Started adding the axe interaction code
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commit
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package com.sekwah.advancedportals;
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import java.io.File;
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import java.io.IOException;
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import java.io.InputStream;
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import java.util.logging.Level;
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import org.bukkit.configuration.file.FileConfiguration;
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import org.bukkit.configuration.file.YamlConfiguration;
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import org.bukkit.plugin.java.JavaPlugin;
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public class ConfigAccessor {
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private final String fileName;
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private final JavaPlugin plugin;
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private File configFile;
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private FileConfiguration fileConfiguration;
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public ConfigAccessor(JavaPlugin plugin, String fileName) {
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if (!plugin.isInitialized())
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throw new IllegalArgumentException("plugin must be initiaized");
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this.plugin = plugin;
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this.fileName = fileName;
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}
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// gets all of the
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public void reloadConfig() {
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if (configFile == null) {
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File dataFolder = plugin.getDataFolder();
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if (dataFolder == null)
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throw new IllegalStateException();
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configFile = new File(dataFolder, fileName);
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}
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fileConfiguration = YamlConfiguration.loadConfiguration(configFile);
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// Look for defaults in the jar
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InputStream defConfigStream = plugin.getResource(fileName);
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if (defConfigStream != null) {
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YamlConfiguration defConfig = YamlConfiguration.loadConfiguration(defConfigStream);
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fileConfiguration.setDefaults(defConfig);
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}
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}
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public FileConfiguration getConfig() {
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if (fileConfiguration == null) {
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this.reloadConfig();
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}
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return fileConfiguration;
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}
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// Saves all the data to the selected yml file
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public void saveConfig() {
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if (fileConfiguration == null || configFile == null) {
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return;
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} else {
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try {
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getConfig().save(configFile);
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} catch (IOException ex) {
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plugin.getLogger().log(Level.SEVERE, "Could not save config to " + configFile, ex);
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}
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}
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}
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// Saves
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public void saveDefaultConfig() {
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if (!configFile.exists()) {
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this.plugin.saveResource(fileName, false);
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}
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}
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}
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@ -1,9 +1,39 @@
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package com.sekwah.advancedportals;
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import org.bukkit.event.Listener;
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import net.minecraft.server.v1_6_R3.Item;
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public class Listeners implements Listener{
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import org.bukkit.Material;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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public class Listeners implements Listener {
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@EventHandler
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public void onMoveEvent(PlayerMoveEvent event) {
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// will check if the player is in the portal or not.
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}
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@EventHandler
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public void oniteminteract(PlayerInteractEvent event) {
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// will detect if the player is using an axe so the points of a portal can be set
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// also any other detections such as sign interaction or basic block protection
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if(event.getPlayer().getItemInHand().getTypeId() == Material.IRON_AXE.getId()) {
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if(event.getAction() == Action.LEFT_CLICK_BLOCK){
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}
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else if(event.getAction() == Action.RIGHT_CLICK_BLOCK) {
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}
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}
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}
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}
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