Adds the following changes:
- renames "key:globalhotkey" to "app:globalhotkey"
- adds globalhostkey documentation (especially in regard to what keys are allowed)
- improves the algorithm that converts electron keybindings from wave keybindings
- fixes some regexp problems
This adds:
- "editor:fontsize" to modify the code editor's font size
- "ai:fontsize" to modify the ai widget's font size (for general text)
- "ai:fixedfontsize" to modify the ai widget's fixed font size (for code
fragments)
Sets up a configurable global hotkey to focus the last window used in
the application. Note that this is established at startup and
configuration changes will not be applied until rebooting the app.
Sometimes, the context menu click handlers don't seem to get passed any
window object. Here, I'm sending over the workspace id with the
`contextmenu-show` event so that we can resolve our cached copy of the
object in case the value from the click handler is empty.
Adds a new app menu for creating a new workspace or switching to an
existing one. This required adding a new WPS event any time a workspace
gets updated, since the Electron app menus are static.
This also fixes a bug where closing a workspace could delete it if it
didn't have both a pinned and an unpinned tab.
fixes bug with closeTab when the tab didn't exist in the waveWindow cache. also adds Cmd-Shift-W to close a tab (doesn't work for pinned tabs). and restores Cmd-W for killing blocks on pinned tabs
This adds the following connections changes:
- connections can be hidden from the dropdown in our internal
connections.json config
- `wsh ssh` -i will write identity files to the internal
connections.json config for that connection
- the internal connections.json config will also be used to get identity
files when connecting
- the internal connections.json config allows setting theme, fontsize,
and font for specific connections
- successful connections (including those using wsh ssh) are saved to
the internal connections.json config
- the connections.json config will be used to help pre-populate the
dropdown list
- adds an item to the dropdown to edit the connections config in an
ephemeral block
---------
Co-authored-by: Evan Simkowitz <esimkowitz@users.noreply.github.com>
implements `wsh run` command. lots of fixes (and new options) for command blocks. cleans up the UX/UI for command blocks. lots of bug fixes for blockcontrollers. other minor bug fixes.
also makes editor:* vars into settings override atoms.
![image](https://github.com/user-attachments/assets/a4072368-b204-4eed-bb65-8e3884687f9a)
This functions very similarly to VSCode's pinned tab feature. To pin a
tab, you can right-click on it and select "Pin tab" from the context
menu. Once pinned, a tab will be fixed to the left-most edge of the tab
bar, in order of pinning. Pinned tabs can be dragged around like any
others. If you drag an unpinned tab into the pinned tabs section (any
index less than the highest-index pinned tab), it will be pinned. If you
drag a pinned tab out of the pinned tab section, it will be unpinned.
Pinned tabs' close button is replaced with a persistent pin button,
which can be clicked to unpin them. This adds an extra barrier to
accidentally closing a pinned tab. They can still be closed from the
context menu.
Renames defaultwidgets.json file in defaultconfig to widgets.json and
removes references to defaultwidgets in the codebase and documentation.
Going forward, users will see one unified list of widgets in the sidebar
with no separator between default and custom widgets. Users can manually
move any edits to their defaultwidgets.json file into their widgets.json
file to get back their overrides.
* Fix VDom url caching -- use regular requests
* new boilerplate to make writing apps easier
* render-blocking global styles (to prevent render flash)
* bug fixes and new functionality etc.
* get RefOperations and RefUpdates working.
* implement a <canvas> API that can be called using RefOperations
* prop to disable rehype/markdown (memory leak)
Lots of quality of life improvements (and bug fixes):
* Class(), ClassIf(), ClassIfElse() methods
* <wave:style> that can use a file vdom:/// url
* UseStateWithFn() to allow for functional setters
* If, IfElse, and ForEach for vdom construction
* batched updates for large updates -- streaming -- to get around packet size issues
* more flexible file sending code, for []byte, io.Reader, fs.File, and a fileName (with optional MimeType)
* fix the vdom:// protocol handler to work with fetch
* updated wshcmd-html for new best practices
* new vdomevents to support click, change, keydown, etc. easier type
signature
* can now pass a prop type instead of always converting to
map[string]any
* implement DefineComponent to allow easier vdom creation using a
component function directly
* separate vdomclient Make from Connect
* lots of bug fixes to get everything working again
* PStyle and special "style" attribute handling
Going forward for new installations, config and data files will be
stored at the platform default paths, as defined by
[env-paths](https://www.npmjs.com/package/env-paths).
For backwards compatibility, if the `~/.waveterm` or `WAVETERM_HOME`
directory exists and contains valid data, it will be used. If this check
fails, then `WAVETERM_DATA_HOME` and `WAVETERM_CONFIG_HOME` will be
used. If these are not defined, then `XDG_DATA_HOME` and
`XDG_CONFIG_HOME` will be used. Finally, if none of these are defined,
the [env-paths](https://www.npmjs.com/package/env-paths) defaults will
be used.
As with the existing app, dev instances will write to `waveterm-dev`
directories, while all others will write to `waveterm`.
Adds new functionality on the backend that will merge any file from the
config directory that matches `<partName>.json` or `<partName>/*.json`
into the corresponding config part (presets, termthemes, etc.). This
lets us separate the AI presets into `presets/ai.json` so that we can
add a dropdown in the AI preset selector that will directly open the
file so a user can edit it more easily. Right now, this will create a
preview block in the layout, but in the future we can look into making
this block disconnected from the layout.
If you put AI presets in the regular presets.json file, it will still
work, since all the presets get merged. Same for any other config part.