Fixes the in-memory focused node stack so it can be used to find the currently-focused node. This is necessary for `closeFocusedNode` to work. Also fixes `validateFocusedNode` so it will set the first node to be focused if no focused node is available. Also cleans up leafOrder update pattern.
This adds a new NodeModel, which can be passed from the TileLayout to
contained blocks. It contains all the layout data that the block should
care about, including focus status, whether a drag operation is
underway, whether the node is magnified, etc.
This also adds a focus stack for the layout, which will let the focus
switch to the last-focused node when the currently-focused one is
closed.
This also addresses a regression in the resize handles that caused them
to be offset from the cursor when dragged.
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Co-authored-by: sawka <mike.sawka@gmail.com>
This simplifies the rect calculations by making the gap between pixels
into a padding applied directly to the leaf nodes. This means the gaps
won't be present in the overlay layer, so when dragging a node around it
is always over an OverlayNode and the pendingAction won't be unset.
Also simplifies onDrop handling
This PR is a large refactoring of the layout code to move as much of the
layout state logic as possible into a unified model class, with atoms
and derived atoms to notify the display logic of changes. It also fixes
some latent bugs in the node resize code, significantly speeds up
response times for resizing and dragging, and sets us up to fully
replace the React-DnD library in the future.