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Removed unwanted extra files
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# Advanced Portals Config
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# To set this file back to its default state just delete it and reload the server or restart it!
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# Set to true if you want the normal axes to work normally but the ones gived with /portals selector or wand will still work though
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# It can be usefull if people with permission want to use an iron axe on a survival server
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UseOnlyServerMadeAxe: false
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# Preferably an item and not a block but it shouldnt matter
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AxeItemId: IRON_AXE
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# Will be implemented so you can give yourself the portal block and build manually with it so its easier to make portals with the portal block.
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CanBuildPortalBlock: true
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# Defines if portals protect themselves
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PortalProtection: true
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# How many blocks around the portals will be protected from griefing or destruction
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PortalProtectionRadius: 5
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# What the default trigger block is for portals if nothing is defined.
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DefaultPortalTriggerBlock: PORTAL
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# This stops all water flowing inside a portal area(can be disabled if something like world edit is handelling the water flow or you dont want it active)
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# you want to
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StopWaterFlow: true
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# This must be a placeable block or it will not work and may even crash
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ShowSelectionBlockID: RED_STAINED_GLASS
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# WarpEffect
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# 0 = disabled(no particles)
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# 1 = Eye of ender explode effect(loads of portal particles)
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# adding more soon and may create some custom ones
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WarpParticles: 1
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# WarpSound generally suggested to keep the same as warpeffect but can usually be used for just the sound and no particle effects
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# 0 = disabled(no sound)
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# 1 = Enderman Warp Sound
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# adding more soon
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WarpSound: 1
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# In case you want to show the bungee attempting warp message
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ShowBungeeWarpMessage: false
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# This changes how long the show seletion lasts in seconds
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ShowSelectionShowDuration: 10
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# Where to display the message 0 = disabled(replaces PortalWarpMessages), 1 = in chat and 2 = action bar(1.8 and above only, anything lower will print the message that would
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# generally on the action bar in the chat without a prefix or extra chat formatting)
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WarpMessageDisplay: 2
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# Use plugin name in the warp messages
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UseWarpPrefix: true
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# If this is true a custom prefix can be used, (not fully coded yet!!)
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UseCustomPrefix: false
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CustomPrefix: '&a[&eAdvancedPortals&a]'
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CustomPrefixFail: '&c[&7AdvancedPortals&c]'
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BlockSpectatorMode: false
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PortalCooldown: 5 # How long after trying to enter a portal until the player can try to enter another. 0 or lower to deactivate.
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ThrowbackAmount: 0.7 # How fast to throw them back, 0 or lower to disable throwback
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DisableGatewayBeam: true
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# Letters are flags. Include them to activate. n always disables everything, remove if you want it to work.
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# Lettering may not make too much sense but meh its useful. Examples are "ocpk" or "cop" (doesnt matter order)
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#
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# Remember enabling this means potentially admins could leave a portal lying around which could let them reop themselves.
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# If you think this may be an issue use a permission plugin and specifically give the users you trust permissions.
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#
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# n Disabled none, best just put this to really make sure the fact none are here is specified. It disables any others too
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# o Admin Heighten Enabled Permission advancedportals.createportal.commandlevel.op
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# p Perm Heighten Enabled Permission advancedportals.createportal.commandlevel.perms
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# c Console Heighten Enabled Permission advancedportals.createportal.commandlevel.console
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# h Ops can create admin commands without special perms
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# e Ops can create all perm commands without special perms
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# k Ops can create console commands without special perms
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#
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CommandLevels: opchek
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# ExampleDestination:
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# world: it will be the world name
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# pos:
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# X:
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# Y:
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# Z:
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main: com.sekwah.advancedportals.AdvancedPortalsPlugin
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name: AdvancedPortals
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version: 0.0.48
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author: sekwah41
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description: An advanced portals plugin for bukkit.
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api-version: 1.13
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commands:
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advancedportals:
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description: The main command for the advanced portals
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aliases: [portals, aportals, portal, ap]
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usage: /<command>
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destination:
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description: Can be used to access portal destinations.
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aliases: [desti]
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usage: /<command>
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permissions:
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advancedportals.*:
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description: Gives access to all commands
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default: op
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children:
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advancedportals.createportal: true
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advancedportals.portal: true
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advancedportals.build: true
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advancedportals.desti: true
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advancedportals.createportal:
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description: Allows you to create portals
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default: op
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advancedportals.createportal.commandlevel.*:
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description: Gives access to all level raisers
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default: false
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children:
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advancedportals.createportal.commandlevel.op: true
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advancedportals.createportal.commandlevel.perms: true
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advancedportals.createportal.commandlevel.console: true
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advancedportals.createportal.commandlevel.op:
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description: Allows you to increase the users level temporaily to op
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default: false
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advancedportals.createportal.commandlevel.perms:
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description: Allows you to increase the users level temporaily to have all perms
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default: false
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advancedportals.createportal.commandlevel.console:
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description: Executes command in the console
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default: false
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advancedportals.portal:
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description: Allows use of portal commands
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default: op
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advancedportals.build:
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description: Allows you to build in the portal regions
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default: op
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advancedportals.desti:
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description: Gives access to all desti commands
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default: op
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advancedportals.warp.*:
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description: Access to all warps (not really used tbh)
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default: op
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# ExamplePortal:
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# world: it will be the world name
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# triggerblock: LAVA # will only be used if the hastriggerblock is true and can be id or text
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# pos1: # dont mess with the data here, if you do it may stop the portal from working.
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# X:
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# Y:
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# Z:
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# pos2:
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# X:
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# Y:
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# Z:
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# destination:
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# issetpoint: true # if this was false point name would not be used and the coordinates would be saved here, it just adds more customisation.
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# pointname: examplepoint # if issetpoint is false this wont be here and tppos will be.
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# tppos:
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# X:
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# Y:
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# Z:
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