16 KiB
16 KiB
📜 Current Config files
{% hint style="info" %} The below page explains how to use this feature on PlayerServers 3. This is only relevant if you're a beta tester. To view this page for PlayerServers 2, click here. {% endhint %}
Below you can see the contents of the newest BungeeCord PlayerServers configuration file.
{% hint style="info" %} Please note that in some extremely rare cases I may forget to update the config on this page. For the most up to date config.yml and messages.yml, click here. {% endhint %}
# __________.__ _________
# \______ \ | _____ ___.__. ___________/ _____/ ______________ __ ___________ ______
# | ___/ | \__ \< | |/ __ \_ __ \_____ \_/ __ \_ __ \ \/ // __ \_ __ \/ ___/
# | | | |__/ __ \\___ \ ___/| | \/ \ ___/| | \/\ /\ ___/| | \/\___ \
# |____| |____(____ / ____|\___ >__| /_______ /\___ >__| \_/ \___ >__| /____ >
# \/\/ \/ \/ \/ \/ \/
#
# An advanced plugin which allows your players to create their own sub-servers, created by thearcadia.xyz
# Please enter your MySQL information below.
mysql:
# Url of the MySQL server, in format: jdbc:mysql://<host>:<port>/<database>
# Any additional options can be added at the end of url, such as:
# ?autoReconnect=true&useSSL=false?useUnicode=true&characterEncoding=UTF-8
url: "jdbc:mysql://localhost:3306/playerservers?useSSL=false&serverTimezone=UTC"
username: root
password: root
# Developer options, do not change unless you know what you are doing.
driver: "com.mysql.cj.jdbc.Driver"
update-policy: "update"
debug: false
get-from-file: false
# Should we automatically update the server core to the latest version
# for all sub-servers upon server restart?
auto-update-server-core: true
# Where should players be moved after they /stop or /ps kill their server?
balancer:
- Hub1
- Hub2
# Use player-name instead of server UUID? Basically, when turned on, server-names
# will be equal to player username instead of (for example) aa386b6h
use-usernames: true
# Should we use domain name instead of IP address for servers?
use-subdomain:
# Should we enable custom subdomain formatting?
enabled: false
# What is the API key that we should use?
# To create an API token, from the Cloudflare dashboard,
# go to My Profile > API Tokens and select Create Token.
# When creating the token, select the following permissions:
# - Zone > DNS > Edit
api-key: ""
# What is the IP address that we should use?
# If you want to use auto-detection, set this to "auto"
# If you want to use a specific IP address, set this to the IP address
network-ip: "auto"
# What is the zone ID that we should use?
zone-id: ""
# What is the domain name that we should use?
domain: "example.com"
# What is the subdomain format?
# %id% equals to player name or uuid depending on use-usernames option
# %uuid% is a random UUID (independent of use-usernames option)
# %uuid_short% is a random UUID without dashes (independent of use-usernames option)
# %player% is the player name (independent of use-usernames option)
# %playeruuid% is the player UUID
# %playeruuid_short% is the player UUID without dashes
# %timestamp% is a timestamp in milliseconds
# %timestampshort% is a timestamp in seconds
# %day% is a day of the month
# %month% is a month of the year
# %year% is a year
#
# To find out what a UUID looks like, you can use this website:
# https://www.uuidgenerator.net
sub-domain: "%player%"
server-name-format:
# Should we enable custom server name formatting?
enabled: false
# Which format should we use?
# %id% equals to player name or uuid depending on use-usernames option
# %uuid% is a random UUID (independent of use-usernames option)
# %uuid_short% is a random UUID without dashes (independent of use-usernames option)
# %player% is the player name (independent of use-usernames option)
# %playeruuid% is the player UUID
# %playeruuid_short% is the player UUID without dashes
# %timestamp% is a timestamp in milliseconds
# %timestampshort% is a timestamp in seconds
# %day% is a day of the month
# %month% is a month of the year
# %year% is a year
#
# To find out what a UUID looks like, you can use this website:
# https://www.uuidgenerator.net
format: "PS_%id%"
# What is the max amount of servers that can be running at once?
max-running-instances: 15
# If there are no online players, and the last join was before
# more than minutes-to-shutdown, the server will automatically shutdown
# to allow more space for active ones.
minutes-to-shutdown: 15
# After how many seconds after executing cp -r <templatefile> <yourserverfolder>
# should we launch the server? Increase this if you get could not connect message.
copy-delay: 3
ram-limiting:
# Should we use permissions for ram management? If set to true, you MUST give
# your players permission playerserver.ram.<amount> (ex: playerserver.ram.512)
# or, else, the command will be blocked, and player will not be able to create
# the server. If set to false, everyone will have ram-per-server amount of RAM.
use-permissions: false
# How much RAM (in MB) should we allocate to each PlayerServer?
ram-per-server: 512
cpu-limiting:
# Should we use permissions for cpu management? If set to true, you MUST give
# your players permission playerserver.cpu.<amount> (ex: playerserver.cpu.1)
# or, else, the command will be blocked, and player will not be able to create
# the server. If set to false, everyone will have cpu-per-server amount of CPU.
use-permissions: false
# How much CPU (in %) should we allocate to each PlayerServer?
cpu-per-server: 50
disk-limiting:
# Should we use permissions for disk management? If set to true, you MUST give
# your players permission playerserver.disk.<amount> (ex: playerserver.disk.256)
# or, else, the command will be blocked, and player will not be able to create
# the server. If set to false, everyone will have disk-per-server amount of disk.
use-permissions: false
# How much disk (in MB) should we allocate to each PlayerServer?
disk-per-server: 1024
player-limiting:
# Should we use permissions for max-players management? If set to true, your
# players should have playerserver.players.<amount>. The max amount of players
# that you could give to a single server is 100000. You can also give them
# playerserver.players.unlimited - for unlimited players. If the player
# has no permission, he'll be able to have unlimited players.
#
# NOTE: If you use permissions, and you change player's permissions,
# their server will need to reboot in order for changes to take place.
use-permissions: false
# What is the max players each server should have?
max-players-per-server: 20
plugin-limiting:
# Should we use permissions for max-plugins management? If set to true, your
# players should have playerserver.plugins.<amount>. The max amount of plugins
# that you could give to a single server is 20000. You can also give them
# playerserver.plugins.unlimited - for unlimited plugins. If the player
# has no permission, he'll be able to have unlimited players.
#
# NOTE: If you use permissions, and you change player's permissions,
# their server will need to reboot in order for changes to take place.
use-permissions: false
# What is the max players each server should have?
max-plugins-per-server: 20
# Should we enable smart /ps command? You can find more info about it here:
# https://gitlab.com/OpenSource02/playerservers/-/issues/21
smart-command: false
# Should we enable permissions for server creation, deletion & more?
# If set to false, all the players will have access to those basic commands.
# Obviously, admin commands require permission no matter what.
enable-permissions: true
# Should we disable OOM killer? If set to true, the server will not be
# killed if it runs out of memory, but will instead slowly crash.
# Enable this if your server is crashing due to OOM killer.
disable-oom-killer: false
# Templates will not work on Pterodactyl.
templates:
default:
# This is just an example of what you can do with requires-permission.
# Default template will never require permission, even if set to true.
requires-permission: false
# The plugin is built around itzg/minecraft-server as a base image.
# You can use any image you want, but we do not provide support for it.
# Use variables below to customize the way your server will be created.
docker-image: "itzg/minecraft-server"
# The type of the server jar. Can be "SPIGOT", "PAPER", "PUFFERFISH",
# "PURPUR", "MAGMA", "FORGE", "FABRIC" and much more.
#
# For a full list of supported server jars, check out this link:
# https://github.com/itzg/docker-minecraft-server/blob/master/README.md#server-types
type: "PAPER"
# The version of the template. Paper jar will be downloaded automatically
# Please avoid using non-standard versions such as 1.7.5 or 1.10 or 1.17.1
# If you use LATEST, server will always automatically update to the latest
# version of Minecraft available, as soon as server is restarted.
# If you use SNAPSHOT, server will always automatically update to the latest
# snapshot version of Minecraft available, as soon as server is restarted.
# SNAPSHOT may not work on all types of servers.
version: "1.8.8"
# These variables are always sent if you use the default docker image
# (itzg/minecraft-server) and can not be changed.
#
# EULA=true
# TYPE=%typeFromAbove%
# VERSION=%versionFromAbove%
# ONLINE_MODE=false
# SERVER_PORT=%serverPort%
#
# Below you can add more variables for this image or in case you use a custom one.
# Format: VARIABLE_NAME: "VARIABLE_VALUE"
variables:
USE_NATIVE_TRANSPORT: "false" # Required for older versions of Minecraft
# Which folders or files will not show in /config file manager?
disabled-access:
- "ExampleFolder"
- "Plugin.jar"
pterodactyl:
# Should we enable Pterodactyl deployment? If set to true, you don't need
# to configure PlayerServers Daemon. All deployments will be done by Pterodactyl.
enabled: false
# Url of your panel. Example: https://panel.example.com
# Make sure not to have / at the end!!
url: "http://localhost:8080"
# Application token can be created under "Admin" -> "Application API."
# Make sure to give it read/write access:
# - Servers
# - Allocations
# - Users
# For everything else except "server databases", give it read-only access.
application-token: "token"
# Client token can be generated under "Account" -> "API Credentials."
# Url: https://panel.example.com/account/api
# This token must be generated by an admin account.
client-token: "token"
# Important variables to configure. Make sure to enter valid nest and egg id from
# which the servers will be deploy.
# Location id is the ID of location used for load-balanced deployments.
# Nodes under the selected location will be slowly filled up with servers.
# MountID is the id of your plugins mount. If you don't have one, set it to -1.
nest-id: 0
egg-id: 0
location-id: 0
mount-id: -1
# Should we print the docker container installation output to the user?
# Could be useful for debugging, and nonetheless, it can be cool for the player :)
install-output: true
environment_map:
SERVER_JARFILE: "server.jar"
MINECRAFT_VERSION: "1.8.8"
Current messages.toml
playerservers-default-cmd="&9PlayerServers> &7An advanced Server Management plugin which allows players to create and manage their own subserver."
license-msg="&9Licence> &7%license%"
no-server="&9Error> &7You don't own a server. Don't worry, you can create one by executing &a/ps create"
not-enough-arguments="&9Error> &7Not enough arguments. Please use &a/ps help &7for more information."
not-enough-arguments-kill="&9PlayerServers> &7Oops, not enough arguments: /playerserver kill stop <uuid (example: 1F4a2id)>"
not-enough-arguments-delete="&9PlayerServers> &7Not enough arguments. &a/playerservers admin delete <uuid>. Please keep in mind that you should not enter the full id. You should just enter the first part (example: if full UUID is 1234-5678-1223-5623, you should just enter 1234)."
no-permission="&9Error> &7Oops, it seems like you don't have permission to do that."
launching-server="&9PlayerServers> &7Your server is starting up. Please wait..."
server-online="&9PlayerServers> &7Your server is now online. You will be connected shortly. Your friends can use &a/server %uuid%&7 to connect."
server-offline="&9PlayerServers> &7Your server is offline. You can start it by executing &a/ps start&7."
already-have="&9PlayerServers> &7You already have a server!"
too-many-online="&9PlayerServers> &7You have too many servers online. Please wait until one of your servers is offline."
template-no-permission="&9PlayerServers> &7You don't have permission to use this template."
starting-creation="&9PlayerServers> &7Your server is being created. Please wait..."
teleporting-soon="&9PlayerServers> &7You will be teleported to your server in a few seconds."
sending-to-remote-server="&9PlayerServers> &7Sending you to your server..."
message="&9PlayerServers> &7%message%"
warning="&c&lAre you sure you want to do that? If you do, please repeat this command in the next 5 seconds."
successfully-renamed="&9PlayerServers> &7Your server has been successfully renamed."
too-long="&9Error> &7Your server name is too long. Please choose a shorter name."
invalid-characters="&9Error> &7Your server name contains invalid characters. Please choose a valid name."
rename-failed="&9Error> &7Renaming your server failed. Please try again later."
not-online="&9Error> &7Your server is not online."
successfully-killed="&9PlayerServers> &7Your server has been successfully killed."
connected="&9PlayerServers> &7You are being connected to your server..."
killing="&9PlayerServers> &7Killing your server..."
successfully-removed="&9PlayerServers> &7Your server has been successfully removed."
removing="&9PlayerServers> &7Deleting your server..."
remove-warning="&9PlayerServers> &7Are you sure you want to remove your server? If you do, please repeat this command in the next 5 seconds."
account-created-successfully="&9PlayerServers> &7Your account has been created successfully."
account-creation-failed="&9Error> &7Account creation failed. Please try again later. Error: %error%"
server-created-successfully="&9PlayerServers> &7Your server has been created successfully on Pterodactyl panel. Please login at &6%link% &7 with username &6%username% &7 and password &6%password% &7 to manage your server."
server-creation-failed="&9Error> &7Server creation failed. Please try again later. Error: %error%"
no-port-available="&9Error> &7Oops, it seems like there are no ports available. Please try again later."
no-node-available="&9Error> &7Oops, it seems like there are no nodes available. Please try again later."
action-error="&9Error> &7Oops, it seems like there was an error while performing this action. Please try again later. Error: %error%"
node-created-successfully="&9PlayerServers> &7Node has been created successfully."
server-not-found="&9Error> &7Oops, we couldn't find that server."
not-enough-arguments-start="&9Error> &7You didn't provide enough arguments. Please use &a/ps admin start <uuid>&7."
sending-info-to-remote-server="&9PlayerServers> &7Sending information to the remote node..."
node-not-found="&9Error> &7Oops, we couldn't find that node."
node-removed-successfully="&9PlayerServers> &7Node has been removed successfully."