mirror of
https://github.com/wavetermdev/waveterm.git
synced 2024-12-22 16:48:23 +01:00
f50ce9565c
* Fix VDom url caching -- use regular requests * new boilerplate to make writing apps easier * render-blocking global styles (to prevent render flash) * bug fixes and new functionality etc.
672 lines
17 KiB
Go
672 lines
17 KiB
Go
// Copyright 2024, Command Line Inc.
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// SPDX-License-Identifier: Apache-2.0
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package vdom
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import (
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"context"
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"fmt"
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"log"
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"reflect"
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"strconv"
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"strings"
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"github.com/google/uuid"
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"github.com/wavetermdev/waveterm/pkg/util/utilfn"
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)
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const (
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BackendUpdate_InitialChunkSize = 50 // Size for initial chunks that contain both TransferElems and StateSync
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BackendUpdate_ChunkSize = 100 // Size for subsequent chunks
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)
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type vdomContextKeyType struct{}
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var vdomContextKey = vdomContextKeyType{}
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type VDomContextVal struct {
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Root *RootElem
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Comp *ComponentImpl
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HookIdx int
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}
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type Atom struct {
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Val any
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Dirty bool
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UsedBy map[string]bool // component waveid -> true
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}
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type RootElem struct {
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OuterCtx context.Context
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Root *ComponentImpl
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RenderTs int64
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CFuncs map[string]any
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CompMap map[string]*ComponentImpl // component waveid -> component
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EffectWorkQueue []*EffectWorkElem
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NeedsRenderMap map[string]bool
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Atoms map[string]*Atom
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RefOperations []VDomRefOperation
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}
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const (
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WorkType_Render = "render"
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WorkType_Effect = "effect"
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)
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type EffectWorkElem struct {
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Id string
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EffectIndex int
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}
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func (r *RootElem) AddRenderWork(id string) {
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if r.NeedsRenderMap == nil {
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r.NeedsRenderMap = make(map[string]bool)
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}
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r.NeedsRenderMap[id] = true
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}
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func (r *RootElem) AddEffectWork(id string, effectIndex int) {
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r.EffectWorkQueue = append(r.EffectWorkQueue, &EffectWorkElem{Id: id, EffectIndex: effectIndex})
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}
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func MakeRoot() *RootElem {
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return &RootElem{
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Root: nil,
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CFuncs: make(map[string]any),
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CompMap: make(map[string]*ComponentImpl),
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Atoms: make(map[string]*Atom),
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}
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}
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func (r *RootElem) GetAtom(name string) *Atom {
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atom, ok := r.Atoms[name]
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if !ok {
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atom = &Atom{UsedBy: make(map[string]bool)}
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r.Atoms[name] = atom
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}
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return atom
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}
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func (r *RootElem) GetAtomVal(name string) any {
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atom := r.GetAtom(name)
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return atom.Val
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}
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func (r *RootElem) GetStateSync(full bool) []VDomStateSync {
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stateSync := make([]VDomStateSync, 0)
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for atomName, atom := range r.Atoms {
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if atom.Dirty || full {
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stateSync = append(stateSync, VDomStateSync{Atom: atomName, Value: atom.Val})
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atom.Dirty = false
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}
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}
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return stateSync
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}
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func (r *RootElem) SetAtomVal(name string, val any, markDirty bool) {
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atom := r.GetAtom(name)
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if !markDirty {
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atom.Val = val
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return
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}
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// try to avoid setting the value and marking as dirty if it's the "same"
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if utilfn.JsonValEqual(val, atom.Val) {
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return
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}
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atom.Val = val
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atom.Dirty = true
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}
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func (r *RootElem) SetOuterCtx(ctx context.Context) {
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r.OuterCtx = ctx
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}
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func validateCFunc(cfunc any) error {
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if cfunc == nil {
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return fmt.Errorf("Component function cannot b nil")
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}
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rval := reflect.ValueOf(cfunc)
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if rval.Kind() != reflect.Func {
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return fmt.Errorf("Component function must be a function")
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}
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rtype := rval.Type()
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if rtype.NumIn() != 2 {
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return fmt.Errorf("Component function must take exactly 2 arguments")
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}
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if rtype.NumOut() != 1 {
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return fmt.Errorf("Component function must return exactly 1 value")
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}
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// first arg must be context.Context
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if rtype.In(0) != reflect.TypeOf((*context.Context)(nil)).Elem() {
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return fmt.Errorf("Component function first argument must be context.Context")
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}
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// second can a map[string]any, or a struct, or ptr to struct (we'll reflect the value into it)
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arg2Type := rtype.In(1)
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if arg2Type.Kind() == reflect.Ptr {
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arg2Type = arg2Type.Elem()
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}
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if arg2Type.Kind() == reflect.Map {
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if arg2Type.Key().Kind() != reflect.String ||
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!(arg2Type.Elem().Kind() == reflect.Interface && arg2Type.Elem().NumMethod() == 0) {
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return fmt.Errorf("Map argument must be map[string]any")
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}
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} else if arg2Type.Kind() != reflect.Struct &&
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!(arg2Type.Kind() == reflect.Interface && arg2Type.NumMethod() == 0) {
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return fmt.Errorf("Component function second argument must be map[string]any, struct, or any")
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}
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return nil
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}
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func (r *RootElem) RegisterComponent(name string, cfunc any) error {
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if err := validateCFunc(cfunc); err != nil {
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return err
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}
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r.CFuncs[name] = cfunc
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return nil
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}
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func (r *RootElem) Render(elem *VDomElem) {
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r.render(elem, &r.Root)
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}
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func (vdf *VDomFunc) CallFn(event VDomEvent) {
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if vdf.Fn == nil {
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return
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}
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rval := reflect.ValueOf(vdf.Fn)
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if rval.Kind() != reflect.Func {
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return
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}
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rtype := rval.Type()
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if rtype.NumIn() == 0 {
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rval.Call(nil)
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}
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if rtype.NumIn() == 1 {
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if rtype.In(0) == reflect.TypeOf((*VDomEvent)(nil)).Elem() {
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rval.Call([]reflect.Value{reflect.ValueOf(event)})
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}
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}
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}
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func callVDomFn(fnVal any, data VDomEvent) {
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if fnVal == nil {
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return
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}
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fn := fnVal
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if vdf, ok := fnVal.(*VDomFunc); ok {
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fn = vdf.Fn
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}
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if fn == nil {
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return
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}
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rval := reflect.ValueOf(fn)
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if rval.Kind() != reflect.Func {
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return
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}
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rtype := rval.Type()
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if rtype.NumIn() == 0 {
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rval.Call(nil)
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return
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}
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if rtype.NumIn() == 1 {
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rval.Call([]reflect.Value{reflect.ValueOf(data)})
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return
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}
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}
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func (r *RootElem) Event(id string, propName string, event VDomEvent) {
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comp := r.CompMap[id]
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if comp == nil || comp.Elem == nil {
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return
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}
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fnVal := comp.Elem.Props[propName]
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callVDomFn(fnVal, event)
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}
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// this will be called by the frontend to say the DOM has been mounted
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// it will eventually send any updated "refs" to the backend as well
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func (r *RootElem) RunWork() {
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workQueue := r.EffectWorkQueue
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r.EffectWorkQueue = nil
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// first, run effect cleanups
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for _, work := range workQueue {
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comp := r.CompMap[work.Id]
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if comp == nil {
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continue
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}
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hook := comp.Hooks[work.EffectIndex]
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if hook.UnmountFn != nil {
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hook.UnmountFn()
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}
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}
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// now run, new effects
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for _, work := range workQueue {
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comp := r.CompMap[work.Id]
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if comp == nil {
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continue
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}
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hook := comp.Hooks[work.EffectIndex]
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if hook.Fn != nil {
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hook.UnmountFn = hook.Fn()
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}
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}
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// now check if we need a render
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if len(r.NeedsRenderMap) > 0 {
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r.NeedsRenderMap = nil
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r.render(r.Root.Elem, &r.Root)
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}
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}
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func (r *RootElem) render(elem *VDomElem, comp **ComponentImpl) {
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if elem == nil || elem.Tag == "" {
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r.unmount(comp)
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return
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}
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elemKey := elem.Key()
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if *comp == nil || !(*comp).compMatch(elem.Tag, elemKey) {
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r.unmount(comp)
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r.createComp(elem.Tag, elemKey, comp)
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}
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(*comp).Elem = elem
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if elem.Tag == TextTag {
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r.renderText(elem.Text, comp)
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return
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}
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if isBaseTag(elem.Tag) {
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// simple vdom, fragment, wave element
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r.renderSimple(elem, comp)
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return
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}
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cfunc := r.CFuncs[elem.Tag]
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if cfunc == nil {
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text := fmt.Sprintf("<%s>", elem.Tag)
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r.renderText(text, comp)
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return
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}
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r.renderComponent(cfunc, elem, comp)
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}
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func (r *RootElem) unmount(comp **ComponentImpl) {
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if *comp == nil {
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return
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}
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// parent clean up happens first
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for _, hook := range (*comp).Hooks {
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if hook.UnmountFn != nil {
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hook.UnmountFn()
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}
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}
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// clean up any children
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if (*comp).Comp != nil {
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r.unmount(&(*comp).Comp)
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}
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if (*comp).Children != nil {
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for _, child := range (*comp).Children {
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r.unmount(&child)
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}
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}
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delete(r.CompMap, (*comp).WaveId)
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*comp = nil
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}
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func (r *RootElem) createComp(tag string, key string, comp **ComponentImpl) {
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*comp = &ComponentImpl{WaveId: uuid.New().String(), Tag: tag, Key: key}
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r.CompMap[(*comp).WaveId] = *comp
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}
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func (r *RootElem) renderText(text string, comp **ComponentImpl) {
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if (*comp).Text != text {
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(*comp).Text = text
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}
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}
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func (r *RootElem) renderChildren(elems []VDomElem, curChildren []*ComponentImpl) []*ComponentImpl {
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newChildren := make([]*ComponentImpl, len(elems))
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curCM := make(map[ChildKey]*ComponentImpl)
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usedMap := make(map[*ComponentImpl]bool)
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for idx, child := range curChildren {
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if child.Key != "" {
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curCM[ChildKey{Tag: child.Tag, Idx: 0, Key: child.Key}] = child
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} else {
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curCM[ChildKey{Tag: child.Tag, Idx: idx, Key: ""}] = child
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}
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}
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for idx, elem := range elems {
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elemKey := elem.Key()
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var curChild *ComponentImpl
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if elemKey != "" {
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curChild = curCM[ChildKey{Tag: elem.Tag, Idx: 0, Key: elemKey}]
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} else {
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curChild = curCM[ChildKey{Tag: elem.Tag, Idx: idx, Key: ""}]
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}
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usedMap[curChild] = true
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newChildren[idx] = curChild
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r.render(&elem, &newChildren[idx])
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}
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for _, child := range curChildren {
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if !usedMap[child] {
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r.unmount(&child)
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}
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}
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return newChildren
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}
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func (r *RootElem) renderSimple(elem *VDomElem, comp **ComponentImpl) {
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if (*comp).Comp != nil {
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r.unmount(&(*comp).Comp)
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}
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(*comp).Children = r.renderChildren(elem.Children, (*comp).Children)
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}
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func (r *RootElem) makeRenderContext(comp *ComponentImpl) context.Context {
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var ctx context.Context
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if r.OuterCtx != nil {
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ctx = r.OuterCtx
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} else {
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ctx = context.Background()
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}
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ctx = context.WithValue(ctx, vdomContextKey, &VDomContextVal{Root: r, Comp: comp, HookIdx: 0})
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return ctx
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}
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func getRenderContext(ctx context.Context) *VDomContextVal {
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v := ctx.Value(vdomContextKey)
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if v == nil {
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return nil
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}
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return v.(*VDomContextVal)
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}
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func callCFunc(cfunc any, ctx context.Context, props map[string]any) any {
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rval := reflect.ValueOf(cfunc)
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arg2Type := rval.Type().In(1)
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var arg2Val reflect.Value
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if arg2Type.Kind() == reflect.Interface && arg2Type.NumMethod() == 0 {
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// For any/interface{}, pass nil properly
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arg2Val = reflect.New(arg2Type)
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} else {
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arg2Val = reflect.New(arg2Type)
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// if arg2 is a map, just pass props
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if arg2Type.Kind() == reflect.Map {
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arg2Val.Elem().Set(reflect.ValueOf(props))
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} else {
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err := utilfn.MapToStruct(props, arg2Val.Interface())
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if err != nil {
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fmt.Printf("error unmarshalling props: %v\n", err)
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}
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}
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}
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rtnVal := rval.Call([]reflect.Value{reflect.ValueOf(ctx), arg2Val.Elem()})
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if len(rtnVal) == 0 {
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return nil
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}
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return rtnVal[0].Interface()
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}
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func (r *RootElem) renderComponent(cfunc any, elem *VDomElem, comp **ComponentImpl) {
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if (*comp).Children != nil {
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for _, child := range (*comp).Children {
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r.unmount(&child)
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}
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(*comp).Children = nil
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}
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props := make(map[string]any)
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for k, v := range elem.Props {
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props[k] = v
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}
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props[ChildrenPropKey] = elem.Children
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ctx := r.makeRenderContext(*comp)
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renderedElem := callCFunc(cfunc, ctx, props)
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rtnElemArr := partToElems(renderedElem)
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if len(rtnElemArr) == 0 {
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r.unmount(&(*comp).Comp)
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return
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}
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var rtnElem *VDomElem
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if len(rtnElemArr) == 1 {
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rtnElem = &rtnElemArr[0]
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} else {
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rtnElem = &VDomElem{Tag: FragmentTag, Children: rtnElemArr}
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}
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r.render(rtnElem, &(*comp).Comp)
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}
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func (r *RootElem) UpdateRef(updateRef VDomRefUpdate) {
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refId := updateRef.RefId
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split := strings.SplitN(refId, ":", 2)
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if len(split) != 2 {
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log.Printf("invalid ref id: %s\n", refId)
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return
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}
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waveId := split[0]
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hookIdx, err := strconv.Atoi(split[1])
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if err != nil {
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log.Printf("invalid ref id (bad hook idx): %s\n", refId)
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return
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}
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comp := r.CompMap[waveId]
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if comp == nil {
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return
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}
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if hookIdx < 0 || hookIdx >= len(comp.Hooks) {
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return
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}
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hook := comp.Hooks[hookIdx]
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if hook == nil {
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return
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}
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ref, ok := hook.Val.(*VDomRef)
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if !ok {
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return
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}
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ref.HasCurrent = updateRef.HasCurrent
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ref.Position = updateRef.Position
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r.AddRenderWork(waveId)
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}
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func (r *RootElem) QueueRefOp(op VDomRefOperation) {
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r.RefOperations = append(r.RefOperations, op)
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}
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func (r *RootElem) GetRefOperations() []VDomRefOperation {
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ops := r.RefOperations
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r.RefOperations = nil
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return ops
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}
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func convertPropsToVDom(props map[string]any) map[string]any {
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if len(props) == 0 {
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return nil
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}
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vdomProps := make(map[string]any)
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for k, v := range props {
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if v == nil {
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continue
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}
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val := reflect.ValueOf(v)
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if val.Kind() == reflect.Func {
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vdomProps[k] = VDomFunc{Type: ObjectType_Func}
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continue
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}
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vdomProps[k] = v
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}
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return vdomProps
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}
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func convertBaseToVDom(c *ComponentImpl) *VDomElem {
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elem := &VDomElem{WaveId: c.WaveId, Tag: c.Tag}
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if c.Elem != nil {
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elem.Props = convertPropsToVDom(c.Elem.Props)
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}
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for _, child := range c.Children {
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childVDom := convertToVDom(child)
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if childVDom != nil {
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elem.Children = append(elem.Children, *childVDom)
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}
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}
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return elem
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}
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func convertToVDom(c *ComponentImpl) *VDomElem {
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if c == nil {
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return nil
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}
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if c.Tag == TextTag {
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return &VDomElem{Tag: TextTag, Text: c.Text}
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}
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if isBaseTag(c.Tag) {
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return convertBaseToVDom(c)
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} else {
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return convertToVDom(c.Comp)
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}
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}
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func (r *RootElem) makeVDom(comp *ComponentImpl) *VDomElem {
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vdomElem := convertToVDom(comp)
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return vdomElem
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}
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func (r *RootElem) MakeVDom() *VDomElem {
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return r.makeVDom(r.Root)
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}
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func ConvertElemsToTransferElems(elems []VDomElem) []VDomTransferElem {
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var transferElems []VDomTransferElem
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textCounter := 0 // Counter for generating unique IDs for #text nodes
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// Helper function to recursively process each VDomElem in preorder
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var processElem func(elem VDomElem) string
|
|
processElem = func(elem VDomElem) string {
|
|
// Handle #text nodes by generating a unique placeholder ID
|
|
if elem.Tag == "#text" {
|
|
textId := fmt.Sprintf("text-%d", textCounter)
|
|
textCounter++
|
|
transferElems = append(transferElems, VDomTransferElem{
|
|
WaveId: textId,
|
|
Tag: elem.Tag,
|
|
Text: elem.Text,
|
|
Props: nil,
|
|
Children: nil,
|
|
})
|
|
return textId
|
|
}
|
|
|
|
// Convert children to WaveId references, handling potential #text nodes
|
|
childrenIds := make([]string, len(elem.Children))
|
|
for i, child := range elem.Children {
|
|
childrenIds[i] = processElem(child) // Children are not roots
|
|
}
|
|
|
|
// Create the VDomTransferElem for the current element
|
|
transferElem := VDomTransferElem{
|
|
WaveId: elem.WaveId,
|
|
Tag: elem.Tag,
|
|
Props: elem.Props,
|
|
Children: childrenIds,
|
|
Text: elem.Text,
|
|
}
|
|
transferElems = append(transferElems, transferElem)
|
|
|
|
return elem.WaveId
|
|
}
|
|
|
|
// Start processing each top-level element, marking them as roots
|
|
for _, elem := range elems {
|
|
processElem(elem)
|
|
}
|
|
|
|
return transferElems
|
|
}
|
|
|
|
func DedupTransferElems(elems []VDomTransferElem) []VDomTransferElem {
|
|
seen := make(map[string]int) // maps WaveId to its index in the result slice
|
|
var result []VDomTransferElem
|
|
|
|
for _, elem := range elems {
|
|
if idx, exists := seen[elem.WaveId]; exists {
|
|
// Overwrite the previous element with the latest one
|
|
result[idx] = elem
|
|
} else {
|
|
// Add new element and store its index
|
|
seen[elem.WaveId] = len(result)
|
|
result = append(result, elem)
|
|
}
|
|
}
|
|
|
|
return result
|
|
}
|
|
|
|
func (beUpdate *VDomBackendUpdate) CreateTransferElems() {
|
|
var vdomElems []VDomElem
|
|
for idx, reUpdate := range beUpdate.RenderUpdates {
|
|
if reUpdate.VDom == nil {
|
|
continue
|
|
}
|
|
vdomElems = append(vdomElems, *reUpdate.VDom)
|
|
beUpdate.RenderUpdates[idx].VDomWaveId = reUpdate.VDom.WaveId
|
|
beUpdate.RenderUpdates[idx].VDom = nil
|
|
}
|
|
transferElems := ConvertElemsToTransferElems(vdomElems)
|
|
transferElems = DedupTransferElems(transferElems)
|
|
beUpdate.TransferElems = transferElems
|
|
}
|
|
|
|
// SplitBackendUpdate splits a large VDomBackendUpdate into multiple smaller updates
|
|
// The first update contains all the core fields, while subsequent updates only contain
|
|
// array elements that need to be appended
|
|
func SplitBackendUpdate(update *VDomBackendUpdate) []*VDomBackendUpdate {
|
|
// If the update is small enough, return it as is
|
|
if len(update.TransferElems) <= BackendUpdate_InitialChunkSize && len(update.StateSync) <= BackendUpdate_InitialChunkSize {
|
|
return []*VDomBackendUpdate{update}
|
|
}
|
|
|
|
var updates []*VDomBackendUpdate
|
|
|
|
// First update contains core fields and initial chunks
|
|
firstUpdate := &VDomBackendUpdate{
|
|
Type: update.Type,
|
|
Ts: update.Ts,
|
|
BlockId: update.BlockId,
|
|
Opts: update.Opts,
|
|
HasWork: update.HasWork,
|
|
RenderUpdates: update.RenderUpdates,
|
|
RefOperations: update.RefOperations,
|
|
Messages: update.Messages,
|
|
}
|
|
|
|
// Add initial chunks of arrays
|
|
if len(update.TransferElems) > 0 {
|
|
firstUpdate.TransferElems = update.TransferElems[:min(BackendUpdate_InitialChunkSize, len(update.TransferElems))]
|
|
}
|
|
if len(update.StateSync) > 0 {
|
|
firstUpdate.StateSync = update.StateSync[:min(BackendUpdate_InitialChunkSize, len(update.StateSync))]
|
|
}
|
|
|
|
updates = append(updates, firstUpdate)
|
|
|
|
// Create subsequent updates for remaining TransferElems
|
|
for i := BackendUpdate_InitialChunkSize; i < len(update.TransferElems); i += BackendUpdate_ChunkSize {
|
|
end := min(i+BackendUpdate_ChunkSize, len(update.TransferElems))
|
|
updates = append(updates, &VDomBackendUpdate{
|
|
Type: update.Type,
|
|
Ts: update.Ts,
|
|
BlockId: update.BlockId,
|
|
TransferElems: update.TransferElems[i:end],
|
|
})
|
|
}
|
|
|
|
// Create subsequent updates for remaining StateSync
|
|
for i := BackendUpdate_InitialChunkSize; i < len(update.StateSync); i += BackendUpdate_ChunkSize {
|
|
end := min(i+BackendUpdate_ChunkSize, len(update.StateSync))
|
|
updates = append(updates, &VDomBackendUpdate{
|
|
Type: update.Type,
|
|
Ts: update.Ts,
|
|
BlockId: update.BlockId,
|
|
StateSync: update.StateSync[i:end],
|
|
})
|
|
}
|
|
|
|
return updates
|
|
}
|