Commit Graph

17 Commits

Author SHA1 Message Date
Evan Simkowitz
164afeeb66
Unified node model to pass data from layout to blocks (#259)
This adds a new NodeModel, which can be passed from the TileLayout to
contained blocks. It contains all the layout data that the block should
care about, including focus status, whether a drag operation is
underway, whether the node is magnified, etc.

This also adds a focus stack for the layout, which will let the focus
switch to the last-focused node when the currently-focused one is
closed.

This also addresses a regression in the resize handles that caused them
to be offset from the cursor when dragged.

---------

Co-authored-by: sawka <mike.sawka@gmail.com>
2024-08-26 11:56:00 -07:00
Evan Simkowitz
bd4bf93d4a
Update copyright indicators on a bunch of files (#255) 2024-08-20 17:01:29 -07:00
Evan Simkowitz
e85b0d205e
New layout model (#210)
This PR is a large refactoring of the layout code to move as much of the
layout state logic as possible into a unified model class, with atoms
and derived atoms to notify the display logic of changes. It also fixes
some latent bugs in the node resize code, significantly speeds up
response times for resizing and dragging, and sets us up to fully
replace the React-DnD library in the future.
2024-08-14 18:40:41 -07:00
sawka
94d6c14011 reorganize block view more 2024-08-01 15:35:13 -07:00
Evan Simkowitz
2157df85de
Disable block pointer events during layout drag (#183)
This will ensure that the webview cannot capture the pointer events and
disrupt the drag functionality.

This also fixes an issue where greedy and imprecise bounds calculations
could result in thrashing of the layoutState.pendingAction field, which
could cause the placeholder to flicker.

This also fixes issues where some React Effects that were supposed to be
debounced or throttled were being invoked too much. This is because
useEffect regenerates the callback when it is run, resulting in the
debounce or throttle never taking effect. Moving the throttled or
debounced logic to a separate callback solves this.
2024-07-31 12:49:38 -07:00
Evan Simkowitz
f3f272a47b
Add action for magnifying a block (#172)
Adds the implementation for the "Magnify Block" context menu item. This
will pop a block out of the layout and bring it to the foreground.

This also cleans up some block styling to make radii more consistent.

<img width="814" alt="image"
src="https://github.com/user-attachments/assets/c81521e1-c91f-4bb5-9eec-ff0eda178268">
2024-07-30 10:59:53 -07:00
Mike Sawka
551802dbd7
background support (from metadata). colors, gradients, images. (#168) 2024-07-29 11:55:10 -07:00
Evan Simkowitz
9fb2e58b54
rename faraday to layout (#147) 2024-07-23 13:50:23 -07:00
Mike Sawka
848a9af9a0
dynamic header updates (#102) 2024-07-08 15:04:48 -07:00
Evan Simkowitz
75c9e211d9
Add resize handles to the layout system (#66)
Adds resizability to the layout system.

Hovering in the margins of a block will highlight the available resize
handle and show a cursor indicating its resize direction. Dragging will
cause the resizing nodes to blur out and be replaced by an outline.
Releasing the handle will commit the new resize operation and cause the
underlying nodes to update to their new sizes.

We'll want to refactor this in the future to move all layout and resize
logic into a shared model that the TileLayout code can talk to, but
that's a future improvement. For now, this makes some compromises,
mainly that the logic is kind of distributed around.

---------

Co-authored-by: sawka <mike.sawka@gmail.com>
2024-07-03 14:31:02 -07:00
Mike Sawka
4f627a0342
react.memo (#79) 2024-06-26 09:31:43 -07:00
sawka
8683105f70 fun customization for the block title 2024-06-21 14:44:11 -07:00
Mike Sawka
0ea8e5ac88
integrate part of keyutil, and implement tab and block movement with keyboard (#70) 2024-06-21 12:32:38 -07:00
Evan Simkowitz
2c6f6d917f
Fix greedy rendering of drag preview (#68) 2024-06-21 10:18:35 -07:00
sawka
c7f76d5ced implement drag handles 2024-06-19 23:00:57 -07:00
Mike Sawka
15681ffa1a
create blockframes to replace blockheader (#59)
created two frames -- frameless and tech. frameless is used when there
is 0 or 1 blocks, otherwise tech is used.
2024-06-18 23:44:53 -07:00
Red J Adaya
b6c85e38f6
DnD tabs (#44) 2024-06-17 21:50:33 -07:00