Advanced-Portals/src/main/java/com/sekwah/advancedportals/Selection.java

208 lines
8.9 KiB
Java

package com.sekwah.advancedportals;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.Player;
public class Selection {
private static Material blockType = Material.STAINED_GLASS;
private static int timeout = 10;
private static byte metadata = 14;
@SuppressWarnings("deprecation")
public static void loadData(AdvancedPortalsPlugin plugin) {
ConfigAccessor config = new ConfigAccessor(plugin, "config.yml");
timeout = config.getConfig().getInt("ShowSelectionShowDuration");
String BlockID = config.getConfig().getString("ShowSelectionBlockID");
try {
blockType = Material.getMaterial(Integer.parseInt(BlockID));
} catch (Exception e) {
blockType = Material.getMaterial(BlockID);
}
if (blockType == null) {
blockType = Material.STAINED_GLASS;
}
metadata = (byte) config.getConfig().getInt("ShowSelectionBlockData");
}
@SuppressWarnings("deprecation")
public static void show(final Player player, final AdvancedPortalsPlugin plugin, String portalName) {
int LowX = 0;
int LowY = 0;
int LowZ = 0;
int HighX = 0;
int HighY = 0;
int HighZ = 0;
if (portalName != null) {
ConfigAccessor portalConfig = new ConfigAccessor(plugin, "portals.yml");
LowX = portalConfig.getConfig().getInt(portalName + ".pos2.X");
LowY = portalConfig.getConfig().getInt(portalName + ".pos2.Y");
LowZ = portalConfig.getConfig().getInt(portalName + ".pos2.Z");
HighX = portalConfig.getConfig().getInt(portalName + ".pos1.X");
HighY = portalConfig.getConfig().getInt(portalName + ".pos1.Y");
HighZ = portalConfig.getConfig().getInt(portalName + ".pos1.Z");
} else {
if (player.getMetadata("Pos1X").get(0).asInt() > player.getMetadata("Pos2X").get(0).asInt()) {
LowX = player.getMetadata("Pos2X").get(0).asInt();
HighX = player.getMetadata("Pos1X").get(0).asInt();
} else {
LowX = player.getMetadata("Pos1X").get(0).asInt();
HighX = player.getMetadata("Pos2X").get(0).asInt();
}
if (player.getMetadata("Pos1Y").get(0).asInt() > player.getMetadata("Pos2Y").get(0).asInt()) {
LowY = player.getMetadata("Pos2Y").get(0).asInt();
HighY = player.getMetadata("Pos1Y").get(0).asInt();
} else {
LowY = player.getMetadata("Pos1Y").get(0).asInt();
HighY = player.getMetadata("Pos2Y").get(0).asInt();
}
if (player.getMetadata("Pos1Z").get(0).asInt() > player.getMetadata("Pos2Z").get(0).asInt()) {
LowZ = player.getMetadata("Pos2Z").get(0).asInt();
HighZ = player.getMetadata("Pos1Z").get(0).asInt();
} else {
LowZ = player.getMetadata("Pos1Z").get(0).asInt();
HighZ = player.getMetadata("Pos2Z").get(0).asInt();
}
}
final Location pos1 = new Location(player.getWorld(), LowX, LowY, LowZ);
final Location pos2 = new Location(player.getWorld(), HighX, HighY, HighZ);
/*
* There are alot of for loops at the moment, when i find an easier way to do these other that a load of if statements
* then i will change it, but for now its the best way i can think of for doing this.
*/
for (int x = LowX; x <= HighX; x++) {
Location loc = new Location(player.getWorld(), x, LowY, LowZ);
player.sendBlockChange(loc, blockType, metadata);
}
for (int x = LowX; x <= HighX; x++) {
Location loc = new Location(player.getWorld(), x, LowY, HighZ);
player.sendBlockChange(loc, blockType, metadata);
}
for (int z = LowZ; z <= HighZ; z++) {
Location loc = new Location(player.getWorld(), LowX, LowY, z);
player.sendBlockChange(loc, blockType, metadata);
}
for (int z = LowZ; z <= HighZ; z++) {
Location loc = new Location(player.getWorld(), HighX, LowY, z);
player.sendBlockChange(loc, blockType, metadata);
}
for (int y = LowY; y <= HighY; y++) {
Location loc = new Location(player.getWorld(), LowX, y, LowZ);
player.sendBlockChange(loc, blockType, metadata);
}
for (int y = LowY; y <= HighY; y++) {
Location loc = new Location(player.getWorld(), LowX, y, HighZ);
player.sendBlockChange(loc, blockType, metadata);
}
for (int y = LowY; y <= HighY; y++) {
Location loc = new Location(player.getWorld(), HighX, y, LowZ);
player.sendBlockChange(loc, blockType, metadata);
}
for (int y = LowY; y <= HighY; y++) {
Location loc = new Location(player.getWorld(), HighX, y, HighZ);
player.sendBlockChange(loc, blockType, metadata);
}
for (int x = LowX; x <= HighX; x++) {
Location loc = new Location(player.getWorld(), x, HighY, HighZ);
player.sendBlockChange(loc, blockType, metadata);
}
for (int x = LowX; x <= HighX; x++) {
Location loc = new Location(player.getWorld(), x, HighY, LowZ);
player.sendBlockChange(loc, blockType, metadata);
}
for (int z = LowZ; z <= HighZ; z++) {
Location loc = new Location(player.getWorld(), LowX, HighY, z);
player.sendBlockChange(loc, blockType, metadata);
}
for (int z = LowZ; z <= HighZ; z++) {
Location loc = new Location(player.getWorld(), HighX, HighY, z);
player.sendBlockChange(loc, blockType, metadata);
}
Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new Runnable() {
public void run() {
Selection.hide(player, plugin, pos1, pos2);
}
}, timeout * 20);
}
@SuppressWarnings("deprecation")
protected static void hide(Player player, AdvancedPortalsPlugin plugin, Location pos1, Location pos2) {
int LowX = pos1.getBlockX();
int LowY = pos1.getBlockY();
int LowZ = pos1.getBlockZ();
int HighX = pos2.getBlockX();
int HighY = pos2.getBlockY();
int HighZ = pos2.getBlockZ();
for (int x = LowX; x <= HighX; x++) {
Location loc = new Location(player.getWorld(), x, LowY, LowZ);
player.sendBlockChange(loc, loc.getBlock().getType(), loc.getBlock().getData());
}
for (int x = LowX; x <= HighX; x++) {
Location loc = new Location(player.getWorld(), x, LowY, HighZ);
player.sendBlockChange(loc, loc.getBlock().getType(), loc.getBlock().getData());
}
for (int z = LowZ; z <= HighZ; z++) {
Location loc = new Location(player.getWorld(), LowX, LowY, z);
player.sendBlockChange(loc, loc.getBlock().getType(), loc.getBlock().getData());
}
for (int z = LowZ; z <= HighZ; z++) {
Location loc = new Location(player.getWorld(), HighX, LowY, z);
player.sendBlockChange(loc, loc.getBlock().getType(), loc.getBlock().getData());
}
for (int y = LowY; y <= HighY; y++) {
Location loc = new Location(player.getWorld(), LowX, y, LowZ);
player.sendBlockChange(loc, loc.getBlock().getType(), loc.getBlock().getData());
}
for (int y = LowY; y <= HighY; y++) {
Location loc = new Location(player.getWorld(), LowX, y, HighZ);
player.sendBlockChange(loc, loc.getBlock().getType(), loc.getBlock().getData());
}
for (int y = LowY; y <= HighY; y++) {
Location loc = new Location(player.getWorld(), HighX, y, LowZ);
player.sendBlockChange(loc, loc.getBlock().getType(), loc.getBlock().getData());
}
for (int y = LowY; y <= HighY; y++) {
Location loc = new Location(player.getWorld(), HighX, y, HighZ);
player.sendBlockChange(loc, loc.getBlock().getType(), loc.getBlock().getData());
}
for (int x = LowX; x <= HighX; x++) {
Location loc = new Location(player.getWorld(), x, HighY, HighZ);
player.sendBlockChange(loc, loc.getBlock().getType(), loc.getBlock().getData());
}
for (int x = LowX; x <= HighX; x++) {
Location loc = new Location(player.getWorld(), x, HighY, LowZ);
player.sendBlockChange(loc, loc.getBlock().getType(), loc.getBlock().getData());
}
for (int z = LowZ; z <= HighZ; z++) {
Location loc = new Location(player.getWorld(), LowX, HighY, z);
player.sendBlockChange(loc, loc.getBlock().getType(), loc.getBlock().getData());
}
for (int z = LowZ; z <= HighZ; z++) {
Location loc = new Location(player.getWorld(), HighX, HighY, z);
player.sendBlockChange(loc, loc.getBlock().getType(), loc.getBlock().getData());
}
}
}