Changed head rotation fields to aQ and aO as suggested in bug report #20. ("The head rotations fields in 1.10.2 are aQ and aO, not aM and aK")
This commit is contained in:
parent
9bf7e4d898
commit
a458cb71b8
@ -94,8 +94,8 @@ public class HumanNPC {
|
||||
if (newYaw > 0.0D || newYaw < 180.0D){
|
||||
((EntityPlayer) getNMSEntity()).yaw = (float) (newYaw - 90.0);
|
||||
((EntityPlayer) getNMSEntity()).pitch = (float) newPitch;
|
||||
((EntityPlayer) getNMSEntity()).aM = (float) (newYaw - 90.0);
|
||||
((EntityPlayer) getNMSEntity()).aK = (float) (newYaw - 90.0);
|
||||
((EntityPlayer) getNMSEntity()).aQ = (float) (newYaw - 90.0);
|
||||
((EntityPlayer) getNMSEntity()).aO = (float) (newYaw - 90.0);
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user