mirror of
https://github.com/wavetermdev/waveterm.git
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9e1460b9e1
This PR swaps usage of the `uuid` library for the built-in `crypto.randomUUID` function, which is available in both NodeJS and the browser. The built-in function is around 12x faster than the `uuid` library. The strings produced by the built-in function are fully compatible with the UUIDv4 standard, so it's an easy switch.
277 lines
9.9 KiB
TypeScript
277 lines
9.9 KiB
TypeScript
// Copyright 2024, Command Line Inc.
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// SPDX-License-Identifier: Apache-2.0
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import { DefaultNodeSize, LayoutNode } from "./model";
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import { FlexDirection, reverseFlexDirection } from "./utils";
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/**
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* Creates a new node.
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* @param flexDirection The flex direction for the new node.
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* @param size The size for the new node.
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* @param children The children for the new node.
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* @param data The data for the new node.
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* @template T The type of data associated with the node.
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* @returns The new node.
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*/
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export function newLayoutNode<T>(
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flexDirection?: FlexDirection,
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size?: number,
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children?: LayoutNode<T>[],
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data?: T
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): LayoutNode<T> {
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const newNode: LayoutNode<T> = {
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id: crypto.randomUUID(),
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flexDirection: flexDirection ?? FlexDirection.Row,
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size: size ?? DefaultNodeSize,
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children,
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data,
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};
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if (!validateNode(newNode)) {
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throw new Error("Invalid node");
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}
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return newNode;
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}
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/**
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* Adds new nodes to the tree at the given index.
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* @param node The parent node.
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* @param idx The index to insert at.
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* @param children The nodes to insert.
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* @template T The type of data associated with the node.
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* @returns The updated parent node.
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*/
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export function addChildAt<T>(node: LayoutNode<T>, idx: number, ...children: LayoutNode<T>[]) {
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console.log("adding", children, "to", node, "at index", idx);
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if (children.length === 0) return;
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if (!node.children) {
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addIntermediateNode(node);
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}
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const childrenToAdd = children.flatMap((v) => {
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if (v.flexDirection !== node.flexDirection) {
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return v;
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} else if (v.children) {
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return v.children;
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} else {
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v.flexDirection = reverseFlexDirection(node.flexDirection);
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return v;
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}
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});
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if (node.children.length <= idx) {
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node.children.push(...childrenToAdd);
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} else if (idx >= 0) {
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node.children.splice(idx, 0, ...childrenToAdd);
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}
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}
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/**
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* Adds an intermediate node as a direct child of the given node, moving the given node's children or data into it.
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*
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* If the node contains children, they are moved two levels deeper to preserve their flex direction. If the node only has data, it is moved one level deeper.
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* @param node The node to add the intermediate node to.
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* @template T The type of data associated with the node.
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* @returns The updated node and the node that was added.
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*/
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export function addIntermediateNode<T>(node: LayoutNode<T>): LayoutNode<T> {
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let intermediateNode: LayoutNode<T>;
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console.log(node);
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if (node.data) {
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intermediateNode = newLayoutNode(reverseFlexDirection(node.flexDirection), undefined, undefined, node.data);
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node.children = [intermediateNode];
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node.data = undefined;
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} else {
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const intermediateNodeInner = newLayoutNode(node.flexDirection, undefined, node.children);
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intermediateNode = newLayoutNode(reverseFlexDirection(node.flexDirection), undefined, [intermediateNodeInner]);
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node.children = [intermediateNode];
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}
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const intermediateNodeId = intermediateNode.id;
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intermediateNode.id = node.id;
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node.id = intermediateNodeId;
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return intermediateNode;
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}
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/**
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* Attempts to remove the specified node from its parent.
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* @param parent The parent node.
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* @param childToRemove The node to remove.
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* @param startingIndex The index in children to start the search from.
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* @template T The type of data associated with the node.
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* @returns The updated parent node, or undefined if the node was not found.
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*/
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export function removeChild<T>(parent: LayoutNode<T>, childToRemove: LayoutNode<T>, startingIndex: number = 0) {
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if (!parent.children) return;
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const idx = parent.children.indexOf(childToRemove, startingIndex);
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if (idx === -1) return;
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parent.children?.splice(idx, 1);
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}
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/**
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* Finds the node with the given id.
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* @param node The node to search in.
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* @param id The id to search for.
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* @template T The type of data associated with the node.
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* @returns The node with the given id or undefined if no node with the given id was found.
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*/
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export function findNode<T>(node: LayoutNode<T>, id: string): LayoutNode<T> | undefined {
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if (node.id === id) return node;
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if (!node.children) return;
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for (const child of node.children) {
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const result = findNode(child, id);
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if (result) return result;
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}
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return;
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}
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/**
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* Finds the node whose children contains the node with the given id.
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* @param node The node to start the search from.
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* @param id The id to search for.
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* @template T The type of data associated with the node.
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* @returns The parent node, or undefined if no node with the given id was found.
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*/
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export function findParent<T>(node: LayoutNode<T>, id: string): LayoutNode<T> | undefined {
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if (node.id === id || !node.children) return;
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for (const child of node.children) {
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if (child.id === id) return node;
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const retVal = findParent(child, id);
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if (retVal) return retVal;
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}
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return;
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}
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/**
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* Determines whether a node is valid.
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* @param node The node to validate.
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* @template T The type of data associated with the node.
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* @returns True if the node is valid, false otherwise.
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*/
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export function validateNode<T>(node: LayoutNode<T>): boolean {
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if (!node.children == !node.data) {
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console.error("Either children or data must be defined for node, not both");
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return false;
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}
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if (node.children?.length === 0) {
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console.error("Node cannot define an empty array of children");
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return false;
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}
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return true;
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}
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/**
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* Recursively corrects the tree to minimize nested single-child nodes, remove invalid nodes, and correct invalid flex direction order.
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* Also finds all leaf nodes under the specified node.
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* @param node The node to start the balancing from.
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* @template T The type of data associated with the node.
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* @returns The corrected node and an array of leaf nodes.
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*/
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export function balanceNode<T>(node: LayoutNode<T>): { node: LayoutNode<T>; leafs: LayoutNode<T>[] } | undefined {
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const leafs: LayoutNode<T>[] = [];
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const newNode = balanceNodeHelper(node, leafs);
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return { node: newNode, leafs };
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}
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function balanceNodeHelper<T>(node: LayoutNode<T>, leafs: LayoutNode<T>[]): LayoutNode<T> {
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if (!node) return;
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if (!node.children) {
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leafs.push(node);
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return node;
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}
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if (node.children.length == 0) return;
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if (!validateNode(node)) throw new Error("Invalid node");
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node.children = node.children
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.flatMap((child) => {
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if (child.flexDirection === node.flexDirection) {
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child.flexDirection = reverseFlexDirection(node.flexDirection);
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}
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if (child.children?.length == 1 && child.children[0].children) {
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return child.children[0].children;
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}
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return child;
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})
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.map((child) => {
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return balanceNodeHelper(child, leafs);
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})
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.filter((v) => v);
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if (node.children.length == 1 && !node.children[0].children) {
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node.data = node.children[0].data;
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node.id = node.children[0].id;
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node.children = undefined;
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}
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return node;
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}
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/**
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* Finds the first node in the tree where a new node can be inserted.
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*
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* This will attempt to fill each node until it has maxChildren children. If a node is full, it will move to its children and
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* fill each of them until it has maxChildren children. It will ensure that each child fills evenly before moving to the next
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* layer down.
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*
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* @param node The node to start the search from.
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* @param maxChildren The maximum number of children a node can have.
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* @returns The node to insert into and the index at which to insert.
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*/
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export function findNextInsertLocation<T>(
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node: LayoutNode<T>,
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maxChildren: number
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): { node: LayoutNode<T>; index: number } {
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const insertLoc = findNextInsertLocationHelper(node, maxChildren, 1);
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return { node: insertLoc?.node, index: insertLoc?.index };
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}
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/**
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* Traverse the layout tree using the supplied index array to find the node to insert at.
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* @param node The node to start the search from.
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* @param indexArr The array of indices to aid in the traversal.
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* @returns The node to insert into and the index at which to insert.
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*/
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export function findInsertLocationFromIndexArr<T>(
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node: LayoutNode<T>,
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indexArr: number[]
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): { node: LayoutNode<T>; index: number } {
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function normalizeIndex(index: number) {
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const childrenLength = node.children?.length ?? 1;
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const lastChildIndex = childrenLength - 1;
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if (index < 0) {
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return childrenLength - Math.max(index, -childrenLength);
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}
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return Math.min(index, lastChildIndex);
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}
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if (indexArr.length == 0) {
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return;
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}
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const nextIndex = normalizeIndex(indexArr.shift());
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if (indexArr.length == 0 || !node.children) {
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return { node, index: nextIndex };
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}
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return findInsertLocationFromIndexArr<T>(node.children[nextIndex], indexArr);
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}
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function findNextInsertLocationHelper<T>(
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node: LayoutNode<T>,
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maxChildren: number,
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curDepth: number = 1
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): { node: LayoutNode<T>; index: number; depth: number } {
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if (!node) return;
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if (!node.children) return { node, index: 1, depth: curDepth };
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let insertLocs: { node: LayoutNode<T>; index: number; depth: number }[] = [];
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if (node.children.length < maxChildren) {
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insertLocs.push({ node, index: node.children.length, depth: curDepth });
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}
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for (const child of node.children.slice().reverse()) {
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insertLocs.push(findNextInsertLocationHelper(child, maxChildren, curDepth + 1));
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}
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insertLocs = insertLocs
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.filter((a) => a)
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.sort((a, b) => Math.pow(a.depth, a.index + maxChildren) - Math.pow(b.depth, b.index + maxChildren));
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return insertLocs[0];
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}
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export function totalChildrenSize(node: LayoutNode<any>): number {
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return parseFloat(node.children?.reduce((partialSum, child) => partialSum + child.size, 0).toPrecision(5));
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}
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