implements `wsh run` command. lots of fixes (and new options) for command blocks. cleans up the UX/UI for command blocks. lots of bug fixes for blockcontrollers. other minor bug fixes.
also makes editor:* vars into settings override atoms.
There was a bug in main-server where we were returning Window from
EnsureInitialData and then overwriting the layout on the active tab. The
return values from this function are unclear. Some of the initial data
was being set in the wcore.EnsureInitialData and some was being set in
main, so I've moved all the logic into EnsureInitialData and now it just
returns error.
* Fix VDom url caching -- use regular requests
* new boilerplate to make writing apps easier
* render-blocking global styles (to prevent render flash)
* bug fixes and new functionality etc.
* get RefOperations and RefUpdates working.
* implement a <canvas> API that can be called using RefOperations
* prop to disable rehype/markdown (memory leak)
Lots of quality of life improvements (and bug fixes):
* Class(), ClassIf(), ClassIfElse() methods
* <wave:style> that can use a file vdom:/// url
* UseStateWithFn() to allow for functional setters
* If, IfElse, and ForEach for vdom construction
* batched updates for large updates -- streaming -- to get around packet size issues
* more flexible file sending code, for []byte, io.Reader, fs.File, and a fileName (with optional MimeType)
* fix the vdom:// protocol handler to work with fetch
* updated wshcmd-html for new best practices
* new vdomevents to support click, change, keydown, etc. easier type
signature
* can now pass a prop type instead of always converting to
map[string]any
* implement DefineComponent to allow easier vdom creation using a
component function directly
* separate vdomclient Make from Connect
* lots of bug fixes to get everything working again
* PStyle and special "style" attribute handling
Going forward for new installations, config and data files will be
stored at the platform default paths, as defined by
[env-paths](https://www.npmjs.com/package/env-paths).
For backwards compatibility, if the `~/.waveterm` or `WAVETERM_HOME`
directory exists and contains valid data, it will be used. If this check
fails, then `WAVETERM_DATA_HOME` and `WAVETERM_CONFIG_HOME` will be
used. If these are not defined, then `XDG_DATA_HOME` and
`XDG_CONFIG_HOME` will be used. Finally, if none of these are defined,
the [env-paths](https://www.npmjs.com/package/env-paths) defaults will
be used.
As with the existing app, dev instances will write to `waveterm-dev`
directories, while all others will write to `waveterm`.
Adds new functionality on the backend that will merge any file from the
config directory that matches `<partName>.json` or `<partName>/*.json`
into the corresponding config part (presets, termthemes, etc.). This
lets us separate the AI presets into `presets/ai.json` so that we can
add a dropdown in the AI preset selector that will directly open the
file so a user can edit it more easily. Right now, this will create a
preview block in the layout, but in the future we can look into making
this block disconnected from the layout.
If you put AI presets in the regular presets.json file, it will still
work, since all the presets get merged. Same for any other config part.
json.Unmarshal parses all numbers to float64, which breaks any integer
settings values. This PR changes MetaSettingsType.UnmarshalJSON to use
json.Decoder, which is capable of parsing into a meta-type json.Number,
which can be interpreted as a float or an integer. It also properly
handles pointer types.