mirror of
https://github.com/AuthMe/AuthMeReloaded.git
synced 2024-11-27 20:57:35 +01:00
Add an option to disable all caching (useful if you use website
registration system)
This commit is contained in:
parent
5e991f7f42
commit
39ab41f542
@ -102,9 +102,15 @@ public class MySQL implements DataSource {
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config.setJdbcUrl("jdbc:mysql://" + this.host + ":" + this.port + "/" + this.database);
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config.setUsername(this.username);
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config.setPassword(this.password);
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config.addDataSourceProperty("cachePrepStmts", "true");
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config.addDataSourceProperty("prepStmtCacheSize", "250");
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config.addDataSourceProperty("prepStmtCacheSqlLimit", "2048");
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if (Settings.isMySQLWebsite)
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{
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config.addDataSourceProperty("cachePrepStmts", "false");
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}
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else {
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config.addDataSourceProperty("cachePrepStmts", "true");
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config.addDataSourceProperty("prepStmtCacheSize", "250");
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config.addDataSourceProperty("prepStmtCacheSqlLimit", "2048");
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}
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config.addDataSourceProperty("autoReconnect", false);
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config.setInitializationFailFast(true); // Don't start the plugin if the database is unavariable
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config.setMaxLifetime(180000); // 3 Min
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@ -197,6 +203,8 @@ public class MySQL implements DataSource {
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if (!rs.next()) {
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st.executeUpdate("ALTER TABLE " + tableName + " ADD COLUMN " + columnRealName + " VARCHAR(255) NOT NULL DEFAULT 'Player' AFTER " + columnLogged + ";");
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}
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if (Settings.isMySQLWebsite)
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st.execute("SET GLOBAL query_cache_size = 0; SET GLOBAL query_cache_type = 0;");
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} finally {
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close(rs);
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close(st);
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@ -68,7 +68,7 @@ public final class Settings extends YamlConfiguration {
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enableProtection, enableAntiBot, recallEmail, useWelcomeMessage,
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broadcastWelcomeMessage, forceRegKick, forceRegLogin,
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checkVeryGames, delayJoinMessage, noTeleport, applyBlindEffect,
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customAttributes, generateImage, isRemoveSpeedEnabled;
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customAttributes, generateImage, isRemoveSpeedEnabled, isMySQLWebsite;
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public static String getNickRegex, getUnloggedinGroup, getMySQLHost,
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getMySQLPort, getMySQLUsername, getMySQLPassword, getMySQLDatabase,
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@ -275,6 +275,7 @@ public final class Settings extends YamlConfiguration {
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forceRegisterCommandsAsConsole = configFile.getStringList("settings.forceRegisterCommandsAsConsole");
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customAttributes = configFile.getBoolean("Hooks.customAttributes");
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generateImage = configFile.getBoolean("Email.generateImage", true);
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isMySQLWebsite = configFile.getBoolean("DataSource.mySQLWebsite", false);
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// Load the welcome message
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getWelcomeMessage();
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@ -476,6 +477,10 @@ public final class Settings extends YamlConfiguration {
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set("DataSource.mySQLRealName", "realname");
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changes = true;
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}
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if (!contains("DataSource.mySQLQueryCache")) {
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set("DataSource.mySQLWebsite", false);
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changes = true;
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}
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if (changes) {
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plugin.getLogger().warning("Merged new Config Options - I'm not an error, please don't report me");
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@ -43,12 +43,14 @@ DataSource:
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mySQLlastlocWorld: world
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# Column for RealName
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mySQLRealName: realname
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# Enable this when you allow registration through a website
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mySQLWebsite: false
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settings:
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sessions:
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# Do you want to enable the session feature?
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# Do you want to enable the session feature?
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# If enabled, when a player authenticates successfully,
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# his IP and his nickname is saved.
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# The next time the player joins the server, if his IP
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# The next time the player joins the server, if his IP
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# is the same of the last time, and the timeout time
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# hasn't expired, he will not need to authenticate.
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enabled: false
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@ -62,7 +64,7 @@ settings:
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# another IP Address?
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sessionExpireOnIpChange: true
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restrictions:
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# Can not authenticated players chat and see the chat log?
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# Can not authenticated players chat and see the chat log?
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# Care that this feature blocks also all the commands not
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# listed in the list below.
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allowChat: false
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@ -109,7 +111,7 @@ settings:
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# After the authentication they will be teleported back to
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# their normal position.
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teleportUnAuthedToSpawn: false
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# Minimum allowed nick length
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# Minimum allowed nick length
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minNicknameLength: 4
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# Can unregistered players walk around?
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allowMovement: false
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@ -161,25 +163,25 @@ settings:
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security:
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# minimum Length of password
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minPasswordLength: 5
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# this is very important options,
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# this is very important options,
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# every time player join the server,
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# if they are registered, AuthMe will switch him
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# if they are registered, AuthMe will switch him
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# to unLoggedInGroup, this
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# should prevent all major exploit.
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# should prevent all major exploit.
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# So you can set up on your Permission Plugin
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# this special group with 0 permissions, or permissions to chat,
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# this special group with 0 permissions, or permissions to chat,
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# or permission to
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# send private message or all other perms that you want,
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# send private message or all other perms that you want,
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# the better way is to set up
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# this group with few permissions,
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# so if player try to exploit some account,
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# they can
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# do anything except what you set in perm Group.
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# After a correct logged-in player will be
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# After a correct logged-in player will be
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# moved to his correct permissions group!
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# Pay attention group name is case sensitive,
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# so Admin is different from admin,
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# otherwise your group will be wiped,
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# Pay attention group name is case sensitive,
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# so Admin is different from admin,
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# otherwise your group will be wiped,
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# and player join in default group []!
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# Example unLoggedinGroup: NotLogged
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unLoggedinGroup: unLoggedinGroup
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@ -244,7 +246,7 @@ settings:
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# Force these commands after /register as a server console, without any '/', use %p for replace with player name
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forceRegisterCommandsAsConsole: []
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# Do we need to display the welcome message (welcome.txt) after a register or a login?
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# You can use colors in this welcome.txt + some replaced strings :
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# You can use colors in this welcome.txt + some replaced strings :
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# {PLAYER} : player name, {ONLINE} : display number of online players, {MAXPLAYERS} : display server slots,
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# {IP} : player ip, {LOGINS} : number of players logged, {WORLD} : player current world, {SERVER} : server name
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# {VERSION} : get current bukkit version, {COUNTRY} : player country
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