197 lines
7.3 KiB
Java
197 lines
7.3 KiB
Java
package com.sekwah.advancedportals;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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public class Selection {
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public static Material blockType = Material.WOOL;
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public static int timeout = 10;
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public static byte metadata = 14;
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public static void LoadData(AdvancedPortalsPlugin plugin) {
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ConfigAccessor config = new ConfigAccessor(plugin, "Config.yml");
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timeout = config.getConfig().getInt("ShowSelectionShowDuration");
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String BlockID = config.getConfig().getString("ShowSelectionBlockID");
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try
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{
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blockType = Material.getMaterial(Integer.parseInt(BlockID));
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}
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catch(Exception e)
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{
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blockType = Material.getMaterial(BlockID);
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}
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metadata = (byte) config.getConfig().getInt("ShowSelectionBlockData");
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}
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@SuppressWarnings("deprecation")
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public static void Show(final Player player, final AdvancedPortalsPlugin plugin) {
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int LowX = 0;
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int LowY = 0;
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int LowZ = 0;
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int HighX = 0;
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int HighY = 0;
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int HighZ = 0;
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if(player.getMetadata("Pos1X").get(0).asInt() > player.getMetadata("Pos2X").get(0).asInt()){
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LowX = player.getMetadata("Pos2X").get(0).asInt();
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HighX = player.getMetadata("Pos1X").get(0).asInt();
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}
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else{
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LowX = player.getMetadata("Pos1X").get(0).asInt();
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HighX = player.getMetadata("Pos2X").get(0).asInt();
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}
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if(player.getMetadata("Pos1Y").get(0).asInt() > player.getMetadata("Pos2Y").get(0).asInt()){
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LowY = player.getMetadata("Pos2Y").get(0).asInt();
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HighY = player.getMetadata("Pos1Y").get(0).asInt();
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}
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else{
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LowY = player.getMetadata("Pos1Y").get(0).asInt();
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HighY = player.getMetadata("Pos2Y").get(0).asInt();
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}
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if(player.getMetadata("Pos1Z").get(0).asInt() > player.getMetadata("Pos2Z").get(0).asInt()){
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LowZ = player.getMetadata("Pos2Z").get(0).asInt();
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HighZ = player.getMetadata("Pos1Z").get(0).asInt();
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}
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else{
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LowZ = player.getMetadata("Pos1Z").get(0).asInt();
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HighZ = player.getMetadata("Pos2Z").get(0).asInt();
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}
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final Location pos1 = new Location(player.getWorld(), LowX, LowY, LowZ);
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final Location pos2 = new Location(player.getWorld(), HighX, HighY, HighZ);
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/*
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* There are alot of for loops at the moment, when i find an easier way to do these other that a load of if statements
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* then i will change it, but for now its the best way i can think of for doing this.
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*/
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for(int x = LowX; x <= HighX; x++){
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Location loc = new Location(player.getWorld(), x, LowY, LowZ);
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player.sendBlockChange(loc, blockType, metadata);
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}
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for(int x = LowX; x <= HighX; x++){
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Location loc = new Location(player.getWorld(), x, LowY, HighZ);
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player.sendBlockChange(loc, blockType, metadata);
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}
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for(int z = LowZ; z <= HighZ; z++){
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Location loc = new Location(player.getWorld(), LowX, LowY, z);
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player.sendBlockChange(loc, blockType, metadata);
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}
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for(int z = LowZ; z <= HighZ; z++){
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Location loc = new Location(player.getWorld(), HighX, LowY, z);
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player.sendBlockChange(loc, blockType, metadata);
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}
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for(int y = LowY; y <= HighY; y++){
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Location loc = new Location(player.getWorld(), LowX, y, LowZ);
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player.sendBlockChange(loc, blockType, metadata);
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}
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for(int y = LowY; y <= HighY; y++){
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Location loc = new Location(player.getWorld(), LowX, y, HighZ);
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player.sendBlockChange(loc, blockType, metadata);
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}
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for(int y = LowY; y <= HighY; y++){
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Location loc = new Location(player.getWorld(), HighX, y, LowZ);
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player.sendBlockChange(loc, blockType, metadata);
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}
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for(int y = LowY; y <= HighY; y++){
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Location loc = new Location(player.getWorld(), HighX, y, HighZ);
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player.sendBlockChange(loc, blockType, metadata);
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}
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for(int x = LowX; x <= HighX; x++){
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Location loc = new Location(player.getWorld(), x, HighY, HighZ);
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player.sendBlockChange(loc, blockType, metadata);
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}
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for(int x = LowX; x <= HighX; x++){
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Location loc = new Location(player.getWorld(), x, HighY, LowZ);
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player.sendBlockChange(loc, blockType, metadata);
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}
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for(int z = LowZ; z <= HighZ; z++){
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Location loc = new Location(player.getWorld(), LowX, HighY, z);
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player.sendBlockChange(loc, blockType, metadata);
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}
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for(int z = LowZ; z <= HighZ; z++){
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Location loc = new Location(player.getWorld(), HighX, HighY, z);
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player.sendBlockChange(loc, blockType, metadata);
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}
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Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new Runnable(){
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public void run(){
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Selection.Hide(player, plugin, pos1, pos2);
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}
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}, timeout * 20);
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}
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@SuppressWarnings("deprecation")
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protected static void Hide(Player player, AdvancedPortalsPlugin plugin, Location pos1, Location pos2) {
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int LowX = pos1.getBlockX();
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int LowY = pos1.getBlockY();
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int LowZ = pos1.getBlockZ();
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int HighX = pos2.getBlockX();
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int HighY = pos2.getBlockY();
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int HighZ = pos2.getBlockZ();
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for(int x = LowX; x <= HighX; x++){
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Location loc = new Location(player.getWorld(), x, LowY, LowZ);
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player.sendBlockChange(loc, loc.getBlock().getType(), (byte) loc.getBlock().getData());
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}
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for(int x = LowX; x <= HighX; x++){
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Location loc = new Location(player.getWorld(), x, LowY, HighZ);
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player.sendBlockChange(loc, loc.getBlock().getType(), (byte) loc.getBlock().getData());
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}
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for(int z = LowZ; z <= HighZ; z++){
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Location loc = new Location(player.getWorld(), LowX, LowY, z);
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player.sendBlockChange(loc, loc.getBlock().getType(), (byte) loc.getBlock().getData());
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}
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for(int z = LowZ; z <= HighZ; z++){
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Location loc = new Location(player.getWorld(), HighX, LowY, z);
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player.sendBlockChange(loc, loc.getBlock().getType(), (byte) loc.getBlock().getData());
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}
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for(int y = LowY; y <= HighY; y++){
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Location loc = new Location(player.getWorld(), LowX, y, LowZ);
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player.sendBlockChange(loc, loc.getBlock().getType(), (byte) loc.getBlock().getData());
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}
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for(int y = LowY; y <= HighY; y++){
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Location loc = new Location(player.getWorld(), LowX, y, HighZ);
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player.sendBlockChange(loc, loc.getBlock().getType(), (byte) loc.getBlock().getData());
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}
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for(int y = LowY; y <= HighY; y++){
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Location loc = new Location(player.getWorld(), HighX, y, LowZ);
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player.sendBlockChange(loc, loc.getBlock().getType(), (byte) loc.getBlock().getData());
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}
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for(int y = LowY; y <= HighY; y++){
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Location loc = new Location(player.getWorld(), HighX, y, HighZ);
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player.sendBlockChange(loc, loc.getBlock().getType(), (byte) loc.getBlock().getData());
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}
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for(int x = LowX; x <= HighX; x++){
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Location loc = new Location(player.getWorld(), x, HighY, HighZ);
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player.sendBlockChange(loc, loc.getBlock().getType(), (byte) loc.getBlock().getData());
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}
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for(int x = LowX; x <= HighX; x++){
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Location loc = new Location(player.getWorld(), x, HighY, LowZ);
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player.sendBlockChange(loc, loc.getBlock().getType(), (byte) loc.getBlock().getData());
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}
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for(int z = LowZ; z <= HighZ; z++){
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Location loc = new Location(player.getWorld(), LowX, HighY, z);
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player.sendBlockChange(loc, loc.getBlock().getType(), (byte) loc.getBlock().getData());
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}
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for(int z = LowZ; z <= HighZ; z++){
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Location loc = new Location(player.getWorld(), HighX, HighY, z);
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player.sendBlockChange(loc, loc.getBlock().getType(), (byte) loc.getBlock().getData());
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}
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}
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}
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