The wsl largely ignores most nowsh stuff, but there are some options
that can be specified for wsl. This ensures that it will still work
whether or not they are set.
Additionally if fixes the wsh not installed icon.
This adds the following connections changes:
- connections can be hidden from the dropdown in our internal
connections.json config
- `wsh ssh` -i will write identity files to the internal
connections.json config for that connection
- the internal connections.json config will also be used to get identity
files when connecting
- the internal connections.json config allows setting theme, fontsize,
and font for specific connections
- successful connections (including those using wsh ssh) are saved to
the internal connections.json config
- the connections.json config will be used to help pre-populate the
dropdown list
- adds an item to the dropdown to edit the connections config in an
ephemeral block
---------
Co-authored-by: Evan Simkowitz <esimkowitz@users.noreply.github.com>
implements `wsh run` command. lots of fixes (and new options) for command blocks. cleans up the UX/UI for command blocks. lots of bug fixes for blockcontrollers. other minor bug fixes.
also makes editor:* vars into settings override atoms.
![image](https://github.com/user-attachments/assets/a4072368-b204-4eed-bb65-8e3884687f9a)
This functions very similarly to VSCode's pinned tab feature. To pin a
tab, you can right-click on it and select "Pin tab" from the context
menu. Once pinned, a tab will be fixed to the left-most edge of the tab
bar, in order of pinning. Pinned tabs can be dragged around like any
others. If you drag an unpinned tab into the pinned tabs section (any
index less than the highest-index pinned tab), it will be pinned. If you
drag a pinned tab out of the pinned tab section, it will be unpinned.
Pinned tabs' close button is replaced with a persistent pin button,
which can be clicked to unpin them. This adds an extra barrier to
accidentally closing a pinned tab. They can still be closed from the
context menu.
When a tab was being deleted, for instance, the last block that got
deleted would cascade to delete its parent tab, even though the
`DeleteTab` function was already going to do this. This would produce DB
collisions that would put the app into a bad state. Now we pass a
`recursive` flag that is used to determine whether to perform the
recursive close of the parents.
Also updates `DeleteWorkspace` so that named workspaces will always be
deleted if they're empty, even if `force` is false
Updates `DeleteBlock` to close its parent tab if the tab has no more
blocks. This will also cascade to close the workspace if it no longer
has any tabs, same for window.
I had to move some block-related functionality around on the backend.
New context menu options are available in the directory preview to
create and rename files and directories
It's missing three pieces of functionality, none of which are a
regression:
- Editing or creating an entry does not update the focused index. Focus
index right now is pretty dumb, it doesn't factor in the column sorting
so if you change that, the selected item will change to whatever is now
at that index. We should update this so we use the actual file name to
determine which element to focus and let the table determine which index
to then highlight given the current sorting algo
- Open in native preview should not be an option on remote connections
with the exception of WSL, where it should resolve the file in the
Windows filesystem, rather than the WSL one
- We should catch CRUD errors in the dir preview and display a popup
This fixes a bug where closing the active tab would clean up the closed
tab view before switching to an un-closed tab view, putting the window
into an unrecoverable state. This also moves around some of the CloseTab
logic so that it's more standardized and reduces unnecessary
frontend-backend comms and DB writes
There was a bug in main-server where we were returning Window from
EnsureInitialData and then overwriting the layout on the active tab. The
return values from this function are unclear. Some of the initial data
was being set in the wcore.EnsureInitialData and some was being set in
main, so I've moved all the logic into EnsureInitialData and now it just
returns error.
Nested directories in the embedded FS always expect a `/`, even on
Windows. This adds a fallback in `readConfigFileFS` to try swapping the
path separators if we get an "invalid argument" error from `Read`
The docsite path was being initialized as a global variable. This wasn't
an issue before we were caching and unsetting the env vars, but now that
`wavebase.GetWaveAppPath()` returns the contents of the cached variable,
we need to read its value at runtime, since it won't be set at the time
the global variable is initialized.
Renames defaultwidgets.json file in defaultconfig to widgets.json and
removes references to defaultwidgets in the codebase and documentation.
Going forward, users will see one unified list of widgets in the sidebar
with no separator between default and custom widgets. Users can manually
move any edits to their defaultwidgets.json file into their widgets.json
file to get back their overrides.
* Fix VDom url caching -- use regular requests
* new boilerplate to make writing apps easier
* render-blocking global styles (to prevent render flash)
* bug fixes and new functionality etc.
* get RefOperations and RefUpdates working.
* implement a <canvas> API that can be called using RefOperations
* prop to disable rehype/markdown (memory leak)
Lots of quality of life improvements (and bug fixes):
* Class(), ClassIf(), ClassIfElse() methods
* <wave:style> that can use a file vdom:/// url
* UseStateWithFn() to allow for functional setters
* If, IfElse, and ForEach for vdom construction
* batched updates for large updates -- streaming -- to get around packet size issues
* more flexible file sending code, for []byte, io.Reader, fs.File, and a fileName (with optional MimeType)
* fix the vdom:// protocol handler to work with fetch
* updated wshcmd-html for new best practices
* new vdomevents to support click, change, keydown, etc. easier type
signature
* can now pass a prop type instead of always converting to
map[string]any
* implement DefineComponent to allow easier vdom creation using a
component function directly
* separate vdomclient Make from Connect
* lots of bug fixes to get everything working again
* PStyle and special "style" attribute handling