It got cleared by a faulty update script, I have some programs to get
the translated files from Transifix, and that also updates the header of
the English file but that went wrong and therefore it got cleared.
When a player logs in it will loop through regions owned by this players
and check if the saved playername is still the same as the current
playername and update the regionflags and -signs if necessary. Also
fixed some spelling mistakes in the English language file and updated to
the latest Transifex translations.
The teleport command would refuse to teleport you if you only have
'areashop.teleportfriend' and/or 'areashop.teleportfriendsign'
permissions, while you should actually have access to those.
When using '/as linksigns' you will get in sign linking mode. With
leftclick you can select a sign (max 100 blocks away) and with
rightclick you can select an AreaShop region (max 100 blocks away). If
you selected both then the sign will be linked to the region and then
you can select both again. This way you can easily link a lot of signs
to regions. Advice: Use WorldEdit or similar to get signs in front of
all regions (//stack), then use sign linking mode to link them all.
If no signs are connected to the region it will now correctly teleport
to the location set by '/as settp' instead of always using the default
location.
Adds the 'findTeleportToSign' option in the general section of
default.yml, you can let it teleport to a sign or to the '/as settp'
location (if no location is set the default location is used)
The blacklist consists of a list of regular expressions, by default the
'__global__' region is blocked because it is highly unlikely you want to
add that to AreaShop. The blacklist can for example be used to exclude
the spawn region while adding shops at spawn with the WorldEdit
selection of the '/as add' command.
Some preparations are made to later enable proper tab completion for
anyone instead of only OPs. Addfriend command only allows you to add
players that have played on the server before now.
(All language files changed because I made a program to download them
all from Transifex and transform them to the format I want. Only
languages that are translated for 70% or more will be added to AreaShop)
AreaShop will detect if you use a 5.x version or something else, with
5.x it will add players to the regions by name, and otherwise by UUID.
AreaShop will always save UUID's itself, so future upgrading to higher
WorldGuard versions will be no problem.
The update checker checks for updates at BukkitDev, if an update is
found it will print a message in the console and notifies OPs when
joining the server. It will never download files itself. The update
check can be switched off in the config. Also tried to fix a bug with
the /as me command, which could break when the friends lists is broken.
If the 'inactiveTimeUntilUnrent' or 'inactiveTimeUntilSell' settings
would be set to a value above 35000 it would cause an integer overflow,
resulting in a 50% chance that all regions will be unrentend/sold (and
if that does not happen it will still sell/unrent them too early). This
is caused by an integer overflow, switching to long fixed this problem.
Adds a little more documentationto all language files, just a minor
note. Now '/as reload' will also load the a new language correctly if
you changed that in the config or language files.
Now if a value has been set for a certain setting it will use it for
sure, now if you use getDoubleSetting() the following happends: 15.0 ->
15.0, 7 -> 7.0, '8.0' -> 8.0, 'bs' -> 0.0. While before only 15.0 would
see it as double, and for the others it would continue searching at the
next place (individual files > groups > default.yml).
It would mark the groups file as changed every time the groups get
loaded from the file. That would cause a unnecessary save after '/as
reload' and after restart/reload of the server.
Now adding uuid's to the owners/members flag in the flagProfiles section
is default, adding names is possible with 'n:<name>', groups is still
'g:<group>'. Now warnings will be displayed in the console if the size
of a schematic does not match the region size.
When a region is deleted with '/as del' it wil set a flag in
GeneralRegion to indicate it is deleted (isDeleted() can get it). If
this flag is set then no sign updates, saves to disk etc are being
processed by the tasks anymore. This prevents the following case: #1
task starts saving regions (makes copy of region list). #2 User
executes '/as del' for a region, removes region file. #3 Task arrives at
the region the user just deleted and saves it to disk again #4 The
region will get loaded again next time the server starts.
'/as info region' for buy regions now also supports more info, like the
same way as it does for rent regions. Fixed a bug with signs, now they
will correctly keep their orientation when placed again after removal
(by for example schematics).
Some lines will not show up when based on config options (extending, in
advance renting, restoring), some don't show up if empty (friends,
signs) and some don't show up based on permissions (groups, teleport
location, restoring). Also adds a couple of tags to be used in language
files and the config.
Reworked applying flag settings configured in AreaShop to the WorldGuard
region. Now supports adding the friends to the regions, adding groups to
a region (g:groupname, would allow someone 'unlocking' functionality of
a region for a whole group of players) and adding group restrictions to
other flags (for example: 'entry: deny g:non_owners').
The unrent/selling of regions for inactive players now correctly checks
the option for rent regions when it is about a rent region, rent regions
also correctly check for OP now.
Code to dectect regions when a name of a region is not specified as
argument for commands has been cleaned and made the same for all
commands (language file cleanup is still necessary). Some functions to
manage friends for regions have been added to GeneralRegion (commands
and applying friends to regions still has to be done)
If you put your region into resell mode and then sold it to the server
with /as sell, the next player buying the region would get an error or
his region would be in reselling mode directly. Now this is fixed
With the previous implementation it would only get replaced for commands
executed as the player, but executing as player is not wanted because
then the player should have permission for that (example: /tellraw). Now
it will properly get replaced for console and player commands attached
to a state of the sign.
After executing the command the player is still owner and can do
everything like normal. The sign changes to the 'resell' section of the
chosen sign profile. The region flags change to the 'resale' section of
the flag profile (other greeting). When a player buys the region it
transfers the money to the previous owner. New schematic event and
commandevents are available for this action. Previous owner will get a
message if he is online.
A command to stop reselling your region is on the TODO list.