Always do portal/lava check on move event

This commit is contained in:
Max Qian 2016-08-02 15:59:15 -07:00
parent f5f7464c24
commit fa9c1bdf9e
1 changed files with 4 additions and 4 deletions

View File

@ -84,10 +84,6 @@ public class Listeners implements Listener {
Location eyeLoc = new Location(loc.getWorld(), loc.getX(), loc.getY() + player.getEyeHeight(), loc.getZ());
for (AdvancedPortal portal : Portal.Portals) {
if (Portal.locationInPortalTrigger(portal, loc) | Portal.locationInPortalTrigger(portal, eyeLoc)) {
WarpEvent warpEvent = new WarpEvent(player, portal);
plugin.getServer().getPluginManager().callEvent(warpEvent);
if (portal.inPortal.contains(player)) return;
if (!event.isCancelled()) Portal.activate(player, portal);
if (portal.trigger.equals(Material.PORTAL)) {
if (player.getGameMode().equals(GameMode.CREATIVE)) {
player.setMetadata("hasWarped", new FixedMetadataValue(plugin, true));
@ -97,6 +93,10 @@ public class Listeners implements Listener {
player.setMetadata("lavaWarped", new FixedMetadataValue(plugin, true));
Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new RemoveLavaData(player), 10);
}
if (portal.inPortal.contains(player)) return;
WarpEvent warpEvent = new WarpEvent(player, portal);
plugin.getServer().getPluginManager().callEvent(warpEvent);
if (!event.isCancelled()) Portal.activate(player, portal);
portal.inPortal.add(player);
} else portal.inPortal.remove(player);
}