implements `wsh run` command. lots of fixes (and new options) for command blocks. cleans up the UX/UI for command blocks. lots of bug fixes for blockcontrollers. other minor bug fixes.
also makes editor:* vars into settings override atoms.
![image](https://github.com/user-attachments/assets/a4072368-b204-4eed-bb65-8e3884687f9a)
This functions very similarly to VSCode's pinned tab feature. To pin a
tab, you can right-click on it and select "Pin tab" from the context
menu. Once pinned, a tab will be fixed to the left-most edge of the tab
bar, in order of pinning. Pinned tabs can be dragged around like any
others. If you drag an unpinned tab into the pinned tabs section (any
index less than the highest-index pinned tab), it will be pinned. If you
drag a pinned tab out of the pinned tab section, it will be unpinned.
Pinned tabs' close button is replaced with a persistent pin button,
which can be clicked to unpin them. This adds an extra barrier to
accidentally closing a pinned tab. They can still be closed from the
context menu.
Updates `DeleteBlock` to close its parent tab if the tab has no more
blocks. This will also cascade to close the workspace if it no longer
has any tabs, same for window.
I had to move some block-related functionality around on the backend.
Adds a flag to the insert layout action to explicitly set the focus of a
newly inserted node. This also adds a flag in the starter layout to
focus on the terminal block.
This adds a new NodeModel, which can be passed from the TileLayout to
contained blocks. It contains all the layout data that the block should
care about, including focus status, whether a drag operation is
underway, whether the node is magnified, etc.
This also adds a focus stack for the layout, which will let the focus
switch to the last-focused node when the currently-focused one is
closed.
This also addresses a regression in the resize handles that caused them
to be offset from the cursor when dragged.
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Co-authored-by: sawka <mike.sawka@gmail.com>