ExcellentEnchants-spigot/Core/src/main/resources/enchants/aquaman.yml
2022-07-21 18:26:56 +05:00

74 lines
3.8 KiB
YAML

# Additional placeholders:
# - %enchantment_trigger_chance%: Enchantment Trigger Chance
# - %enchantment_potion_level%: Enchantment Potion Level
# - %enchantment_potion_duration%: Enchantment Potion Duration
# - %enchantment_potion_type%: Enchantment Potion Type
# Enchantment display name. This name will be displayed in item lore and in enchantments list GUI.
Name: Aquaman
# Enchantment tier. Must be a valid tier from the 'config.yml'. Enchantments with invalid tier won't be loaded.
Tier: exotic
# Enchantment description. Will be displayed in item lore (if not disabled in the main config.yml) and in enchantments list GUI.
# You can use multiple lines here.
# You can use 'Enchantment' placeholders: http://77.222.60.131:8080/plugin/excellentenchants/utils/placeholders
Description:
- Grants %enchantment_potion_type% %enchantment_potion_level% effect that costs x1
%enchantment_cost_item%.
# Defines if this enchantment is a treasure enchantment.
# Treasure enchantments can only be received via looting, trading, or fishing.
Is_Treasure: false
# Enchantment level settings.
Level:
# Minimal (start) enchantment level. Can not be smaller then 1.
Min: 1
# Maximal (final) enchantment level.
# Keep in mind that while you can enchant items with bypass max. enchantment level, all enchantment 'Scalable' option values will not exceed the max. enchantment level.
Max: 1
# Enchantment settings for Anvil.
Anvil:
# Defines the exp cost to merge this enchantment on other items on anvil.
# Scalable. Placeholder: %enchantment_level%. See: http://77.222.60.131:8080/plugin/engine/config/formats
Merge_Cost: '%enchantment_level%'
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
# Example: expression '9 * %enchantment_level%' for enchantment levels 1-3 will result in I = 9+ Levels, II = 18+ Levels, III = 27+ Levels.
# Scalable. Placeholder: %enchantment_level%. See: http://77.222.60.131:8080/plugin/engine/config/formats
Level_By_Exp_Cost: '%enchantment_level% * 15.0'
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 20.0
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 20.0
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 25.0
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 30.0
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 0.0
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.
# Scalable. Placeholder: %enchantment_level%. See: http://77.222.60.131:8080/plugin/engine/config/formats
Trigger_Chance: '100.0'
# A cost a player will have to pay to have this enchantment triggered.
Cost:
# Enables/Disables cost feature.
Enabled: true
# A (custom) item that player must have in his inventory, that will be consumed to trigger the enchantment effect.
# See http://77.222.60.131:8080/plugin/engine/config/formats for item options.
Item:
Material: PRISMARINE_SHARD
Amount: 1
# Enchantment settings for the Potion Effect applied to a wearer or victim.
Potion_Effect:
# Potion effect level (amplifier).
# Scalable. Placeholder: %enchantment_level%. See: http://77.222.60.131:8080/plugin/engine/config/formats
Level: '1'
# Potion effect duration (in seconds). Keep in mind that settings this to a low value (smaller than Passive Task Interval in the config.yml) will result in effect reappear delay.
# Scalable. Placeholder: %enchantment_level%. See: http://77.222.60.131:8080/plugin/engine/config/formats
Duration: '25.0'