# Template Plugin
Here is a simple project for the quick creation of minecraft plugin.
Works from version 1.7.10 to version 1.14.2
## Features
* Commands
* Inventories
* Json file
* Useful function (in the class ZUtils)
* ItemBuilder
* CooldownBuilder
* TimerBuilder
* Pagination
* Inventory button
* Custom Event
## Commande example:
Add a command
You will create a command with the addCommand (command, class extant VCommand), this will save your command and add its executor in the class CommandManager
To add a command with an argument you must pass in setting the parent class
```java
addCommand("test", new CommandTest());
register("test", new CommandTest());
```
* CommandTest
```java
public class CommandTest extends VCommand {
public CommandTest() {
this.addSubCommand(new CommanndTestSub());
}
@Override
public CommandType perform(Template main) {
ModuleTest.getInstance().test(sender);
return CommandType.SUCCESS;
}
}
```
* CommanndTestSub
```java
public class CommanndTestSub extends VCommand {
public CommanndTestSub() {
this.addSubCommand("sub");
this.addRequireArg("location");
}
@Override
public CommandType perform(Template main) {
Location location = argAsLocation(0);
player.teleport(location);
return CommandType.SUCCESS;
}
}
```
* ZCommand
```java
addCommand("test", new ZCommand()
.createInventory(1, 0)
.setDescription("open inventory")
.setSyntaxe("/test")
.setConsoleCanUse(false)
);
```
## Inventories
You can create inventories with the same principle as for commands.
So, you will create your class that will be extended from VInventory and then add it to the InventoryManager class with a unique ID
```java
addInventory(1, new InventoryExample());
```
* InventoryExample
So you have the three most common vents for menu use that will be called by the class
```java
public class InventoryExample extends VInventory {
@Override
public boolean openInventory(Template main, Player player, int page, Object... args) throws Exception {
createInventory("§aVote", 27);
return true;
}
@Override
protected void onClose(InventoryCloseEvent event, Template plugin, Player player) { }
@Override
protected void onDrag(InventoryDragEvent event, Template plugin, Player player) { }
}
```
* InventoryPagination
You have a paging system, you can use it just like this:
```java
public class InventoryExample extends VInventory {
@Override
public boolean openInventory(SphaleriaFaction main, Player player, int page, Object... args) throws Exception {
createInventory("§bInventoryName §7" + page + "§8/§7" + getMaxPage(your list));
AtomicInteger slot = new AtomicInteger();
Pagination> pagination = new Pagination<>();
pagination.paginate(your list, 45, page).forEach(war -> {
//ToDo
});
if (getPage() != 1)
addItem(48, new ItemButton(ItemBuilder.getCreatedItem(Material.ARROW, 1, "§f» §7Previous"))
.setClick(event -> createInventory(1, player, getPage() - 1, args)));
if (getPage() != getMaxPage(your list))
addItem(50, new ItemButton(ItemBuilder.getCreatedItem(Material.ARROW, 1, "§f» §7Next"))
.setClick(event -> createInventory(1, player, getPage() + 1, args)));
return true;
}
protected int getMaxPage(Collection> items) {
return (items.size() / 45) + 1;
}
@Override
protected void onClose(InventoryCloseEvent event, SphaleriaFaction plugin, Player player) { }
@Override
protected void onDrag(InventoryDragEvent event, SphaleriaFaction plugin, Player player) { }
}
```
* Button
You can simply create buttons for you inventory
```java
Button example = new Button("§eExample", 360);
Button example2 = new Button("§eExample 2", 360, Arrays.asList("line 1", "line 2", "line 3"));
```
## Json Saver
You will be able to create class to save anything in json very simply
```java
public class Config implements Saveable {
public static String version = "0.0.0.1";
@Override
public void save(Persist persist) {
persist.save(this, "config");
}
@Override
public void load(Persist persist) {
persist.loadOrSaveDefault(this, Config.class, "config");
}
}
```
You must then add the class like this in the main class
```java
addSave(new ConfigExample());
```
## Pagination
You can easily make list or map pagination
* Create a pagination
```java
Pagination pagination = new Pagination();
```
* Simple pagination
```java
List list = pagination.paginate(List list, int size, int page)
List list = pagination.paginate(Map, T> map, int size, int page)
```
* Reverse pagination
```java
List list = pagination.paginateReverse(List list, int size, int page)
List list = pagination.paginateReverse(Map, T> map, int size, int page)
```