mirror of
https://github.com/sekwah41/Advanced-Portals.git
synced 2025-02-27 09:42:26 +01:00
Started the plugin.yml, registered the event listener class and made it
so when the iron axe is used it logs a position.
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@ -5,12 +5,14 @@ import org.bukkit.plugin.java.JavaPlugin;
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public class AdvancedPortalsPlugin extends JavaPlugin {
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public void onEnable() {
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getLogger().info("\n\nAdvanced portals are being enabled!\n\n");
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new Listeners(this);
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this.getServer().getConsoleSender().sendMessage("§aAdvanced portals have been sucsessfully enabled!");
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}
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public void onDisable() {
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getLogger().info("\n\nAdvanced portals are being disabled!\n\n");
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this.getServer().getConsoleSender().sendMessage("§cAdvanced portals are being disabled!");
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}
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@ -1,34 +1,63 @@
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package com.sekwah.advancedportals;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.metadata.FixedMetadataValue;
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public class Listeners implements Listener {
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private final AdvancedPortalsPlugin plugin;
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public Listeners(AdvancedPortalsPlugin plugin) {
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this.plugin = plugin;
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plugin.getServer().getPluginManager().registerEvents(this, plugin);
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}
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@EventHandler
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public void onMoveEvent(PlayerMoveEvent event) {
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// will check if the player is in the portal or not.
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}
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@SuppressWarnings("deprecation")
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@EventHandler
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public void oniteminteract(PlayerInteractEvent event) {
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// will detect if the player is using an axe so the points of a portal can be set
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// also any other detections such as sign interaction or basic block protection
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Player player = event.getPlayer();
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Location blockloc = event.getClickedBlock().getLocation();
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if(event.getPlayer().getItemInHand().getTypeId() == Material.IRON_AXE.getId()) {
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if(event.getAction() == Action.LEFT_CLICK_BLOCK) {
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// stores the selection as metadata on the character so then it isn't saved anywhere, if the player logs out it will
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// have to be selected again if the player joins, also it does not affect any other players.
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player.setMetadata("Pos1X", new FixedMetadataValue(plugin, blockloc.getBlockX()));
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player.setMetadata("Pos1Y", new FixedMetadataValue(plugin, blockloc.getBlockY()));
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player.setMetadata("Pos1Z", new FixedMetadataValue(plugin, blockloc.getBlockZ()));
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player.sendMessage("§eYou have selected pos1! X:" + blockloc.getBlockX() + " Y:" + blockloc.getBlockY() + " Z:" + blockloc.getBlockZ());
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// Stops the event so the block is not damaged
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event.setCancelled(true);
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// Returns the event so no more code is executed(stops unnecessary code being executed)
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return;
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}
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else if(event.getAction() == Action.RIGHT_CLICK_BLOCK) {
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player.setMetadata("Pos2X", new FixedMetadataValue(plugin, blockloc.getBlockX()));
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player.setMetadata("Pos2Y", new FixedMetadataValue(plugin, blockloc.getBlockY()));
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player.setMetadata("Pos2Z", new FixedMetadataValue(plugin, blockloc.getBlockZ()));
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player.sendMessage("§eYou have selected pos2! X:" + blockloc.getBlockX() + " Y:" + blockloc.getBlockY() + " Z:" + blockloc.getBlockZ());
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// Stops the event so the block is not interacted with
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event.setCancelled(true);
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// Returns the event so no more code is executed(stops unnecessary code being executed)
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return;
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}
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}
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}
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@ -0,0 +1,5 @@
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main: com.sekwah.advancedportals.AdvancedPortalsPlugin
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name: AdvancedPortals
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version: 0.0.1
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author: SEKWAH41
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description: An advanced portals plugin for bukkit.
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