Commit Graph

65 Commits

Author SHA1 Message Date
sawka
fd7fa9f6f1 useatomvaluesafe 2024-08-26 16:56:37 -07:00
Mike Sawka
c2fe3b18e1
move connection switching to blockheader (#276) 2024-08-26 16:19:03 -07:00
Evan Simkowitz
164afeeb66
Unified node model to pass data from layout to blocks (#259)
This adds a new NodeModel, which can be passed from the TileLayout to
contained blocks. It contains all the layout data that the block should
care about, including focus status, whether a drag operation is
underway, whether the node is magnified, etc.

This also adds a focus stack for the layout, which will let the focus
switch to the last-focused node when the currently-focused one is
closed.

This also addresses a regression in the resize handles that caused them
to be offset from the cursor when dragged.

---------

Co-authored-by: sawka <mike.sawka@gmail.com>
2024-08-26 11:56:00 -07:00
Sylvie Crowe
636d71e652
Change Connection UI (#269)
This allows the user to select different connections from the terminal
block. Some features include:
- a status bar at the top of the term block that shows your current
connection
- an icon next to the status bar that shows whether the connection is
currently connected
- the ability to click the status bar and type in a new connection in
order to change the current connection

---------

Co-authored-by: sawka <mike.sawka@gmail.com>
2024-08-23 18:12:40 -07:00
Evan Simkowitz
d5140129cd
Fix block numbering and switching with arrow keys (#258) 2024-08-21 17:43:11 -07:00
sawka
9a06b43266 implement a viewmodel keydown handler 2024-08-19 18:41:47 -07:00
Evan Simkowitz
65e8d4e3fd
Remove double-click on block header to magnify (#233)
Now that we have the magnify button on the block, we don't need the
double-click to magnify.
2024-08-15 17:49:34 -07:00
Evan Simkowitz
e85b0d205e
New layout model (#210)
This PR is a large refactoring of the layout code to move as much of the
layout state logic as possible into a unified model class, with atoms
and derived atoms to notify the display logic of changes. It also fixes
some latent bugs in the node resize code, significantly speeds up
response times for resizing and dragging, and sets us up to fully
replace the React-DnD library in the future.
2024-08-14 18:40:41 -07:00
Red J Adaya
688ed8a870
Fix number overlay hotkeys conflict with screenshot in macos (#222) 2024-08-14 14:38:02 -07:00
Evan Simkowitz
e29cb2debe
Make magnify icon always visible, transition from magnify to minimize (#197)
I'm updating the magnify button to be always visible and animate a
transition between being a "Magnify" button and a "Minimize" button.

This also cleans up some text shrinking behavior in the block frame
header so the end icons are always visible.

Also fixes some height discrepancies in the block frame header.

Also implements a `prefers-reduced-motion` query for the tilelayout and
block frame to ensure transitions are not set if the user does not want
them.
2024-08-05 16:13:26 -07:00
Evan Simkowitz
5143aefd3c
Simplify blockframe header styling (#199)
This cleans up styling for the BlockFrame header, which had a lot of redundant and unnecessary declarations, which produced inconsistent styling.
2024-08-05 14:54:33 -07:00
sawka
4f74b232e2 trap Shift:Cmd, and enable special blockmask action to show block indexes 2024-08-02 15:39:22 -07:00
sawka
6f2c99a5cf more refactoring of block header. isolate atom dependencies more 2024-08-01 16:01:11 -07:00
sawka
f13115113d more refactoring (block header) 2024-08-01 15:51:38 -07:00
sawka
94d6c14011 reorganize block view more 2024-08-01 15:35:13 -07:00