lots of misc connection refactoring / fixes:
* adds blocklogger as a way to writing logging information from the backend directly to the a terminal block
* use blocklogger in conncontroller
* use blocklogger in sshclient
* fix remote name in password prompt
* use sh -c to get around shell weirdness
* remove cmd.exe special cases
* use GetWatcher().GetFullConfig() rather than re-reading the config file
* change order of things we do when establishing a connection. ask for wsh up front. then do domain socket, then connserver
* reduce number of sessions required in the common case when wsh is already installed. running the connserver is now a "multi-command" which checks if it is installed, then asks for the version
* send jwt token over stdin instead of in initial command string
* fix focus bug for frontend conn modal
* track more information in connstatus
* simplify wshinstall function
* add nowshreason
* other misc cleanup
* use pwsh over powershell if installed (on windows) for default shell
* refactor blockcontroller.DoRunShellCommand into a "setup" and "manage" phase
* fix wshcmd-conn to also disconnect wsl connections
* new genconn interfaces to make a standardized environment to run SSH/WSL commands via `sh -c`. also create better quoting functions that are composable
* replace html/template with text/template for shell command templating (avoids special chars getting turned into HTML entities, breaking the commands)
* do not reinstall wsh if the installed version has a higher version (prevents flip-flopping on shared systems)
* simplify clientOs/clientArch detection. use `uname -sm`. also validate the os/arch combo as compatible with our builds.
* replace CpHostToRemote with CpWshToRemote. hard codes wsh paths inside of the function instead of having them passed in (quoting restrictions)
* new SyncBuffer class to use with commands that properly synchronizes Writes/String output
* fix setTermSize to actually update DB with terminal size
implements `wsh run` command. lots of fixes (and new options) for command blocks. cleans up the UX/UI for command blocks. lots of bug fixes for blockcontrollers. other minor bug fixes.
also makes editor:* vars into settings override atoms.
There was a bug in main-server where we were returning Window from
EnsureInitialData and then overwriting the layout on the active tab. The
return values from this function are unclear. Some of the initial data
was being set in the wcore.EnsureInitialData and some was being set in
main, so I've moved all the logic into EnsureInitialData and now it just
returns error.
* Fix VDom url caching -- use regular requests
* new boilerplate to make writing apps easier
* render-blocking global styles (to prevent render flash)
* bug fixes and new functionality etc.
* get RefOperations and RefUpdates working.
* implement a <canvas> API that can be called using RefOperations
* prop to disable rehype/markdown (memory leak)
Lots of quality of life improvements (and bug fixes):
* Class(), ClassIf(), ClassIfElse() methods
* <wave:style> that can use a file vdom:/// url
* UseStateWithFn() to allow for functional setters
* If, IfElse, and ForEach for vdom construction
* batched updates for large updates -- streaming -- to get around packet size issues
* more flexible file sending code, for []byte, io.Reader, fs.File, and a fileName (with optional MimeType)
* fix the vdom:// protocol handler to work with fetch
* updated wshcmd-html for new best practices
* new vdomevents to support click, change, keydown, etc. easier type
signature
* can now pass a prop type instead of always converting to
map[string]any
* implement DefineComponent to allow easier vdom creation using a
component function directly
* separate vdomclient Make from Connect
* lots of bug fixes to get everything working again
* PStyle and special "style" attribute handling
Going forward for new installations, config and data files will be
stored at the platform default paths, as defined by
[env-paths](https://www.npmjs.com/package/env-paths).
For backwards compatibility, if the `~/.waveterm` or `WAVETERM_HOME`
directory exists and contains valid data, it will be used. If this check
fails, then `WAVETERM_DATA_HOME` and `WAVETERM_CONFIG_HOME` will be
used. If these are not defined, then `XDG_DATA_HOME` and
`XDG_CONFIG_HOME` will be used. Finally, if none of these are defined,
the [env-paths](https://www.npmjs.com/package/env-paths) defaults will
be used.
As with the existing app, dev instances will write to `waveterm-dev`
directories, while all others will write to `waveterm`.
Adds new functionality on the backend that will merge any file from the
config directory that matches `<partName>.json` or `<partName>/*.json`
into the corresponding config part (presets, termthemes, etc.). This
lets us separate the AI presets into `presets/ai.json` so that we can
add a dropdown in the AI preset selector that will directly open the
file so a user can edit it more easily. Right now, this will create a
preview block in the layout, but in the future we can look into making
this block disconnected from the layout.
If you put AI presets in the regular presets.json file, it will still
work, since all the presets get merged. Same for any other config part.