mirror of
https://github.com/AuthMe/AuthMeReloaded.git
synced 2024-12-29 12:07:35 +01:00
573 lines
22 KiB
YAML
573 lines
22 KiB
YAML
# =======================================================================================================
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# _____ __ .__ _____ __________ .__ .___ .___
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# / _ \ __ ___/ |_| |__ / \ ____\______ \ ____ | | _________ __| _/____ __| _/
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# / /_\ \| | \ __| | \ / \ / \_/ __ \| __/ __ \| | / _ \__ \ / __ _/ __ \ / __ |
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# / | | | /| | | Y / Y \ ___/| | \ ___/| |_( <_> / __ \/ /_/ \ ___// /_/ |
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# \____|__ |____/ |__| |___| \____|__ /\___ |____|_ /\___ |____/\____(____ \____ |\___ \____ |
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# \/ \/ \/ \/ \/ \/ \/ \/ \/ \/
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#
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# =======================================================================================================
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#
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# Authme Main Configuration File.
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#
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# =======================================================================================================
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# Plugin infos (overwritten on start, just a simple way to find out your plugin version).
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authors: ${pluginAuthors}
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version: ${project.version}
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buildNumber: ${buildNumber}
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# Set this setting to true when you have configured the plugin,
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# when false the server will be stopped with a warning message.
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enabled: false
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# Database settings.
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data_source:
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# ===========================
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# Database general settings.
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# ===========================
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# Database backend (sqlite, mysql).
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backend: sqlite
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# Enable database queries caching, should improve performance.
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caching: true
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# ===========================
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# SqLite db parameters.
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# ===========================
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sqlite:
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# The name of the database storage file.
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filename: 'authme.db'
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# ===========================
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# MySql db parameters.
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# ===========================
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mysql:
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# Connection parameters.
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host: '127.0.0.1'
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port: 3306
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username: 'change_me'
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password: 'change_me'
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database: 'my_minecraft_server'
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tablename: 'authme'
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# Column names.
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column_names:
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id: id
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# Column for storing nicknames (ignore case nickname).
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name: username
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# Column for storing the realname (case sensitive nickname).
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real_name: realname
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# Column for storing passwords.
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password: password
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# Column for storing email addresses.
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email: email
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# Column for storing the authentication status (logged or not).
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login_status: isLogged
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# Column for storing player IPs.
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ip: ip
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# Column for storing lastlogins date and time.
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last_login_timestamp: lastlogin
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# Latest logout location of the players.
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last_location:
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world: world
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x: x
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y: y
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z: z
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# Enabled only if the bungeecord integration is activated.
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server: world
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# Support for registrations via WebInterfaces/CSM.
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# Disable some backend caching parameters.
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disableAggressiveCaching: false
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# Main settings
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settings:
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# ===========================
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# Bungeecord integration
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# ===========================
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bungeecord:
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# Enable bungeecord integration features
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enabled: true
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# Server name (must be unique, please use the name in the bungeecord configuration).
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# Use 'auto' for auto configuration (requires the bungeecord module).
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serverName: LoginLobby1
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# Keep the auth status when the player moves between servers.
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# Required if you're using the bungeecord module.
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keepAuthBetweenServers: true
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# Target server after login
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send_after_login:
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enabled: false
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message: ''
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delay: 5
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# Server name ("ServerName") or group ("G:GroupName")
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# Groups are avariable only when the bungeecord module is avariable.
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# If the server change fails the player will be kicked.
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target: Lobby1
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failKickMessage: 'Failed to connect to the lobby! Please try to join the server again!'
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# Target server after logout
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send_after_logout:
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enabled: false
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message: ''
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delay: 5
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# Server name ("ServerName") or group ("G:GroupName")
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# Groups are avariable only when the bungeecord module is avariable.
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# If the server change fails the player will be kicked.
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target: LoginLobby1
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failKickMessage: 'Failed to connect to the lobby! Please try to join the server again!'
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# Variables:
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# %p playername
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bungee_commands:
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player_command_after_register:
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enabled: false
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cmd: ''
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console_command_after_register:
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enabled: false
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cmd: 'alert %p joined for the first time the network!'
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player_command_after_login:
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enabled: false
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cmd: 'glist'
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console_command_after_login:
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enabled: false
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cmd: 'alert %p logged in correctly!'
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player_command_after_join:
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enabled: false
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cmd: ''
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console_command_after_join:
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enabled: false
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cmd: 'alert %p joined the network!'
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player_command_first_join:
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enabled: false
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cmd: ''
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console_command_first_join:
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enabled: false
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cmd: 'alert %p joined for the first time the network!'
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# ===========================
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# Sessions configuration.
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# ===========================
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sessions:
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# Enable sessions.
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# When a player is authenticated, his IP and his nickname is saved.
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# The next time the player will join the server, if his IP is the same
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# of the last time, and the timeout time hasn't expired, he will be
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# automatically authenticated.
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enabled: false
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# Session timeout.
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# 0 for unlimited time (Very dangerous, use it at your own risk!)
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# Consider that if player's ip has changed but the timeout hasn't
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# expired, player will be kicked out of the sever!
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timeout: 10
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# When enabled a player's session will expire if someone tries to
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# login with a different IP Address.
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expire_on_ip_change: true
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# ===========================
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# Registration settings.
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# ===========================
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registration:
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# After how many time unregistered players should be kicked?
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# Set to 0 to disable. (default: 30)
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timeout: 30
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nickname:
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min_length: 4
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max_lenght: 16
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# Regex syntax.
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allowed_characters: '[a-zA-Z0-9_]*'
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password:
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# Enable double check of password on registration:
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# /register <password> <confirmPassword>
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double_check: true
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# Minimum password lenght.
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min_length: 5
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# Regex syntax.
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allowed_characters: '[\x21-\x7E]*'
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# Denied unsafe passwords.
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unsafePasswords:
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- '123456'
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- 'password'
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- 'qwerty'
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- '12345'
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- '54321'
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# ===========================
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# Login settings.
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# ===========================
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login:
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# After how many time unlogged players should be kicked?
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# Set to 0 to disable. (default: 30)
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timeout: 30
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# ===========================
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# Encryption parameters.
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# ===========================
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password_encryption:
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# The hashing algorithm.
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# Possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB, MYBB, IPB3,
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# PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512, DOUBLEMD5,
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# PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM (developpers only).
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encryption_algorithm: SHA256
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# The salt length for the SALTED2MD5 and MD5(MD5(password)+salt) algorithms.
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md5_salt_length: 8
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# If password check fails try all the other hash algorithm.
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# AuthMe will update the password to the new passwordHash.
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enable_convertion: false
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# ===========================
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# Unlogged user restrictions.
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# ===========================
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unlogged_restrictions:
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# Deny chat messages send for unlogged users.
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deny_chat: true
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# Hide chat to unlogged users.
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# Only player messages, plugins will be able to send messages to the player anyway.
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hide_chat: false
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# Deny any command message not in the whitelist below.
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deny_commands: true
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command_whitelist:
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- /login
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- /register
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- /l
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- /reg
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- /email
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- /captcha
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movements:
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# Restrict player movements.
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restrict: true
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# Allowed radius.
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allowed_radius: 0
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# Should unlogged players have speed = 0?
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# After the login the walking/flying speeed will be reset to the default value.
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removeSpeed: true
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# End is there atm xD
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# This option will save the quit location of the players.
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SaveQuitLocation: false
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# Should not logged in players be teleported to the spawn?
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# After the authentication, if SaveQuitLocation is enabled,
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# they will be teleported back to their normal position.
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teleportUnAuthedToSpawn: false
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# If enabled, after the login, if the ForceSpawnOnTheseWorlds setting contains
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# the player's world, he will be teleported to the world spawnpoint.
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# The quit location of the player will be overwritten.
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# This is different from "teleportUnAuthedToSpawn" that teleports player
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# back to his quit location after the authentication.
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ForceSpawnLocOnJoinEnabled: false
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# WorldNames where we need to force the spawn location
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# Warning: This setting is Case Sensitive!
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ForceSpawnOnTheseWorlds:
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- world
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- world_nether
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- world_the_end
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# this is very important options,
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# every time player join the server,
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# if they are registered, AuthMe will switch him
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# to unLoggedInGroup, this
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# should prevent all major exploit.
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# So you can set up on your Permission Plugin
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# this special group with 0 permissions, or permissions to chat,
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# or permission to
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# send private message or all other perms that you want,
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# the better way is to set up
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# this group with few permissions,
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# so if player try to exploit some account,
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# they can
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# do anything except what you set in perm Group.
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# After a correct logged-in player will be
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# moved to his correct permissions group!
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# Pay attention group name is case sensitive,
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# so Admin is different from admin,
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# otherwise your group will be wiped,
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# and player join in default group []!
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# Example unLoggedinGroup: NotLogged
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unLoggedinGroup: unLoggedinGroup
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# ===========================
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# Address restrictions
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# ===========================
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# Max number of registrations per IP (default: 1)
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maxRegPerIp: 1
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# Maximum allowed number of Logins per IP, 0 to disable (default: 0)
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maxLoginPerIp: 0
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# Maximum allowed number of Joins per IP, 0 to disable (default: 0)
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maxJoinPerIp: 0
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# When this setting is enabled, online players can't be kicked out
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# due to "Logged in from another Location"
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# This setting will prevent potetial security exploits.
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ForceSingleSession: true
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# To activate the restricted user feature you need
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# to enable this option and configure the
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# AllowedRestrctedUser field.
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AllowRestrictedUser: false
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# The restricted user feature will kick players listed below
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# if they dont match of the defined ip address.
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# Example:
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# AllowedRestrictedUser:
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# - playername;127.0.0.1
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AllowedRestrictedUser:
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- playername;127.0.0.
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# Ban ip when the ip is not the ip registered in database
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banUnsafedIP: false
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# ===============================
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# Other restrictions
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# ===============================
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# Should we protect the player inventory before logging in?
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# Warning: Requires the latest version of ProtocolLib!
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ProtectInventoryBeforeLogIn: true
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# Should unregistered players be kicked immediately?
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kickNonRegistered: false
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# Should players be kicked on wrong password?
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kickOnWrongPassword: false
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# Should we display all other accounts of a player when he joins?
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# Required permission: authme.admin.accounts
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displayOtherAccounts: true
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# ===============================
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# Restrictions compatibility
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# ===============================
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# Spawn Priority. Avariable values : authme, essentials, multiverse, default
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spawnPriority: authme,essentials,multiverse,default
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# AuthMe will NEVER teleport players!
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noTeleport: false
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GameMode:
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# Do you want to set player's gamemode to survival when he joins?
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# This enables also the settings below.
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ForceSurvivalMode: false
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# Do you want to reset player's inventory if player joins with creative mode?
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ResetInventoryIfCreative: false
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# Do you want to force the survival mode ONLY after the /login process?
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ForceOnlyAfterLogin: false
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# sgdc3: Ok, our configuration is shit.... xD Today I will stop there
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registration:
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# enable registration on the server?
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enabled: true
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# Send every X seconds a message to a player to
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# remind him that he has to login/register
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messageInterval: 5
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# Only registered and logged in players can play.
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# See restrictions for exceptions
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force: true
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# Does we replace password registration by an Email registration method ?
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enableEmailRegistrationSystem: false
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# Enable double check of email when you register
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# when it's true, registration require that kind of command:
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# /register <email> <confirmEmail>
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doubleEmailCheck: false
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# Do we force kicking player after a successful registration ?
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# Do not use with login feature below
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forceKickAfterRegister: false
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# Does AuthMe need to enforce a /login after a successful registration ?
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forceLoginAfterRegister: false
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unrestrictions:
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# below you can list all your account name, that
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# AuthMe will ignore for registration or login, configure it
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# at your own risk!! Remember that if you are going to add
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# nickname with [], you have to delimit name with ' '.
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# this option add compatibility with BuildCraft and some
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# other mods.
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# It is CaseSensitive!
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UnrestrictedName: []
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# Message language, available : en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
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messagesLanguage: en
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# Force these commands after /login, without any '/', use %p for replace with player name
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forceCommands: []
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# Force these commands after /login as a server console, without any '/', use %p for replace with player name
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forceCommandsAsConsole: []
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# Force these commands after /register, without any '/', use %p for replace with player name
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forceRegisterCommands: []
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# Force these commands after /register as a server console, without any '/', use %p for replace with player name
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forceRegisterCommandsAsConsole: []
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# Do we need to display the welcome message (welcome.txt) after a register or a login?
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# You can use colors in this welcome.txt + some replaced strings :
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# {PLAYER} : player name, {ONLINE} : display number of online players, {MAXPLAYERS} : display server slots,
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# {IP} : player ip, {LOGINS} : number of players logged, {WORLD} : player current world, {SERVER} : server name
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# {VERSION} : get current bukkit version, {COUNTRY} : player country
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useWelcomeMessage: true
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# Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player
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broadcastWelcomeMessage: false
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# Do we need to delay the join/leave message to be displayed only when the player is authenticated ?
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delayJoinMessage: false
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removeJoinMessage: false
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removeLeaveMessage: false
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# Do we need to add potion effect Blinding before login/register ?
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applyBlindEffect: false
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ExternalBoardOptions:
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# MySQL column for the salt , needed for some forum/cms support
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mySQLColumnSalt: ''
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# MySQL column for the group, needed for some forum/cms support
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mySQLColumnGroup: ''
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# -1 mean disabled. If u want that only
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# activated player can login in your server
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# u can put in this options the group number
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# of unactivated user, needed for some forum/cms support
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nonActivedUserGroup: -1
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# Other MySQL columns where we need to put the Username (case sensitive)
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mySQLOtherUsernameColumns: []
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# How much Log to Round needed in BCrypt(do not change it if you do not know what's your doing)
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bCryptLog2Round: 10
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# phpBB prefix defined during phpbb installation process
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phpbbTablePrefix: 'phpbb_'
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# phpBB activated group id , 2 is default registered group defined by phpbb
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phpbbActivatedGroupId: 2
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# WordPress prefix defined during WordPress installation process
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wordpressTablePrefix: 'wp_'
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permission:
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# Take care with this options, if you dont want
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# to use Vault and Group Switching of
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# AuthMe for unloggedIn players put true
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# below, default is false.
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EnablePermissionCheck: false
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BackupSystem:
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# Enable or Disable Automatic Backup
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ActivateBackup: false
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# set Backup at every start of Server
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OnServerStart: false
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# set Backup at every stop of Server
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OnServerStop: true
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# Windows only mysql installation Path
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MysqlWindowsPath: 'C:\\Program Files\\MySQL\\MySQL Server 5.1\\'
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Security:
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SQLProblem:
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# Stop the server if we can't contact the sql database
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# Take care with this, if you set that to false,
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# AuthMe automatically disable and the server is not protected!
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stopServer: true
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ReloadCommand:
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# /reload support
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useReloadCommandSupport: true
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console:
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# Remove spam console
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noConsoleSpam: false
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# Replace passwords in the console when player type a command like /login
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removePassword: true
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captcha:
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# Player need to put a captcha when he fails too lot the password
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useCaptcha: false
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# Max allowed tries before request a captcha
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maxLoginTry: 5
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# Captcha length
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captchaLength: 5
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Converter:
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Rakamak:
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# Rakamak file name
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fileName: users.rak
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# Rakamak use ip ?
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useIP: false
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# IP file name for rakamak
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ipFileName: UsersIp.rak
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CrazyLogin:
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# CrazyLogin database file
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fileName: accounts.db
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Email:
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# Email SMTP server host
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mailSMTP: smtp.gmail.com
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# Email SMTP server port
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mailPort: 465
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# Email account that send the mail
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mailAccount: ''
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# Email account password
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mailPassword: ''
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# Custom SenderName, that replace the mailAccount name in the email
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mailSenderName: ''
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# Random password length
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RecoveryPasswordLength: 8
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# Email subject of password get
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mailSubject: 'Your new AuthMe Password'
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# Email text here
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mailText: 'Dear <playername>, <br /><br /> This is your new AuthMe password for the server <br /><br /> <servername> : <br /><br /> <generatedpass><br /><br />Do not forget to change password after login! <br /> /changepassword <generatedpass> newPassword'
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# Like maxRegPerIp but with email
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maxRegPerEmail: 1
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# Recall players to add an email ?
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recallPlayers: false
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# Delay in minute for the recall scheduler
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delayRecall: 5
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# Blacklist these domains for emails
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emailBlacklisted:
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- 10minutemail.com
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|
# WhiteList only these domains for emails
|
|
emailWhitelisted: []
|
|
# Do we need to send new password draw in an image ?
|
|
generateImage: false
|
|
Hooks:
|
|
# Do we need to hook with multiverse for spawn checking?
|
|
multiverse: true
|
|
# Do we need to hook with BungeeCord for get the real Player ip ?
|
|
bungeecord: false
|
|
# Do we need to disable Essentials SocialSpy on join ?
|
|
disableSocialSpy: true
|
|
# Do we need to force /motd Essentials command on join ?
|
|
useEssentialsMotd: false
|
|
# Do we need to cache custom Attributes ?
|
|
customAttributes: false
|
|
Purge:
|
|
# On Enable , does AuthMe need to purge automatically old accounts unused ?
|
|
useAutoPurge: false
|
|
# Number of Days an account become Unused
|
|
daysBeforeRemovePlayer: 60
|
|
# Do we need to remove the player.dat file during purge process ?
|
|
removePlayerDat: false
|
|
# Do we need to remove the Essentials/users/player.yml file during purge process ?
|
|
removeEssentialsFile: false
|
|
# World where are players.dat stores
|
|
defaultWorld: 'world'
|
|
# Do we need to remove LimitedCreative/inventories/player.yml , player_creative.yml files during purge process ?
|
|
removeLimitedCreativesInventories: false
|
|
# Do we need to remove the AntiXRayData/PlayerData/player file during purge process ?
|
|
removeAntiXRayFile: false
|
|
# Do we need to remove permissions ?
|
|
removePermissions: false
|
|
Protection:
|
|
# Enable some servers protection ( country based login, antibot )
|
|
enableProtection: false
|
|
# Countries allowed to join the server and register, see http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/ for countries' codes
|
|
countries:
|
|
- US
|
|
- GB
|
|
# Countries blacklisted automatically ( without any needed to enable protection )
|
|
countriesBlacklist:
|
|
- A1
|
|
# Do we need to enable automatic antibot system?
|
|
enableAntiBot: false
|
|
# Max number of player allowed to login in 5 secs before enable AntiBot system automatically
|
|
antiBotSensibility: 5
|
|
# Duration in minutes of the antibot automatic system
|
|
antiBotDuration: 10
|
|
VeryGames:
|
|
# These features are only available on VeryGames Server Provider
|
|
enableIpCheck: false
|