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docs: add written tutorial (#368)
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@ -5,8 +5,23 @@ description: Quick introduction to Advanced Portals.
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# Tutorial Intro
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# Tutorial Intro
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I still need to create a written tutorial about how to use this.
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Here is a YouTube video made by [LtJim007](https://www.youtube.com/channel/UCZvGH5UFnZGHL7t11RLhg2w) explaining the basics.
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For now, here is a YouTube video made by [LtJim007](https://www.youtube.com/channel/UCZvGH5UFnZGHL7t11RLhg2w) explaining the basics.
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<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/nkOeMUkYz3Y" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
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<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/nkOeMUkYz3Y" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
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In summary: you can create destinations for your portals with `/desti`, and create portals to them with `/portal create (tags...)`. You will need to provide a *trigger element* for your portals, for example water / lava / nether swirls, and replace the inside of your portal with it for the portal to function.
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Here's a step by step guide.
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1. Create your fancy portal in a standard Minecraft fashion. Leave the portion where the portal itself will be empty.
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2. Go to the location you want your portal to transport players to. Run `/desti create name-of-destination`.
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2. Go back to your portal. Take an iron axe (the special portal tool, by default: configurable). Left-click in the upper left of the portal, and right-click in the bottom right of the portal.
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3. Run `/portal create name:name-of-your-portal desti:name-of-destination triggerblock:name-of-trigger-element`. This is a basic example - more options can be found on the [tags page](./portal-tags.md).
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4. Replace the empty air in your portal with your trigger element by running `/fill bottom-right-coords upper-right-coords trigger-element`. The coordinates should have shown up in chat when you left-and-right-clicked with the iron axe.
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- If your portal isn't rectangular: try `/fill`ing the area with glass or another block, breaking the glass in the shape of the portal, and then `/fill` the area again with your transportation trigger block. Then break the remaining glass.
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If you mess up, you can run `/desti remove name-of-destination` and `/portal remove name-of-portal` to remove a destination and a portal, respectively.
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