Advanced-Portals/Advanced Portals/src/Portals.yml

23 lines
696 B
YAML

portals:
# ExamplePortal:
# world: it will be the world name
# hastriggerblock: false # if false it will teleport a player when they enter the region, usefull if u want air or just you enter an area.
# triggerblock: LAVA # will only be used if the hastriggerblock is true
# pos1:
# X:
# Y:
# Z:
# pos2:
# X:
# Y:
# Z:
# destination:
# issetpoint: true # if this was false point name would not be used and the coordinates would be saved here, it just adds more customisation.
# pointname: examplepoint # if issetpoint is false this wont be here and tppos will be.
# tppos:
# X:
# Y:
# Z: