waveterm/frontend/faraday/lib/layoutNode.ts
Evan Simkowitz c3e71c5c7d
Integrate Faraday layout system (#16)
Co-authored-by: Mike Sawka <sawka@users.noreply.github.com>
Co-authored-by: sawka <mike.sawka@gmail.com>
2024-06-04 13:05:44 -07:00

246 lines
8.6 KiB
TypeScript

// Copyright 2024, Command Line Inc.
// SPDX-License-Identifier: Apache-2.0
import { LayoutNode } from "./model.js";
import { FlexDirection, getCrypto, reverseFlexDirection } from "./utils.js";
const crypto = getCrypto();
/**
* Creates a new node.
* @param flexDirection The flex direction for the new node.
* @param size The size for the new node.
* @param children The children for the new node.
* @param data The data for the new node.
* @template T The type of data associated with the node.
* @returns The new node.
*/
export function newLayoutNode<T>(
flexDirection?: FlexDirection,
size?: number,
children?: LayoutNode<T>[],
data?: T
): LayoutNode<T> {
const newNode: LayoutNode<T> = {
id: crypto.randomUUID(),
flexDirection: flexDirection ?? FlexDirection.Column,
size,
children,
data,
};
if (!validateNode(newNode)) {
throw new Error("Invalid node");
}
return newNode;
}
/**
* Adds new nodes to the tree at the given index.
* @param node The parent node.
* @param idx The index to insert at.
* @param children The nodes to insert.
* @template T The type of data associated with the node.
* @returns The updated parent node.
*/
export function addChildAt<T>(node: LayoutNode<T>, idx: number, ...children: LayoutNode<T>[]) {
console.log("adding", children, "to", node, "at index", idx);
if (children.length === 0) return;
if (!node.children) {
addIntermediateNode(node);
}
const childrenToAdd = children.flatMap((v) => {
if (v.flexDirection !== node.flexDirection) {
return v;
} else if (v.children) {
return v.children;
} else {
v.flexDirection = reverseFlexDirection(node.flexDirection);
return v;
}
});
if (node.children.length <= idx) {
node.children.push(...childrenToAdd);
} else if (idx >= 0) {
node.children.splice(idx, 0, ...childrenToAdd);
}
}
/**
* Adds an intermediate node as a direct child of the given node, moving the given node's children or data into it.
*
* If the node contains children, they are moved two levels deeper to preserve their flex direction. If the node only has data, it is moved one level deeper.
* @param node The node to add the intermediate node to.
* @template T The type of data associated with the node.
* @returns The updated node and the node that was added.
*/
export function addIntermediateNode<T>(node: LayoutNode<T>): LayoutNode<T> {
let intermediateNode: LayoutNode<T>;
console.log(node);
if (node.data) {
intermediateNode = newLayoutNode(reverseFlexDirection(node.flexDirection), undefined, undefined, node.data);
node.children = [intermediateNode];
node.data = undefined;
} else {
const intermediateNodeInner = newLayoutNode(node.flexDirection, undefined, node.children);
intermediateNode = newLayoutNode(reverseFlexDirection(node.flexDirection), undefined, [intermediateNodeInner]);
node.children = [intermediateNode];
}
const intermediateNodeId = intermediateNode.id;
intermediateNode.id = node.id;
node.id = intermediateNodeId;
return intermediateNode;
}
/**
* Attempts to remove the specified node from its parent.
* @param parent The parent node.
* @param childToRemove The node to remove.
* @template T The type of data associated with the node.
* @returns The updated parent node, or undefined if the node was not found.
*/
export function removeChild<T>(parent: LayoutNode<T>, childToRemove: LayoutNode<T>) {
if (!parent.children) return;
const idx = parent.children.indexOf(childToRemove);
if (idx === -1) return;
parent.children?.splice(idx, 1);
}
/**
* Finds the node with the given id.
* @param node The node to search in.
* @param id The id to search for.
* @template T The type of data associated with the node.
* @returns The node with the given id or undefined if no node with the given id was found.
*/
export function findNode<T>(node: LayoutNode<T>, id: string): LayoutNode<T> | undefined {
if (node.id === id) return node;
if (!node.children) return;
for (const child of node.children) {
const result = findNode(child, id);
if (result) return result;
}
return;
}
/**
* Finds the node whose children contains the node with the given id.
* @param node The node to start the search from.
* @param id The id to search for.
* @template T The type of data associated with the node.
* @returns The parent node, or undefined if no node with the given id was found.
*/
export function findParent<T>(node: LayoutNode<T>, id: string): LayoutNode<T> | undefined {
if (node.id === id || !node.children) return;
for (const child of node.children) {
if (child.id === id) return node;
const retVal = findParent(child, id);
if (retVal) return retVal;
}
return;
}
/**
* Determines whether a node is valid.
* @param node The node to validate.
* @template T The type of data associated with the node.
* @returns True if the node is valid, false otherwise.
*/
export function validateNode<T>(node: LayoutNode<T>): boolean {
if (!node.children == !node.data) {
console.error("Either children or data must be defined for node, not both");
return false;
}
if (node.children?.length === 0) {
console.error("Node cannot define an empty array of children");
return false;
}
return true;
}
/**
* Recursively corrects the tree to minimize nested single-child nodes, remove invalid nodes, and correct invalid flex direction order.
* Also finds all leaf nodes under the specified node.
* @param node The node to start the balancing from.
* @template T The type of data associated with the node.
* @returns The corrected node and an array of leaf nodes.
*/
export function balanceNode<T>(node: LayoutNode<T>): { node: LayoutNode<T>; leafs: LayoutNode<T>[] } | undefined {
const leafs: LayoutNode<T>[] = [];
const newNode = balanceNodeHelper(node, leafs);
return { node: newNode, leafs };
}
function balanceNodeHelper<T>(node: LayoutNode<T>, leafs: LayoutNode<T>[]): LayoutNode<T> {
if (!node) return;
if (!node.children) {
leafs.push(node);
return node;
}
if (node.children.length === 0) return;
if (!validateNode(node)) throw new Error("Invalid node");
node.children = node.children
.flatMap((child) => {
if (child.flexDirection === node.flexDirection) {
child.flexDirection = reverseFlexDirection(node.flexDirection);
}
if (child.children?.length === 1 && child.children[0].children) {
return child.children[0].children;
}
return child;
})
.map((child) => {
return balanceNodeHelper(child, leafs);
})
.filter((v) => v);
if (node.children.length === 1 && !node.children[0].children) {
node.data = node.children[0].data;
node.id = node.children[0].id;
node.children = undefined;
}
return node;
}
/**
* Finds the first node in the tree where a new node can be inserted.
*
* This will attempt to fill each node until it has maxChildren children. If a node is full, it will move to its children and
* fill each of them until it has maxChildren children. It will ensure that each child fills evenly before moving to the next
* layer down.
*
* @param node The node to start the search from.
* @param maxChildren The maximum number of children a node can have.
* @returns The node to insert into and the index at which to insert.
*/
export function findNextInsertLocation<T>(
node: LayoutNode<T>,
maxChildren: number
): { node: LayoutNode<T>; index: number } {
const insertLoc = findNextInsertLocationHelper(node, maxChildren, 1);
return { node: insertLoc?.node, index: insertLoc?.index };
}
function findNextInsertLocationHelper<T>(
node: LayoutNode<T>,
maxChildren: number,
curDepth: number = 1
): { node: LayoutNode<T>; index: number; depth: number } {
if (!node) return;
if (!node.children) return { node, index: 1, depth: curDepth };
let insertLocs: { node: LayoutNode<T>; index: number; depth: number }[] = [];
if (node.children.length < maxChildren) {
insertLocs.push({ node, index: node.children.length, depth: curDepth });
}
for (const child of node.children.slice().reverse()) {
insertLocs.push(findNextInsertLocationHelper(child, maxChildren, curDepth + 1));
}
insertLocs = insertLocs
.filter((a) => a)
.sort((a, b) => Math.pow(a.depth, a.index + maxChildren) - Math.pow(b.depth, b.index + maxChildren));
return insertLocs[0];
}