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https://github.com/AuthMe/AuthMeReloaded.git
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#1147 Drop SingleFilePersistenceHandler in favor of DistributedFilesPersistenceHandler
- Remove SingleFilePersistenceHandler: DistributedFilesPersistenceHandler with segment size 1 can be used instead - Rename SegmentFilesPersistenceHolder to DistributedFilesPersistenceHandler - Rename SeparateFilePersistenceHandler to IndividualFilesPersistenceHandler to match LimboPersistenceType entry - Add link to limbo page on Wiki in the settings
This commit is contained in:
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@ -1,5 +1,5 @@
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<!-- AUTO-GENERATED FILE! Do not edit this directly -->
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<!-- File auto-generated on Wed Mar 22 23:10:33 CET 2017. See docs/config/config.tpl.md -->
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<!-- File auto-generated on Tue Mar 28 21:38:52 CEST 2017. See docs/config/config.tpl.md -->
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## AuthMe Configuration
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The first time you run AuthMe it will create a config.yml file in the plugins/AuthMe folder,
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@ -163,9 +163,6 @@ settings:
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teleportUnAuthedToSpawn: false
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# Can unregistered players walk around?
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allowMovement: false
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# Should not authenticated players have speed = 0?
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# This will reset the fly/walk speed to default value after the login.
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removeSpeed: true
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# After how many seconds should players who fail to login or register
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# be kicked? Set to 0 to disable.
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timeout: 30
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@ -451,24 +448,25 @@ Security:
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# such as OP status, ability to fly, and walk/fly speed.
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# Once the user is logged in, we add back the properties we previously saved.
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# In this section, you may define how these properties should be handled.
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# Read more at https://github.com/AuthMe/AuthMeReloaded/wiki/Limbo-players
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limbo:
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persistence:
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# Besides storing the data in memory, you can define if/how the data should be persisted
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# on disk. This is useful in case of a server crash, so next time the server starts we can
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# properly restore things like OP status, ability to fly, and walk/fly speed.
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# DISABLED: no disk storage, INDIVIDUAL_FILES: each player data in its own file,
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# SINGLE_FILE: all data in one single file (only if you have a small server!)
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# SEGMENT_FILES: distributes players into different buckets based on their UUID. See below.
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# DISABLED: no disk storage,
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# INDIVIDUAL_FILES: each player data in its own file,
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# DISTRIBUTED_FILES: distributes players into different files based on their UUID, see below
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type: 'INDIVIDUAL_FILES'
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# This setting only affects SEGMENT_FILES persistence. The segment file
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# This setting only affects DISTRIBUTED_FILES persistence. The segment file
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# persistence attempts to reduce the number of files by distributing players into various
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# buckets based on their UUID. This setting defines into how many files the players should
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# be distributed. Possible values: ONE, FOUR, EIGHT, SIXTEEN, THIRTY_TWO, SIXTY_FOUR,
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# ONE_TWENTY for 128, TWO_FIFTY for 256.
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# For example, if you expect 100 non-logged in players, setting to SIXTEEN will average
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# 6.25 players per file (100 / 16). If you set to ONE, like persistence SINGLE_FILE, only
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# one file will be used. Contrary to SINGLE_FILE, it won't keep the entries in cache, which
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# may deliver different results in terms of performance.
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# 6.25 players per file (100 / 16). If you set to ONE, only one file will be used and the
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# entries will be kept in memory, reducing the number of times we read from the file.
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# This may deliver different results in terms of performance.
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# Note: if you change this setting all data will be migrated. If you have a lot of data,
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# change this setting only on server restart, not with /authme reload.
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segmentDistribution: 'SIXTEEN'
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@ -511,4 +509,4 @@ To change settings on a running server, save your changes to config.yml and use
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---
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This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Wed Mar 22 23:10:33 CET 2017
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This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Tue Mar 28 21:38:52 CEST 2017
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@ -30,7 +30,7 @@ import java.util.Optional;
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* Persistence handler for LimboPlayer objects by distributing the objects to store
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* in various segments (buckets) based on the start of the player's UUID.
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*/
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class SegmentFilesPersistenceHolder implements LimboPersistenceHandler {
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class DistributedFilesPersistenceHandler implements LimboPersistenceHandler {
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private static final Type LIMBO_MAP_TYPE = new TypeToken<Map<String, LimboPlayer>>(){}.getType();
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@ -39,7 +39,7 @@ class SegmentFilesPersistenceHolder implements LimboPersistenceHandler {
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private final SegmentNameBuilder segmentNameBuilder;
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@Inject
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SegmentFilesPersistenceHolder(@DataFolder File dataFolder, BukkitService bukkitService, Settings settings) {
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DistributedFilesPersistenceHandler(@DataFolder File dataFolder, BukkitService bukkitService, Settings settings) {
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cacheFolder = new File(dataFolder, "playerdata");
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if (!cacheFolder.exists()) {
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// TODO ljacqu 20170313: Create FileUtils#mkdirs
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@ -100,7 +100,7 @@ class SegmentFilesPersistenceHolder implements LimboPersistenceHandler {
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@Override
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public LimboPersistenceType getType() {
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return LimboPersistenceType.SEGMENT_FILES;
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return LimboPersistenceType.DISTRIBUTED_FILES;
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}
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private void saveEntries(Map<String, LimboPlayer> entries, File file) {
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@ -126,7 +126,11 @@ class SegmentFilesPersistenceHolder implements LimboPersistenceHandler {
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private File getPlayerSegmentFile(String uuid) {
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String segment = segmentNameBuilder.createSegmentName(uuid);
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return new File(cacheFolder, segment + "-limbo.json");
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return getSegmentFile(segment);
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}
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private File getSegmentFile(String segmentId) {
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return new File(cacheFolder, segmentId + "-limbo.json");
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}
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/**
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@ -167,7 +171,7 @@ class SegmentFilesPersistenceHolder implements LimboPersistenceHandler {
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ConsoleLogger.info("Saving " + limbosFromOldSegments.size() + " LimboPlayers from old segments into "
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+ limboBySegment.size() + " current segments");
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for (Map.Entry<String, Map<String, LimboPlayer>> entry : limboBySegment.entrySet()) {
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File file = new File(cacheFolder, entry.getKey() + "-limbo.json");
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File file = getSegmentFile(entry.getKey());
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Map<String, LimboPlayer> limbosToSave = Optional.ofNullable(readLimboPlayers(file))
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.orElseGet(HashMap::new);
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limbosToSave.putAll(entry.getValue());
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@ -193,7 +197,7 @@ class SegmentFilesPersistenceHolder implements LimboPersistenceHandler {
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}
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/**
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* Deletes files from the current segmenting scheme that are empty.
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* Deletes segment files that are empty.
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*/
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private void deleteEmptyFiles() {
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File[] files = listFiles(cacheFolder);
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@ -19,13 +19,13 @@ import java.nio.charset.StandardCharsets;
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/**
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* Saves LimboPlayer objects as JSON into individual files.
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*/
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class SeparateFilePersistenceHandler implements LimboPersistenceHandler {
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class IndividualFilesPersistenceHandler implements LimboPersistenceHandler {
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private final Gson gson;
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private final File cacheDir;
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@Inject
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SeparateFilePersistenceHandler(@DataFolder File dataFolder, BukkitService bukkitService) {
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IndividualFilesPersistenceHandler(@DataFolder File dataFolder, BukkitService bukkitService) {
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cacheDir = new File(dataFolder, "playerdata");
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if (!cacheDir.exists() && !cacheDir.isDirectory() && !cacheDir.mkdir()) {
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ConsoleLogger.warning("Failed to create playerdata directory '" + cacheDir + "'");
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@ -6,13 +6,10 @@ package fr.xephi.authme.data.limbo.persistence;
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public enum LimboPersistenceType {
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/** Store each LimboPlayer in a separate file. */
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INDIVIDUAL_FILES(SeparateFilePersistenceHandler.class),
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INDIVIDUAL_FILES(IndividualFilesPersistenceHandler.class),
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/** Store all LimboPlayers in the same file. */
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SINGLE_FILE(SingleFilePersistenceHandler.class),
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/** Distribute LimboPlayers by segments into a set number of files. */
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SEGMENT_FILES(SegmentFilesPersistenceHolder.class),
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/** Store LimboPlayers distributed in a configured number of files. */
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DISTRIBUTED_FILES(DistributedFilesPersistenceHandler.class),
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/** No persistence to disk. */
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DISABLED(NoOpPersistenceHandler.class);
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@ -3,7 +3,7 @@ package fr.xephi.authme.data.limbo.persistence;
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/**
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* Configuration for the total number of segments to use.
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* <p>
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* The {@link SegmentFilesPersistenceHolder} reduces the number of files by assigning each UUID
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* The {@link DistributedFilesPersistenceHandler} reduces the number of files by assigning each UUID
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* to a segment. This enum allows to define how many segments the UUIDs should be distributed in.
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* <p>
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* Segments are defined by a <b>distribution</b> and a <b>length.</b> The distribution defines
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@ -38,8 +38,8 @@ public enum SegmentConfiguration {
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/** 1. */
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ONE(1, 1),
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///** 2. */
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//TWO(2, 1),
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// /** 2. */
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// TWO(2, 1),
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/** 4. */
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FOUR(4, 1),
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@ -86,7 +86,7 @@ public enum SegmentConfiguration {
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}
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/**
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* @return number of segments to which this configuration will distribute UUIDs
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* @return number of segments to which this configuration will distribute all UUIDs
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*/
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public int getTotalSegments() {
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return (int) Math.pow(distribution, length);
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@ -4,7 +4,7 @@ import java.util.HashMap;
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import java.util.Map;
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/**
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* Creates segment names for {@link SegmentFilesPersistenceHolder}.
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* Creates segment names for {@link DistributedFilesPersistenceHandler}.
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*/
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class SegmentNameBuilder {
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@ -1,94 +0,0 @@
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package fr.xephi.authme.data.limbo.persistence;
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import com.google.common.reflect.TypeToken;
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import com.google.gson.Gson;
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import com.google.gson.GsonBuilder;
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import fr.xephi.authme.ConsoleLogger;
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import fr.xephi.authme.data.limbo.LimboPlayer;
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import fr.xephi.authme.initialization.DataFolder;
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import fr.xephi.authme.service.BukkitService;
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import fr.xephi.authme.util.FileUtils;
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import fr.xephi.authme.util.PlayerUtils;
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import org.bukkit.entity.Player;
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import javax.inject.Inject;
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import java.io.File;
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import java.io.FileReader;
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import java.io.FileWriter;
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import java.io.IOException;
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import java.lang.reflect.Type;
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import java.util.Map;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ConcurrentMap;
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/**
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* Saves all LimboPlayers in one JSON file and keeps the entries in memory.
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*/
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class SingleFilePersistenceHandler implements LimboPersistenceHandler {
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private final File cacheFile;
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private final Gson gson;
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private Map<String, LimboPlayer> entries;
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@Inject
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SingleFilePersistenceHandler(@DataFolder File dataFolder, BukkitService bukkitService) {
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cacheFile = new File(dataFolder, "limbo.json");
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if (!cacheFile.exists()) {
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FileUtils.create(cacheFile);
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}
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gson = new GsonBuilder()
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.registerTypeAdapter(LimboPlayer.class, new LimboPlayerSerializer())
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.registerTypeAdapter(LimboPlayer.class, new LimboPlayerDeserializer(bukkitService))
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.setPrettyPrinting()
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.create();
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Type type = new TypeToken<ConcurrentMap<String, LimboPlayer>>(){}.getType();
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try (FileReader fr = new FileReader(cacheFile)) {
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entries = gson.fromJson(fr, type);
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} catch (IOException e) {
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ConsoleLogger.logException("Failed to read from '" + cacheFile + "':", e);
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}
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if (entries == null) {
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entries = new ConcurrentHashMap<>();
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}
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}
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@Override
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public LimboPlayer getLimboPlayer(Player player) {
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return entries.get(PlayerUtils.getUUIDorName(player));
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}
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@Override
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public void saveLimboPlayer(Player player, LimboPlayer limbo) {
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entries.put(PlayerUtils.getUUIDorName(player), limbo);
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saveEntries("adding '" + player.getName() + "'");
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}
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@Override
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public void removeLimboPlayer(Player player) {
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LimboPlayer entry = entries.remove(PlayerUtils.getUUIDorName(player));
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if (entry != null) {
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saveEntries("removing '" + player.getName() + "'");
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}
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}
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/**
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* Saves the entries to the disk.
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*
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* @param action the reason for saving (for logging purposes)
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*/
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private void saveEntries(String action) {
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try (FileWriter fw = new FileWriter(cacheFile)) {
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gson.toJson(entries, fw);
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} catch (IOException e) {
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ConsoleLogger.logException("Failed saving JSON limbo cache after " + action, e);
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}
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}
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@Override
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public LimboPersistenceType getType() {
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return LimboPersistenceType.SINGLE_FILE;
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}
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}
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@ -23,28 +23,29 @@ public final class LimboSettings implements SettingsHolder {
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"Besides storing the data in memory, you can define if/how the data should be persisted",
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"on disk. This is useful in case of a server crash, so next time the server starts we can",
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"properly restore things like OP status, ability to fly, and walk/fly speed.",
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"DISABLED: no disk storage, INDIVIDUAL_FILES: each player data in its own file,",
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"SINGLE_FILE: all data in one single file (only if you have a small server!)",
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"SEGMENT_FILES: distributes players into different buckets based on their UUID. See below."
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"DISABLED: no disk storage,",
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"INDIVIDUAL_FILES: each player data in its own file,",
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"DISTRIBUTED_FILES: distributes players into different files based on their UUID, see below"
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})
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public static final Property<LimboPersistenceType> LIMBO_PERSISTENCE_TYPE =
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newProperty(LimboPersistenceType.class, "limbo.persistence.type", LimboPersistenceType.INDIVIDUAL_FILES);
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@Comment({
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"This setting only affects SEGMENT_FILES persistence. The segment file",
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"This setting only affects DISTRIBUTED_FILES persistence. The segment file",
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"persistence attempts to reduce the number of files by distributing players into various",
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"buckets based on their UUID. This setting defines into how many files the players should",
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"be distributed. Possible values: ONE, FOUR, EIGHT, SIXTEEN, THIRTY_TWO, SIXTY_FOUR,",
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"ONE_TWENTY for 128, TWO_FIFTY for 256.",
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"For example, if you expect 100 non-logged in players, setting to SIXTEEN will average",
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"6.25 players per file (100 / 16). If you set to ONE, like persistence SINGLE_FILE, only",
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"one file will be used. Contrary to SINGLE_FILE, it won't keep the entries in cache, which",
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"may deliver different results in terms of performance.",
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"6.25 players per file (100 / 16). If you set to ONE, only one file will be used and the",
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"entries will be kept in memory, reducing the number of times we read from the file.",
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"This may deliver different results in terms of performance.",
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"Note: if you change this setting all data will be migrated. If you have a lot of data,",
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"change this setting only on server restart, not with /authme reload."
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})
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public static final Property<SegmentConfiguration> SEGMENT_DISTRIBUTION =
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newProperty(SegmentConfiguration.class, "limbo.persistence.segmentDistribution", SegmentConfiguration.SIXTEEN);
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newProperty(SegmentConfiguration.class, "limbo.persistence.segmentDistribution",
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SegmentConfiguration.SIXTEEN);
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@Comment({
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"Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE.",
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@ -79,7 +80,8 @@ public final class LimboSettings implements SettingsHolder {
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"Before a user logs in, various properties are temporarily removed from the player,",
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"such as OP status, ability to fly, and walk/fly speed.",
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"Once the user is logged in, we add back the properties we previously saved.",
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"In this section, you may define how these properties should be handled."
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"In this section, you may define how these properties should be handled.",
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"Read more at https://github.com/AuthMe/AuthMeReloaded/wiki/Limbo-players"
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};
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return ImmutableMap.of("limbo", limboExplanation);
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}
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@ -37,10 +37,10 @@ import static org.mockito.BDDMockito.given;
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import static org.mockito.Mockito.mock;
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/**
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* Test for {@link SegmentFilesPersistenceHolder}.
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* Test for {@link DistributedFilesPersistenceHandler}.
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*/
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@RunWith(DelayedInjectionRunner.class)
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public class SegmentFilesPersistenceHolderTest {
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public class DistributedFilesPersistenceHandlerTest {
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/** Player is in seg32-10110 and should be migrated into seg16-f. */
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private static final UUID MIGRATED_UUID = fromString("f6a97c88-7c8f-c12e-4931-6206d4ca067d");
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@ -70,7 +70,7 @@ public class SegmentFilesPersistenceHolderTest {
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@InjectDelayed
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private SegmentFilesPersistenceHolder persistenceHandler;
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private DistributedFilesPersistenceHandler persistenceHandler;
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@Mock
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private Settings settings;
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@ -30,16 +30,16 @@ import static org.mockito.BDDMockito.given;
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import static org.mockito.Mockito.mock;
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/**
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* Test for {@link SeparateFilePersistenceHandler}.
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* Test for {@link IndividualFilesPersistenceHandler}.
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*/
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@RunWith(DelayedInjectionRunner.class)
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public class SeparateFilePersistenceHandlerTest {
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public class IndividualFilesPersistenceHandlerTest {
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private static final UUID SAMPLE_UUID = UUID.nameUUIDFromBytes("PersistenceTest".getBytes());
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private static final String SOURCE_FOLDER = TestHelper.PROJECT_ROOT + "data/backup/";
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@InjectDelayed
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private SeparateFilePersistenceHandler handler;
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private IndividualFilesPersistenceHandler handler;
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@Mock
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private BukkitService bukkitService;
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