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https://github.com/sekwah41/Advanced-Portals.git
synced 2024-11-25 20:15:58 +01:00
Added no spectator mode setting
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@ -70,6 +70,8 @@ CustomPrefix: '&a[&eAdvancedPortals&a]'
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CustomPrefixFail: '&c[&7AdvancedPortals&c]'
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CustomPrefixFail: '&c[&7AdvancedPortals&c]'
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BlockSpectatorMode: false
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PortalCooldown: 5 # How long after trying to enter a portal until the player can try to enter another. 0 or lower to deactivate.
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PortalCooldown: 5 # How long after trying to enter a portal until the player can try to enter another. 0 or lower to deactivate.
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ThrowbackAmount: 0.7 # How fast to throw them back, 0 or lower to disable throwback
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ThrowbackAmount: 0.7 # How fast to throw them back, 0 or lower to disable throwback
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@ -33,10 +33,11 @@ public class Portal {
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private static double throwback;
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private static double throwback;
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private static Sound portalSound;
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private static Sound portalSound;
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private static int portalProtectionRadius;
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private static int portalProtectionRadius;
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private static boolean blockSpectatorMode;
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public Portal(AdvancedPortalsPlugin plugin) {
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public Portal(AdvancedPortalsPlugin plugin) {
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ConfigAccessor config = new ConfigAccessor(plugin, "config.yml");
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ConfigAccessor config = new ConfigAccessor(plugin, "config.yml");
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this.showBungeeMessage = config.getConfig().getBoolean("ShowBungeeWarpMessage");
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this.showBungeeMessage = config.getConfig().getBoolean("ShowBungeeWarpMessage", false);
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this.cooldelay = config.getConfig().getInt("PortalCooldown", 5);
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this.cooldelay = config.getConfig().getInt("PortalCooldown", 5);
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this.portalProtectionRadius = config.getConfig().getInt("PortalProtectionRadius");
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this.portalProtectionRadius = config.getConfig().getInt("PortalProtectionRadius");
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@ -44,6 +45,7 @@ public class Portal {
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this.throwback = config.getConfig().getDouble("ThrowbackAmount", 0.7);
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this.throwback = config.getConfig().getDouble("ThrowbackAmount", 0.7);
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this.portalSound = WarpEffects.findSound(plugin, "BLOCK_PORTAL_TRAVEL", "PORTAL_TRAVEL");
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this.portalSound = WarpEffects.findSound(plugin, "BLOCK_PORTAL_TRAVEL", "PORTAL_TRAVEL");
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this.blockSpectatorMode = config.getConfig().getBoolean("BlockSpectatorMode", false);
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Portal.plugin = plugin;
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Portal.plugin = plugin;
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Portal.loadPortals();
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Portal.loadPortals();
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@ -209,7 +211,6 @@ public class Portal {
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return "\u00A7aPortal creation successful!";
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return "\u00A7aPortal creation successful!";
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}
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}
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// make this actually work!
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private static boolean checkPortalOverlap(Location pos1, Location pos2) {
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private static boolean checkPortalOverlap(Location pos1, Location pos2) {
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if (portalsActive) {
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if (portalsActive) {
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@ -365,6 +366,7 @@ public class Portal {
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return posX != null;
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return posX != null;
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}
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}
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public static boolean activate(Player player, String portalName) {
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public static boolean activate(Player player, String portalName) {
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for (AdvancedPortal portal : Portal.portals) {
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for (AdvancedPortal portal : Portal.portals) {
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if (portal.getName().equals(portalName)) return activate(player, portal);
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if (portal.getName().equals(portalName)) return activate(player, portal);
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@ -382,6 +384,11 @@ public class Portal {
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// check they havent been registered before too and store a list of ones made by this plugin to remove when portals are unloaded.
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// check they havent been registered before too and store a list of ones made by this plugin to remove when portals are unloaded.
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// When a portal is added or removed it reloads all portals(i think) so add code for unloading too.
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// When a portal is added or removed it reloads all portals(i think) so add code for unloading too.
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if(blockSpectatorMode && player.getGameMode() == GameMode.SPECTATOR) {
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player.sendMessage(PluginMessages.customPrefixFail + "\u00A7c You cannot enter a portal in spectator mode!");
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return false;
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}
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String permission = portal.getArg("permission");
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String permission = portal.getArg("permission");
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/*if((permission == null || (permission != null && player.hasPermission(permission)) || player.isOp())){*/
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/*if((permission == null || (permission != null && player.hasPermission(permission)) || player.isOp())){*/
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// 3 checks, 1st is if it doesnt need perms. 2nd is if it does do they have it. And third is are they op.
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// 3 checks, 1st is if it doesnt need perms. 2nd is if it does do they have it. And third is are they op.
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