This adds a new NodeModel, which can be passed from the TileLayout to
contained blocks. It contains all the layout data that the block should
care about, including focus status, whether a drag operation is
underway, whether the node is magnified, etc.
This also adds a focus stack for the layout, which will let the focus
switch to the last-focused node when the currently-focused one is
closed.
This also addresses a regression in the resize handles that caused them
to be offset from the cursor when dragged.
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Co-authored-by: sawka <mike.sawka@gmail.com>
This allows the user to select different connections from the terminal
block. Some features include:
- a status bar at the top of the term block that shows your current
connection
- an icon next to the status bar that shows whether the connection is
currently connected
- the ability to click the status bar and type in a new connection in
order to change the current connection
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Co-authored-by: sawka <mike.sawka@gmail.com>
With this PR, Electron will generate a new authorization key that the Go
backend will look for in any incoming requests. The Electron backend
will inject this header with all requests to the backend to ensure no
additional work is required on the frontend.
This also adds a `fetchutil` abstraction that will use the Electron
`net` module when calls are made from the Electron backend to the Go
backend. When using the `node:fetch` module, Electron can't inject
headers to requests. The Electron `net` module is also faster than the
Node module.
This also breaks out platform functions in emain into their own file so
other emain modules can import them.
The Window Controls Overlay API applies a transparent overlay on
Windows, but not on Linux. This PR addresses this by capturing the area
underneath the overlay, averaging the color of the area, and setting
this as the overlay background color.
It will also detect whether to make the control symbols white or black,
depending on how dark the background color is.
On Linux, this will set both the background color and the symbol color,
on Windows it will just set the symbol color.
<img width="721" alt="image"
src="https://github.com/user-attachments/assets/e6f9f8f8-a49f-41b6-984e-09e7d52c631d">
This makes it possible to send wsh commands from wsh on a remote session
to wavesrv running locally. The exact behavior of running those commands
isn't implemented, but the underlying interface is added here.
Adds a new setting that emulates the prefers-reduced-motion media query, allowing users to disable Wave animations without affecting other apps on their system. It also honors the prefers-reduced-motion query in case a system-level configuration is present.
This PR is a large refactoring of the layout code to move as much of the
layout state logic as possible into a unified model class, with atoms
and derived atoms to notify the display logic of changes. It also fixes
some latent bugs in the node resize code, significantly speeds up
response times for resizing and dragging, and sets us up to fully
replace the React-DnD library in the future.
This PR adds back WebGL acceleration (enabled by default) for XTerm. It
also adds back link handling and adds a new option (disabled by default)
to open all links internally as a new web block.
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Co-authored-by: sawka <mike.sawka@gmail.com>
This improves the app updater so that it doesn't rely on unreliable
system notifications. Now, a banner in the tab bar will display when an
update is available. Clicking this will prompt the user to restart the
app and complete the installation.
This also updates the tab bar to move to the smaller tab size earlier so
we don't need to make the tab bar scrollable as much.
![image](https://github.com/user-attachments/assets/79e24617-d609-4554-bdb2-979f810a9b66)
I'm updating the magnify button to be always visible and animate a
transition between being a "Magnify" button and a "Minimize" button.
This also cleans up some text shrinking behavior in the block frame
header so the end icons are always visible.
Also fixes some height discrepancies in the block frame header.
Also implements a `prefers-reduced-motion` query for the tilelayout and
block frame to ensure transitions are not set if the user does not want
them.
Adds the implementation for the "Magnify Block" context menu item. This
will pop a block out of the layout and bring it to the foreground.
This also cleans up some block styling to make radii more consistent.
<img width="814" alt="image"
src="https://github.com/user-attachments/assets/c81521e1-c91f-4bb5-9eec-ff0eda178268">
Adds support for window blur via the Vibrancy feature on macOS and the
BackgroundMaterial feature on Windows. The setting has no effect on
Linux. If both transparency and blur are set, transparency will take
precedence.
This brings over a simplified version of the open ai feature from the
previous app but in widget form. It still needs some work to reach
parity with that version, but this includes all of the basic building
blocks to get that working.
This adds a new global atom to track whether a window is in full screen.
It also updates the behavior of the tab bar so that it will only add an
extra left indent on macOS windows that are not in full screen.
Otherwise, the indent will be much smaller.