waveterm/frontend/layout/lib/utils.ts
Evan Simkowitz 164afeeb66
Unified node model to pass data from layout to blocks (#259)
This adds a new NodeModel, which can be passed from the TileLayout to
contained blocks. It contains all the layout data that the block should
care about, including focus status, whether a drag operation is
underway, whether the node is magnified, etc.

This also adds a focus stack for the layout, which will let the focus
switch to the last-focused node when the currently-focused one is
closed.

This also addresses a regression in the resize handles that caused them
to be offset from the cursor when dragged.

---------

Co-authored-by: sawka <mike.sawka@gmail.com>
2024-08-26 11:56:00 -07:00

105 lines
3.3 KiB
TypeScript

// Copyright 2024, Command Line Inc.
// SPDX-License-Identifier: Apache-2.0
import { CSSProperties } from "react";
import { XYCoord } from "react-dnd";
import { DropDirection, FlexDirection, NavigateDirection } from "./types";
export function reverseFlexDirection(flexDirection: FlexDirection): FlexDirection {
return flexDirection === FlexDirection.Row ? FlexDirection.Column : FlexDirection.Row;
}
export function determineDropDirection(dimensions?: Dimensions, offset?: XYCoord | null): DropDirection | undefined {
// console.log("determineDropDirection", dimensions, offset);
if (!offset || !dimensions) return undefined;
const { width, height, left, top } = dimensions;
let { x, y } = offset;
x -= left;
y -= top;
// Lies outside of the box
if (y < 0 || y > height || x < 0 || x > width) return undefined;
// Determines if a drop point falls within the center fifth of the box, meaning we should return Center.
const centerX1 = (2 * width) / 5;
const centerX2 = (3 * width) / 5;
const centerY1 = (2 * height) / 5;
const centerY2 = (3 * height) / 5;
if (x > centerX1 && x < centerX2 && y > centerY1 && y < centerY2) return DropDirection.Center;
const diagonal1 = y * width - x * height;
const diagonal2 = y * width + x * height - height * width;
// Lies on diagonal
if (diagonal1 == 0 || diagonal2 == 0) return undefined;
let code = 0;
if (diagonal2 > 0) {
code += 1;
}
if (diagonal1 > 0) {
code += 2;
code = 5 - code;
}
// Determines whether a drop is close to an edge of the box, meaning drop direction should be OuterX, instead of X
const xOuter1 = width / 5;
const xOuter2 = width - width / 5;
const yOuter1 = height / 5;
const yOuter2 = height - height / 5;
if (y < yOuter1 || y > yOuter2 || x < xOuter1 || x > xOuter2) {
code += 4;
}
return code;
}
export function setTransform(
{ top, left, width, height }: Dimensions,
setSize = true,
roundVals = true
): CSSProperties {
// Replace unitless items with px
const topRounded = roundVals ? Math.floor(top) : top;
const leftRounded = roundVals ? Math.floor(left) : left;
const widthRounded = roundVals ? Math.ceil(width) : width;
const heightRounded = roundVals ? Math.ceil(height) : height;
const translate = `translate3d(${leftRounded}px,${topRounded}px, 0)`;
return {
top: 0,
left: 0,
transform: translate,
WebkitTransform: translate,
MozTransform: translate,
msTransform: translate,
OTransform: translate,
width: setSize ? `${widthRounded}px` : undefined,
height: setSize ? `${heightRounded}px` : undefined,
position: "absolute",
};
}
export function getCenter(dimensions: Dimensions): Point {
return {
x: dimensions.left + dimensions.width / 2,
y: dimensions.top + dimensions.height / 2,
};
}
export function navigateDirectionToOffset(direction: NavigateDirection): Point {
switch (direction) {
case NavigateDirection.Up:
return { x: 0, y: -1 };
case NavigateDirection.Down:
return { x: 0, y: 1 };
case NavigateDirection.Left:
return { x: -1, y: 0 };
case NavigateDirection.Right:
return { x: 1, y: 0 };
}
}