Show selected portal and deduplicate code

This commit is contained in:
Max Qian 2016-07-31 17:22:58 -07:00
parent 14ccbbcd0f
commit 4fd0275d3a
2 changed files with 38 additions and 104 deletions

View File

@ -374,15 +374,16 @@ public class AdvancedPortalsCommand implements CommandExecutor, TabCompleter {
sender.sendMessage("\u00A7c[\u00A77AdvancedPortals\u00A7c] No portal by that name exists!");
}
} else {
if (player.hasMetadata("Pos1World") && player.hasMetadata("Pos2World")) {
if (player.hasMetadata("selectedPortal")) {
player.sendMessage("\u00A7a[\u00A7eAdvancedPortals\u00A7a] Your currently selected portal has been shown, it will dissapear shortly!");
Selection.Show(player, this.plugin, player.getMetadata("selectedPortal").get(0).asString());
} else if (player.hasMetadata("Pos1World") && player.hasMetadata("Pos2World")) {
if (player.getMetadata("Pos1World").get(0).asString().equals(player.getMetadata("Pos2World").get(0).asString()) && player.getMetadata("Pos1World").get(0).asString().equals(player.getLocation().getWorld().getName())) {
player.sendMessage("\u00A7a[\u00A7eAdvancedPortals\u00A7a] Your currently selected area has been shown, it will dissapear shortly!");
Selection.Show(player, this.plugin);
} else {
player.sendMessage("\u00A7c[\u00A77AdvancedPortals\u00A7c] The points you have selected need to be in the same world!");
Selection.Show(player, this.plugin, null);
}
} else {
player.sendMessage("\u00A7c[\u00A77AdvancedPortals\u00A7c] You need to have both points selected!");
player.sendMessage("\u00A7c[\u00A77AdvancedPortals\u00A7c] No regions selected!");
}
}
case "reload":

View File

@ -34,85 +34,6 @@ public class Selection {
@SuppressWarnings("deprecation")
public static void Show(final Player player, final AdvancedPortalsPlugin plugin, String portalName) {
ConfigAccessor portalConfig = new ConfigAccessor(plugin, "portals.yml");
int LowX = portalConfig.getConfig().getInt(portalName + ".pos2.X");
int LowY = portalConfig.getConfig().getInt(portalName + ".pos2.Y");
int LowZ = portalConfig.getConfig().getInt(portalName + ".pos2.Z");
int HighX = portalConfig.getConfig().getInt(portalName + ".pos1.X");
int HighY = portalConfig.getConfig().getInt(portalName + ".pos1.Y");
int HighZ = portalConfig.getConfig().getInt(portalName + ".pos1.Z");
final Location pos1 = new Location(player.getWorld(), LowX, LowY, LowZ);
final Location pos2 = new Location(player.getWorld(), HighX, HighY, HighZ);
/*
* There are alot of for loops at the moment, when i find an easier way to do these other that a load of if statements
* then i will change it, but for now its the best way i can think of for doing this.
*/
for (int x = LowX; x <= HighX; x++) {
Location loc = new Location(player.getWorld(), x, LowY, LowZ);
player.sendBlockChange(loc, blockType, metadata);
}
for (int x = LowX; x <= HighX; x++) {
Location loc = new Location(player.getWorld(), x, LowY, HighZ);
player.sendBlockChange(loc, blockType, metadata);
}
for (int z = LowZ; z <= HighZ; z++) {
Location loc = new Location(player.getWorld(), LowX, LowY, z);
player.sendBlockChange(loc, blockType, metadata);
}
for (int z = LowZ; z <= HighZ; z++) {
Location loc = new Location(player.getWorld(), HighX, LowY, z);
player.sendBlockChange(loc, blockType, metadata);
}
for (int y = LowY; y <= HighY; y++) {
Location loc = new Location(player.getWorld(), LowX, y, LowZ);
player.sendBlockChange(loc, blockType, metadata);
}
for (int y = LowY; y <= HighY; y++) {
Location loc = new Location(player.getWorld(), LowX, y, HighZ);
player.sendBlockChange(loc, blockType, metadata);
}
for (int y = LowY; y <= HighY; y++) {
Location loc = new Location(player.getWorld(), HighX, y, LowZ);
player.sendBlockChange(loc, blockType, metadata);
}
for (int y = LowY; y <= HighY; y++) {
Location loc = new Location(player.getWorld(), HighX, y, HighZ);
player.sendBlockChange(loc, blockType, metadata);
}
for (int x = LowX; x <= HighX; x++) {
Location loc = new Location(player.getWorld(), x, HighY, HighZ);
player.sendBlockChange(loc, blockType, metadata);
}
for (int x = LowX; x <= HighX; x++) {
Location loc = new Location(player.getWorld(), x, HighY, LowZ);
player.sendBlockChange(loc, blockType, metadata);
}
for (int z = LowZ; z <= HighZ; z++) {
Location loc = new Location(player.getWorld(), LowX, HighY, z);
player.sendBlockChange(loc, blockType, metadata);
}
for (int z = LowZ; z <= HighZ; z++) {
Location loc = new Location(player.getWorld(), HighX, HighY, z);
player.sendBlockChange(loc, blockType, metadata);
}
Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new Runnable() {
public void run() {
Selection.Hide(player, plugin, pos1, pos2);
}
}, timeout * 20);
}
@SuppressWarnings("deprecation")
public static void Show(final Player player, final AdvancedPortalsPlugin plugin) {
int LowX = 0;
int LowY = 0;
int LowZ = 0;
@ -121,31 +42,43 @@ public class Selection {
int HighY = 0;
int HighZ = 0;
if (player.getMetadata("Pos1X").get(0).asInt() > player.getMetadata("Pos2X").get(0).asInt()) {
LowX = player.getMetadata("Pos2X").get(0).asInt();
HighX = player.getMetadata("Pos1X").get(0).asInt();
if (portalName != null) {
ConfigAccessor portalConfig = new ConfigAccessor(plugin, "portals.yml");
LowX = portalConfig.getConfig().getInt(portalName + ".pos2.X");
LowY = portalConfig.getConfig().getInt(portalName + ".pos2.Y");
LowZ = portalConfig.getConfig().getInt(portalName + ".pos2.Z");
HighX = portalConfig.getConfig().getInt(portalName + ".pos1.X");
HighY = portalConfig.getConfig().getInt(portalName + ".pos1.Y");
HighZ = portalConfig.getConfig().getInt(portalName + ".pos1.Z");
} else {
LowX = player.getMetadata("Pos1X").get(0).asInt();
HighX = player.getMetadata("Pos2X").get(0).asInt();
}
if (player.getMetadata("Pos1Y").get(0).asInt() > player.getMetadata("Pos2Y").get(0).asInt()) {
LowY = player.getMetadata("Pos2Y").get(0).asInt();
HighY = player.getMetadata("Pos1Y").get(0).asInt();
} else {
LowY = player.getMetadata("Pos1Y").get(0).asInt();
HighY = player.getMetadata("Pos2Y").get(0).asInt();
}
if (player.getMetadata("Pos1Z").get(0).asInt() > player.getMetadata("Pos2Z").get(0).asInt()) {
LowZ = player.getMetadata("Pos2Z").get(0).asInt();
HighZ = player.getMetadata("Pos1Z").get(0).asInt();
} else {
LowZ = player.getMetadata("Pos1Z").get(0).asInt();
HighZ = player.getMetadata("Pos2Z").get(0).asInt();
if (player.getMetadata("Pos1X").get(0).asInt() > player.getMetadata("Pos2X").get(0).asInt()) {
LowX = player.getMetadata("Pos2X").get(0).asInt();
HighX = player.getMetadata("Pos1X").get(0).asInt();
} else {
LowX = player.getMetadata("Pos1X").get(0).asInt();
HighX = player.getMetadata("Pos2X").get(0).asInt();
}
if (player.getMetadata("Pos1Y").get(0).asInt() > player.getMetadata("Pos2Y").get(0).asInt()) {
LowY = player.getMetadata("Pos2Y").get(0).asInt();
HighY = player.getMetadata("Pos1Y").get(0).asInt();
} else {
LowY = player.getMetadata("Pos1Y").get(0).asInt();
HighY = player.getMetadata("Pos2Y").get(0).asInt();
}
if (player.getMetadata("Pos1Z").get(0).asInt() > player.getMetadata("Pos2Z").get(0).asInt()) {
LowZ = player.getMetadata("Pos2Z").get(0).asInt();
HighZ = player.getMetadata("Pos1Z").get(0).asInt();
} else {
LowZ = player.getMetadata("Pos1Z").get(0).asInt();
HighZ = player.getMetadata("Pos2Z").get(0).asInt();
}
}
final Location pos1 = new Location(player.getWorld(), LowX, LowY, LowZ);
final Location pos2 = new Location(player.getWorld(), HighX, HighY, HighZ);
/*
* There are alot of for loops at the moment, when i find an easier way to do these other that a load of if statements
* then i will change it, but for now its the best way i can think of for doing this.