New translations messages.yml (Chinese Simplified)

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Taner 2023-01-24 09:04:41 +00:00
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#Level & Experience
level-up:
- ''
- '&eCongratulations, you reached level &6{level}&e!'
- '&eUse &6/p &eto see your new statistics!'
- '恭喜, 你达到了&6{level}&e!'
- '&e使用 &6/p &e查看你新的统计数据'
- ''
profession-level-up:
- '&eYou are now level &6{level}&e in &6{profession}&e!'
- '&e你的工作 &6{profession}&e 的等级为 &6{level}&e!'
exp-notification: '%&f{profession} &e{progress} &e{ratio}%'
exp-hologram: '&e+{exp} EXP!'
class-select: '&eYou are now a &6{class}&e!'
already-on-class: '&cYou are already a {class}.'
exp-hologram: '&e+{exp} 经验!'
class-select: '&e你现在是 &6{class}&e!'
already-on-class: '&c你已经是 {class} 了.'
death-exp-loss:
- ''
- '&4You died and lost {loss} experience.'
- '&4你因死亡而失去了 {loss} 经验.'
- ''
#General
booster-main:
- '&e'
- '&eA &6{multiplier}x&e EXP multiplier is now active!'
- '&e一个 &6{multiplier}x&e 经验加成器已激活!'
- '&e'
booster-skill:
- '&e'
- '&eA &6{multiplier}x&e &6{profession} &eEXP multiplier is now active!'
- '&e一个 &6{multiplier}x&e &6{profession} &e经验加乘其已激活!'
- '&e'
booster-expired: '&cExpired!'
booster-expired: '&c已过期!'
#Fishing Profession
caught-fish: '&cYou caught a fish!'
fish-out-water: '&aWell done!'
fish-out-water-crit: '&aCritical Fish!'
caught-fish: '&c你抓到了一条鱼!'
fish-out-water: '做得好!'
fish-out-water-crit: '&a暴击鱼!'
#Player Input
player-input:
anvil:
friend-request: 'Friend name..'
party-invite: 'Player name..'
guild-invite: 'Player name..'
guild-creation-tag: 'Guild tag..'
guild-creation-name: 'Guild name..'
friend-request: '好友名称..'
party-invite: '玩家名称..'
guild-invite: '玩家名称..'
guild-creation-tag: '公会标签..'
guild-creation-name: '公会名称..'
chat:
friend-request: '&eWrite in the chat the player name.'
party-invite: '&eWrite in the chat the player you want to invite.'
guild-invite: '&eWrite in the chat the player you want to invite.'
guild-creation-tag: '&eWrite in the chat the TAG of the Guild you want to create.'
guild-creation-name: '&eWrite in the chat the name of the Guild you want to create.'
cancel: '&eWrite &c''cancel'' &eto cancel.'
friend-request: '&e在聊天栏输入玩家名.'
party-invite: '&e在聊天栏输入你想邀请的玩家名.'
guild-invite: '&e在聊天栏输入你想邀请的玩家名.'
guild-creation-tag: '&e在聊天栏输入你想创建的公会标签.'
guild-creation-name: '&e在聊天栏输入你想创建的公会名.'
cancel: '&e输入 &c''cancel'' &e以取消.'
#Spell Casting
casting:
action-bar:
@ -51,124 +51,124 @@ casting:
no-mana: '&6[{index}] &9&l{skill}'
no-stamina: '&6[{index}] &9&l{skill}'
split: '&7 &7 - &7 '
no-longer: '%&cYou cancelled skill casting.'
no-mana: '&cYou do not have enough {mana}!'
no-stamina: '&cYou do not have enough stamina!'
on-cooldown: '&cThis skill is on cooldown.'
no-longer: '%&c你取消了技能释放.'
no-mana: '&c你没有足够的 {mana}!'
no-stamina: '&c你没有足够的体力!'
on-cooldown: '&c技能冷却中.'
#Combat Log
now-in-combat: '%&cYou are now in combat!'
leave-combat: '%&aYou left combat.'
now-in-combat: '%&c你进入了战斗状态!'
leave-combat: '%&a你已脱战.'
#Waypoints
new-waypoint: '%&eYou unlocked the &6{waypoint} &ewaypoint!'
new-waypoint-book: '%&eYou unlocked the &6{waypoint} &ewaypoint!'
not-enough-stellium: '&cYou don''t have enough stellium: you need {more} more.'
waypoint-cooldown: '&cPlease wait {cooldown} before using a waypoint again.'
not-unlocked-waypoint: '&cYou have not unlocked that waypoint yet.'
not-dynamic-waypoint: '&cYou many only teleport to a non-dynamic waypoint while standing on another waypoint.'
standing-on-waypoint: '&cYou are already standing on this waypoint.'
warping-canceled: '%&cWaypoint warping canceled.'
warping-comencing: '%&cDO NOT MOVE!&e You will be warped in {left}sec.'
cannot-teleport-to: '&cThe two waypoints are not linked.'
new-waypoint: '%&e你解锁了 &6{waypoint} &e航路点!'
new-waypoint-book: '%&e你解锁了 &6{waypoint} &e航路点!'
not-enough-stellium: '&c你没有足够的星光: 你还需要 {more}.'
waypoint-cooldown: '&c请等待 {cooldown} 以再次使用航路点.'
not-unlocked-waypoint: '&c你还没有解锁这个航路点.'
not-dynamic-waypoint: '&c你只能站在另一个航路点附近以传送到一个非动态航路点.'
standing-on-waypoint: '&c你已经站在这个航路点附近了.'
warping-canceled: '%&c航路点传送已取消.'
warping-comencing: '%&c不要移动!&e 你会在 {left}秒 后被传送.'
cannot-teleport-to: '&c两个航路点未连接.'
#Cash
deposit: '&eYou successfully deposited &6{worth}g&e.'
withdrawing: '&eType in the chat the amount of &6gold&e you want to &6withdraw&e.'
withdraw-cancel: '&eWithdrawing canceled.'
withdrew: '&eYou successfully withdrew &6{worth}g&e.'
wrong-number: '&c{arg} is not a valid number.'
not-enough-money: '&cYou don''t have enough money, you need {left} more gold.'
stand-near-enderchest: '&cYou must be standing near a bank to do that.'
deposit: '&e你成功存入了 &6{worth}金&e.'
withdrawing: '&e在聊天栏输入你想要&6存入&e的 &6金子&e 的数量.'
withdraw-cancel: '&e取消存款.'
withdrew: '&e你成功存入了 &6{worth}金&e.'
wrong-number: '&c{arg} 不是有效数字.'
not-enough-money: '&c你的余额不足, 你还需要 {left}.'
stand-near-enderchest: '&c你必须站在银行附近以这么做.'
#Blocks
cannot-break: '%&cYou do not have the right tool in order to break that block.'
cannot-break: '%&c你没有使用正确的工具以破坏这个方块.'
#Friends
no-longer-friends: '&cYou and {unfriend} are no longer friends.'
not-online-player: '&c{player} is not online.'
sent-friend-request: '&eYou sent a friend request to &6{player}&e.'
now-friends: '&eYou are now friends with &6{player}&e.'
friend-request-cooldown: '&cPlease wait {cooldown}.'
cant-request-to-yourself: '&cYou can''t send a request to yourself.'
already-friends: '&cYou are already friends with {player}.'
no-longer-friends: '&c你和 {unfriend} 不再是好友了.'
not-online-player: '&c{player} 不在线.'
sent-friend-request: '&e你向 &6{player}&e 发送了好友请求.'
now-friends: '&e你现在和 &6{player}&e 是好友了.'
friend-request-cooldown: '&c请等待 {cooldown}.'
cant-request-to-yourself: '&c你不能向自己发送请求.'
already-friends: '&c你与 {player} 已经是好友了.'
friend-request:
- '{"text":""}'
- '{"text":"&6{player} &ejust sent you a friend request!"}'
- '[{"text":" ","hoverEvent":{}},{"text":"&8[&a&lACCEPT&8]","clickEvent":{"action":"run_command","value":"/friends accept {uuid}"},"hoverEvent":{"action":"show_text","value":"&eClick to accept!"}},{"text":"&r ","hoverEvent":{}},{"text":"&8[&c&lDENY&8]","clickEvent":{"action":"run_command","value":"/friends deny {uuid}"},"hoverEvent":{"action":"show_text","value":"&eClick to deny."}}]'
- '{"text":"&6{player} &e向你发送了好友请求!"}'
- '[{"text":" ","hoverEvent":{}},{"text":"&8[&a&l同意&8]","clickEvent":{"action":"run_command","value":"/friends accept {uuid}"},"hoverEvent":{"action":"show_text","value":"&e点击同意!"}},{"text":"&r ","hoverEvent":{}},{"text":"&8[&c&l拒绝&8]","clickEvent":{"action":"run_command","value":"/friends deny {uuid}"},"hoverEvent":{"action":"show_text","value":"&e点击拒绝."}}]'
- '{"text":""}'
#Parties
party-chat: '&5[Party] {player}: {message}'
sent-party-invite: '&eYou sent a party invite to &6{player}&e.'
already-in-party: '&c{player} is already in your party.'
party-chat: '&5[队伍] {player}: {message}'
sent-party-invite: '&e你向 &6{player}&e 发送了入队请求.'
already-in-party: '&c{player} 已经在你的队伍里了.'
party-invite:
- '{"text":""}'
- '{"text":"&6{player} &ehas invited you to their party!"}'
- '[{"text":" "},{"text":"&8[&a&lACCEPT&8]","clickEvent":{"action":"run_command","value":"/party accept {uuid}"},"hoverEvent":{"action":"show_text","value":"&eClick to accept!"}},{"text":"&r "},{"text":"&8[&c&lDENY&8]","clickEvent":{"action":"run_command","value":"/party deny {uuid}"},"hoverEvent":{"action":"show_text","value":"&eClick to deny."}}]'
- '{"text":"&6{player} &e邀请你加入他们的队伍!"}'
- '[{"text":" "},{"text":"&8[&a&l同意&8]","clickEvent":{"action":"run_command","value":"/party accept {uuid}"},"hoverEvent":{"action":"show_text","value":"&e点击同意!"}},{"text":"&r "},{"text":"&8[&c&l拒绝&8]","clickEvent":{"action":"run_command","value":"/party deny {uuid}"},"hoverEvent":{"action":"show_text","value":"&e点击拒绝."}}]'
- '{"text":""}'
party-is-full: '&cSorry, your party is full.'
party-joined: '&eYou successfully joined &6{owner}&e''s party.'
party-joined-other: '&6{player}&e joined your party!'
transfer-party-ownership: '&eYou were transfered the party ownership.'
kick-from-party: '&eYou successfully kicked &6{player}&e.'
party-invite-cooldown: '&cPlease wait {cooldown} before inviting {player}.'
high-level-difference: '&cYou cannot invite {player} as the level difference is too high ({diff}).'
party-is-full: '&c抱歉, 你的队伍已满员.'
party-joined: '&e你成功加入了 &6{owner}&e 的队伍.'
party-joined-other: '&6{player}&e 加入了你的队伍!'
transfer-party-ownership: '&e你转让了队伍所有权.'
kick-from-party: '&e你成功将 &6{player}&e 踢出了队伍.'
party-invite-cooldown: '&c请等待 {cooldown} 后再邀请 {player}.'
high-level-difference: '&c你不能邀请 {player}, 因为等级差别太大了 ({diff}).'
#Guilds
guild-chat: '&a[{tag}] {player}: {message}'
sent-guild-invite: '&eYou sent a guild invite to &6{player}&e.'
already-in-guild: '&c{player} is already in your guild.'
sent-guild-invite: '&e你向 &6{player}&e 发送了入会邀请.'
already-in-guild: '&c{player} 已经是你的公会成员了.'
guild-invite:
- '{"text":""}'
- '{"text":"&6{player} &ehas invited you to their guild!"}'
- '[{"text":" "},{"text":"&8[&a&lACCEPT&8]","clickEvent":{"action":"run_command","value":"/guild accept {uuid}"},"hoverEvent":{"action":"show_text","value":"&eClick to accept!"}},{"text":"&r "},{"text":"&8[&c&lDENY&8]","clickEvent":{"action":"run_command","value":"/guild deny {uuid}"},"hoverEvent":{"action":"show_text","value":"&eClick to deny."}}]'
- '{"text":"&6{player} &e邀请你加入他们的公会!"}'
- '[{"text":" "},{"text":"&8[&a&l同意&8]","clickEvent":{"action":"run_command","value":"/guild accept {uuid}"},"hoverEvent":{"action":"show_text","value":"&e点击同意!"}},{"text":"&r "},{"text":"&8[&c&l拒绝&8]","clickEvent":{"action":"run_command","value":"/guild deny {uuid}"},"hoverEvent":{"action":"show_text","value":"&e点击拒绝."}}]'
- '{"text":""}'
#guild-is-full: '&cSorry, your guild is full.' -Unused right now
guild-joined: '&eYou successfully joined &6{owner}&e''s guild.'
guild-joined-other: '&6{player}&e joined your guild!'
transfer-guild-ownership: '&eYou were transfered the guild ownership.'
kick-from-guild: '&eYou successfully kicked &6{player}&e from the guild.'
guild-invite-cooldown: '&cPlease wait {cooldown} before inviting {player}.'
guild-joined: '&e你成功加入了 &6{owner}&e 的公会.'
guild-joined-other: '&6{player}&e 加入了你的公会!'
transfer-guild-ownership: '&e你转让了公会所有权.'
kick-from-guild: '&e你成功将 &6{player}&e 踢出了公会.'
guild-invite-cooldown: '&c请等待 {cooldown} 后再邀请 {player}.'
guild-creation:
failed: "&cCouldn't create guild: {reason}"
failed: "&c无法创建公会: {reason}"
reasons:
invalid-characters: "&eInvalid character(s)!"
invalid-length: "&eThe length must be between {min} and {max}!"
already-exists: "&eThat guild tag already exists!"
invalid-characters: "&e无效字符!"
invalid-length: "&e长度必须在 {min} 到 {max} 之间!"
already-exists: "&e该公会已存在!"
#Quests
already-on-quest: '&cYou are already on a quest.'
cancel-quest: '&eYou successfully canceled your ongoing quest.'
quest-level-restriction: '&cYou need to be {level} {count}.'
cant-redo-quest: '&cYou can''t start this quest twice.'
quest-cooldown: '&cYou need to wait {delay}.'
start-quest: '&eYou successfully started &6{quest}&e.'
already-on-quest: '&c你已经有正在进行的任务了.'
cancel-quest: '&e你成功取消了正在进行的任务.'
quest-level-restriction: '&c你需要成为 {level} {count}.'
cant-redo-quest: '&c你不能开始这个任务两次.'
quest-cooldown: '&c你需要等待 {delay}.'
start-quest: '&e你成功开始了 &6{quest}&e.'
cant-choose-new-class:
- '&cYou need one class point to perform this action.'
- '&c你需要1格职业点数以继续.'
no-permission-for-class:
- "&cYou don't have the permission to choose this class."
- "&c你没有权限选择这个职业."
#Attributes
no-attribute-points-spent: '&cYou have not spent any attribute points.'
not-attribute-reallocation-point: '&cYou do not have 1 reallocation point.'
not-attribute-point: '&cYou have no attribute point.'
not-attribute-point-shift: '&cYou must have &4{shift_points} &cattribute points.'
attribute-points-reallocated: '&eYou successfully reset your attributes. You now have &6{points} &eattribute points.'
attribute-max-points-hit: '&cYou cannot level up this attribute anymore.'
attribute-level-up: '&eYou successfully leveled up your &6{attribute}&e.' #{level}
no-attribute-points-spent: '&c你还没有使用过属性点数.'
not-attribute-reallocation-point: '&c你没有1点重新分配点数.'
not-attribute-point: '&c你没有属性点数.'
not-attribute-point-shift: '&c你必须有 &4{shift_points} &c属性点数.'
attribute-points-reallocated: '&e你成功重置了你的属性. 你现在拥有 &6{points} &e属性点数.'
attribute-max-points-hit: '&c你不能继续升级这个属性了.'
attribute-level-up: '&e你成功升级了你的 &6{attribute}&e.' #{level}
#Skills
no-class-skill: '&cYour class has no skill.'
not-enough-skill-points: '&cYou need one skill point.'
not-enough-skill-points-shift: '&cYou need {shift_points} skill points.'
upgrade-skill: '&eYour &6{skill} &eis now Level &6{level}&e!'
not-unlocked-skill: '&cYou have not unlocked that skill yet.'
no-skill-bound: '&cYou don''t have any skill bound to this slot.'
not-active-skill: '&cThis is not an active skill.'
not-passive-skill: '&cThis is not a passive skill.'
skill-max-level-hit: '&cYou already hit the max level for that skill.'
no-skill-placeholder: 'No Skill Bound'
not-skill-reallocation-point: '&cYou do not have 1 skill reallocation point.'
no-skill-points-spent: '&cYou have not spent any skill points.'
skill-points-reallocated: '&eYou successfully reset your attributes. You now have &6{points} &eskill points.'
max-points-reached: '&cYou reached the maximum points you can spend. You need to reallocate your points to rollback.'
no-class-skill: '&c你的职业没有技能.'
not-enough-skill-points: '&c你需要一个技能点数.'
not-enough-skill-points-shift: '&c你需要 {shift_points} 技能点数.'
upgrade-skill: '&e你的 &6{skill} &e升级到了等级 &6{level}&e!'
not-unlocked-skill: '&c你还未解锁这个技能.'
no-skill-bound: '&c你没有绑定到这个槽位的技能.'
not-active-skill: '&c这不是一个主动技能.'
not-passive-skill: '&c这不是一个被动技能.'
skill-max-level-hit: '&c你已经达到了这个技能的最大等级.'
no-skill-placeholder: '没有绑定技能'
not-skill-reallocation-point: '&c你没有1点技能重新分配点数.'
no-skill-points-spent: '&c你还没有使用过技能点数.'
skill-points-reallocated: '&eYou successfully reset your skill points. You now have &6{points} &eskill points.'
max-points-reached: '&c你达到了可以使用点数的最大数量. 你需要重新分配你的点数.'
#Skill Trees
no-skill-tree-points-spent: '&cYou have not spent any skill tree points.'
locked-node: '&cThis skill is locked!'
upgrade-skill-node: '&eYour skill node &6{skill-node} &eis now Level &6{level}&e!'
skill-node-max-level-hit: '&cYou already hit the max level for that skill node.'
not-enough-skill-tree-points: '&cYou need one skill tree point.'
reallocated-points: '&eYou successfully reset the skill tree {skill-tree}. &eYou now have &6{points} &eskill tree points.'
not-skill-tree-reallocation-point: '&cYou do not have 1 skill tree reallocation point.'
no-skill-tree: '&cYour class doesn''t have any skill tree.'
no-skill-tree-points-spent: '&c你还没有使用任何技能树点数.'
locked-node: '&c技能已被锁定!'
upgrade-skill-node: '&e你的技能节点 &6{skill-node} &e升级到了等级 &6{level}&e!'
skill-node-max-level-hit: '&c你已经达到了这个技能节点的最大等级.'
not-enough-skill-tree-points: '&c你需要一个技能树点数.'
reallocated-points: '&e你成功重置了你的技能树 {skill-tree}. &e你现在拥有 &6{points} &e技能树点数.'
not-skill-tree-reallocation-point: '&c你没有1点技能树重分配点数.'
no-skill-tree: '&c你的职业没有技能树.'