout where computeMoveNode had stale node data (#361)
This was hard to debug. It manifested in nodes that had been collapsed
into their parent. When a node was dragged over the recently-collapsed
node, the placeholder would show the action as if the flex direction was
reversed. It turns out useDrag has trouble tracking changes to the
LayoutNode objects. For now, I am just finding the nodes again in the
computeMoveNode function. Later when I redo the drag system, I will fix
this better.
2024-09-10 17:23:28 -07:00
Evan Simkowitz
74c8044c73
Add gap size setting (#325)
Adds a new setting for the gap size between tiles in a layout. Also
updates the resize handle calculations so they are dynamically generated
based on the gap size. Also updates the styling for the resize handles
to be more robust.

This also updates the default gap size to 3px.

This also slims out the Block Frame padding so it is just enough that
the blocks don't overlap when there's no gap.
2024-09-04 22:07:47 -07:00
Evan Simkowitz
87d69eb5bc
fix treereducer getting out of sync 2024-08-29 12:38:13 -07:00
Evan Simkowitz
c9a1e9afe3
fix drag overlay losing rect changes 2024-08-28 16:24:25 -07:00
Evan Simkowitz
c892c39a73
Fix block content sizing (#280)
Make the block content sizing update once when its node moves or becomes
magnified. By manually updating this inner sizing rather than letting
the block flow in the DOM, the animations of the block frames are much
smoother.

This also fixes an issue where two scrollbars were being rendered for
the Directory Preview widget.

This also sets zero padding on nodes when there's only a single node
being rendered.
2024-08-27 13:41:36 -07:00
Evan Simkowitz
164afeeb66
Unified node model to pass data from layout to blocks (#259)
This adds a new NodeModel, which can be passed from the TileLayout to
contained blocks. It contains all the layout data that the block should
care about, including focus status, whether a drag operation is
underway, whether the node is magnified, etc.

This also adds a focus stack for the layout, which will let the focus
switch to the last-focused node when the currently-focused one is
closed.

This also addresses a regression in the resize handles that caused them
to be offset from the cursor when dragged.

---------

Co-authored-by: sawka <mike.sawka@gmail.com>
2024-08-26 11:56:00 -07:00
Evan Simkowitz
7c03a58b1b
don't set ready in effect 2024-08-22 19:26:22 -07:00
Evan Simkowitz
d5140129cd
Fix block numbering and switching with arrow keys (#258) 2024-08-21 17:43:11 -07:00
Evan Simkowitz
23261a7a98
Add flag for specifying a new node as magnified on insert (#253) 2024-08-20 20:14:14 -07:00
Evan Simkowitz
07a843f7bd
render resize handles first so they can't interfere with a magnified block 2024-08-17 00:02:08 -07:00
Evan Simkowitz
42cc9f5d18
disable drag when there's a magnified node 2024-08-15 15:03:15 -07:00
Evan Simkowitz
c187059c8f
Fix flicker when dragging a node through a node gap (#231)
This simplifies the rect calculations by making the gap between pixels
into a padding applied directly to the leaf nodes. This means the gaps
won't be present in the overlay layer, so when dragging a node around it
is always over an OverlayNode and the pendingAction won't be unset.

Also simplifies onDrop handling
2024-08-15 14:53:13 -07:00
Evan Simkowitz
9fa11ff838
Fix tab switching issues with layout model (#230) 2024-08-15 13:45:45 -07:00
Evan Simkowitz
fc7bb7eaca
Clean up and document the layout model code (#229) 2024-08-15 12:24:06 -07:00
Evan Simkowitz
3c9b3423a9
update type defs 2024-08-14 19:43:25 -07:00
Evan Simkowitz
e85b0d205e
New layout model (#210)
This PR is a large refactoring of the layout code to move as much of the
layout state logic as possible into a unified model class, with atoms
and derived atoms to notify the display logic of changes. It also fixes
some latent bugs in the node resize code, significantly speeds up
response times for resizing and dragging, and sets us up to fully
replace the React-DnD library in the future.
2024-08-14 18:40:41 -07:00
Evan Simkowitz
2157df85de
Disable block pointer events during layout drag (#183)
This will ensure that the webview cannot capture the pointer events and
disrupt the drag functionality.

This also fixes an issue where greedy and imprecise bounds calculations
could result in thrashing of the layoutState.pendingAction field, which
could cause the placeholder to flicker.

This also fixes issues where some React Effects that were supposed to be
debounced or throttled were being invoked too much. This is because
useEffect regenerates the callback when it is run, resulting in the
debounce or throttle never taking effect. Moving the throttled or
debounced logic to a separate callback solves this.
2024-07-31 12:49:38 -07:00
Evan Simkowitz
f3f272a47b
Add action for magnifying a block (#172)
Adds the implementation for the "Magnify Block" context menu item. This
will pop a block out of the layout and bring it to the foreground.

This also cleans up some block styling to make radii more consistent.

<img width="814" alt="image"
src="https://github.com/user-attachments/assets/c81521e1-c91f-4bb5-9eec-ff0eda178268">
2024-07-30 10:59:53 -07:00
Evan Simkowitz
9fb2e58b54
rename faraday to layout (#147) 2024-07-23 13:50:23 -07:00