mmocore/default/gui/skill-list.yml
2019-08-30 20:03:13 +02:00

98 lines
2.8 KiB
YAML

# GUI display name
name: Your Skills
# Number of slots in your inventory. Must be
# between 9 and 54 and must be a multiple of 9.
slots: 45
items:
skill:
slots: [11,12,13,14,15]
# Index from 'slots' of the skill
# currently selected in the GUI
selected-slot: 2
function: skill
name: '&a{skill} &6[{level}]'
lore:
- ''
- '{unlocked}&a✔ Requires Level {unlock}'
- '{locked}&c✖ Requires Level {unlock}'
- '{max_level}&e✔ Maximum Level Hit!'
- ''
- '{lore}'
next:
slots: [16]
function: next
item: PLAYER_HEAD
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19
name: '&aNext'
lore: {}
previous:
slots: [10]
function: previous
item: PLAYER_HEAD
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ==
name: '&aPrevious'
lore: {}
switch:
slots: [28]
function: switch
item: PLAYER_HEAD
binding:
item: PINK_STAINED_GLASS
name: '&aSwitch to Binding'
lore: {}
upgrading:
item: PINK_STAINED_GLASS
name: '&aSwitch to Upgrading'
lore: {}
skill-slot:
slots: [29,30,31,32,33,34]
function: slot
item: BOOK
# Material used when the slot is empty
empty-item: GRAY_DYE
name: '&aSkill Slot {slot}'
no-skill: '&cNone'
lore:
- '&7Current Skill: &6{skill}'
- ''
- '&7&oCast this spell by pressing [F] followed'
- '&7&oby the keybind displayed on the action bar.'
- ''
- '&e► Left click to bind {selected}.'
- '&e► Right click to unbind.'
skill-level:
slots: [29,30,31,32,33,34]
function: level
# Skill level offset, should be changed
# according to the amount of inventory
# slots the skill-level item occupies.
offset: 2
# Item displayed if the skill level is
# too low to display a level item in the GUI
too-low:
item: AIR
item: LIME_DYE
name: '&a{skill} Level {roman}'
lore:
- ''
- '{lore}'
upgrade:
slots: [31]
function: upgrade
item: GREEN_STAINED_GLASS_PANE
name: '&a&lUPGRADE {skill_caps}'
lore:
- '&7Costs 1 skill point.'
- ''
- '&eCurrent Skill Points: {skill_points}'