- Create class to handle the creation of "LimboPlayer tasks" (adds encapsulation, reduces duplication)
- Move group setting into its own class because (mutual dependency between LimboCache and PermissionsManager otherwise)
- New injector method allows to retrieve services if they've already been instantiated -> useful for onDisable() which might be run after aborted initialization
- Deprecate various methods that need to be removed
- Set system property via surefire plugin and create profile that modifies the property
- Check for the new property in AbstractEncryptionMethodTest and shorten/skip the tests when necessary
- Change CommandDescription to contain a reference to ExecutableCommand class only
- Instantiate the actual ExecutableCommand objects in CommandHandler
(work in progress)
- Inject CommandService like other classes instead of passing it as method parameter
- Not solved: cyclic dependency CommandInitializer > ExecutableCommand > CommandService > CommandInitializer...
- Increase login count at start of the login process (as done previously) and not only when login has failed AND player is still online
- Add missing javadoc to CaptchaManager
- Encapsulate captcha functionality into a class instead of two public fields on the AuthMe main class(!)
- Let CaptchaManager worry about whether it is enabled or not -> no need to check on the outside
- Implement full reloading support to enable/disable captchas + parameters
- Add unit tests
- Change password validation to return a ValidationResult object for passing message arguments
- Remove wrapping methods in ProcessService and CommandService and use ValidationService directly
- Get other classes via Inject annotation
- Remove no longer needed Utils methods (relates to #736)
- Create tests for ListenerService and AuthMeBlockListener
- Performance improvement: keep unrestricted names as Set instead of List for faster contains() method
- Evaluate permission for DefaultPermission on the enum itself
- Remove boolean default from PermissionHandler for hasPermission()
- Remove some unused / intermediary hasPermission() flavors in PermissionsManager
- Use reflection the opposite way: if it is an old version (getShooter() returns LivingEntity), use reflection; otherwise, call the method directly
- Add missing instanceof Player check