The column headers for the directory preview were a solid color, which
was conflicting with the translucent colors for the rest of the UI. I've
changed this to be more consistent. I've also updated a border color
that was conflicting with the rest of the UI.
The code blocks in the markdown preview were also solid colored and the
actions were causing the whole window UI to lose its transparency when
they were hovered over. This was due to it applying a backdrop-filter,
which breaks the window transparency. I've removed this blur and an
invalid color variable.
This also fixes the bottom margins for both blocks so there's more space
when scrolled all the way to the bottom of the block. Before, the
overlay scrollbars were obscuring the content.
Adds the implementation for the "Magnify Block" context menu item. This
will pop a block out of the layout and bring it to the foreground.
This also cleans up some block styling to make radii more consistent.
<img width="814" alt="image"
src="https://github.com/user-attachments/assets/c81521e1-c91f-4bb5-9eec-ff0eda178268">
move codeedit to directory. new useLongClick hook. show quick navigation for directoryview on longclick of folder icon. lots more generic
stuff for header
new fitaddon for xtermjs
more fixes for xtermjs scrollbars
Adds resizability to the layout system.
Hovering in the margins of a block will highlight the available resize
handle and show a cursor indicating its resize direction. Dragging will
cause the resizing nodes to blur out and be replaced by an outline.
Releasing the handle will commit the new resize operation and cause the
underlying nodes to update to their new sizes.
We'll want to refactor this in the future to move all layout and resize
logic into a shared model that the TileLayout code can talk to, but
that's a future improvement. For now, this makes some compromises,
mainly that the logic is kind of distributed around.
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Co-authored-by: sawka <mike.sawka@gmail.com>
It turns out that WebKit uses its own prefix for user-select so I'm adding this everywhere we currently define user-select, as well as a few new places
This PR adds support for Outer variants of each DropDirection.
When calculating the drop direction, the cursor position is calculated
relevant to the box over which it is hovering. The following diagram
shows how drop directions are calculated. The colored in center is
currently not supported, it is assigned to the top, bottom, left, right
direction for now, though it will ultimately be its own distinct
direction.
![IMG_3505](https://github.com/wavetermdev/thenextwave/assets/16651283/a7ea7387-b95d-4831-9e29-d3225b824c97)
When an outer drop direction is provided for a move operation, if the
reference node flexes in the same axis as the drop direction, the new
node will be inserted at the same level as the parent of the reference
node. If the reference node flexes in a different direction or the
reference node does not have a grandparent, the operation will fall back
to its non-Outer variant.
This also removes some chatty debug statements, adds a blur to the
currently-dragging node to indicate that it cannot be dropped onto, and
simplifies the deriving of the layout state atom from the tab atom so
there's no longer another intermediate derived atom for the layout node.
This also adds rudimentary support for rendering custom preview images
for any tile being dragged. Right now, this is a simple block containing
the block ID, but this can be anything. This resolves an issue where
letting React-DnD generate its own previews could take up to a half
second, and would block dragging until complete. For Monaco, this was
outright failing.
It also fixes an issue where the tile layout could animate on first
paint. Now, I use React Suspense to prevent the layout from displaying
until all the children have loaded.