Adds electron-builder, which we will use to package and distribute our
application, same as in the existing app.
Replaces explicit port assignments with dynamic ones, which are then
stored into environment variables.
Adds a ~/.w2-dev folder for use when running a dev build.
The build-helper pipeline from the old repo is included here too, but it
is not updated yet so it will fail.
Also removes some redundant utility functions and cleans up some let vs.
const usage.
The packaging can be run using the `package:prod` and `package:dev`
tasks.
---------
Co-authored-by: sawka <mike.sawka@gmail.com>
Bumps the npm_and_yarn group with 1 update in the / directory:
[ws](https://github.com/websockets/ws).
Updates `ws` from 8.17.0 to 8.17.1
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/websockets/ws/releases">ws's
releases</a>.</em></p>
<blockquote>
<h2>8.17.1</h2>
<h1>Bug fixes</h1>
<ul>
<li>Fixed a DoS vulnerability (<a
href="https://redirect.github.com/websockets/ws/issues/2231">#2231</a>).</li>
</ul>
<p>A request with a number of headers exceeding
the[<code>server.maxHeadersCount</code>][]
threshold could be used to crash a ws server.</p>
<pre lang="js"><code>const http = require('http');
const WebSocket = require('ws');
<p>const wss = new WebSocket.Server({ port: 0 }, function () {
const chars =
"!#$%&'*+-.0123456789abcdefghijklmnopqrstuvwxyz^_`|~".split('');
const headers = {};
let count = 0;</p>
<p>for (let i = 0; i < chars.length; i++) {
if (count === 2000) break;</p>
<pre><code>for (let j = 0; j &lt; chars.length; j++) {
const key = chars[i] + chars[j];
headers[key] = 'x';
if (++count === 2000) break;
}
</code></pre>
<p>}</p>
<p>headers.Connection = 'Upgrade';
headers.Upgrade = 'websocket';
headers['Sec-WebSocket-Key'] = 'dGhlIHNhbXBsZSBub25jZQ==';
headers['Sec-WebSocket-Version'] = '13';</p>
<p>const request = http.request({
headers: headers,
host: '127.0.0.1',
port: wss.address().port
});</p>
<p>request.end();
});
</code></pre></p>
<p>The vulnerability was reported by <a
href="https://github.com/rrlapointe">Ryan LaPointe</a> in <a
href="https://redirect.github.com/websockets/ws/issues/2230">websockets/ws#2230</a>.</p>
<p>In vulnerable versions of ws, the issue can be mitigated in the
following ways:</p>
<ol>
<li>Reduce the maximum allowed length of the request headers using the
[<code>--max-http-header-size=size</code>][] and/or the
[<code>maxHeaderSize</code>][] options so
that no more headers than the <code>server.maxHeadersCount</code> limit
can be sent.</li>
</ol>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="3c56601092"><code>3c56601</code></a>
[dist] 8.17.1</li>
<li><a
href="e55e5106f1"><code>e55e510</code></a>
[security] Fix crash when the Upgrade header cannot be read (<a
href="https://redirect.github.com/websockets/ws/issues/2231">#2231</a>)</li>
<li><a
href="6a00029edd"><code>6a00029</code></a>
[test] Increase code coverage</li>
<li><a
href="ddfe4a804d"><code>ddfe4a8</code></a>
[perf] Reduce the amount of <code>crypto.randomFillSync()</code>
calls</li>
<li>See full diff in <a
href="https://github.com/websockets/ws/compare/8.17.0...8.17.1">compare
view</a></li>
</ul>
</details>
<br />
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You can disable automated security fix PRs for this repo from the
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This was a weird one, apparently Storybook still uses CJS but Vite has fully deprecated CJS support. So we need to dynamically import the electron.vite.config.ts file for Storybook, but this breaks because Typescript doesn't resolve and properly compile the dynamic import. To get around this, I am using the `tsx` package, which can dynamically compile typescript imports.
This sets us back up to use Vite via the electron-vite package. This
will let us continue to build our testing suite on Vitest and take
advantage of Vite features like Hot Module Reloading, etc.
---------
Co-authored-by: sawka <mike.sawka@gmail.com>
This PR adds support for Outer variants of each DropDirection.
When calculating the drop direction, the cursor position is calculated
relevant to the box over which it is hovering. The following diagram
shows how drop directions are calculated. The colored in center is
currently not supported, it is assigned to the top, bottom, left, right
direction for now, though it will ultimately be its own distinct
direction.
![IMG_3505](https://github.com/wavetermdev/thenextwave/assets/16651283/a7ea7387-b95d-4831-9e29-d3225b824c97)
When an outer drop direction is provided for a move operation, if the
reference node flexes in the same axis as the drop direction, the new
node will be inserted at the same level as the parent of the reference
node. If the reference node flexes in a different direction or the
reference node does not have a grandparent, the operation will fall back
to its non-Outer variant.
This also removes some chatty debug statements, adds a blur to the
currently-dragging node to indicate that it cannot be dropped onto, and
simplifies the deriving of the layout state atom from the tab atom so
there's no longer another intermediate derived atom for the layout node.
This also adds rudimentary support for rendering custom preview images
for any tile being dragged. Right now, this is a simple block containing
the block ID, but this can be anything. This resolves an issue where
letting React-DnD generate its own previews could take up to a half
second, and would block dragging until complete. For Monaco, this was
outright failing.
It also fixes an issue where the tile layout could animate on first
paint. Now, I use React Suspense to prevent the layout from displaying
until all the children have loaded.