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Updated Spawn Handling (markdown)
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@ -10,7 +10,7 @@ The following settings have an influence on the spawn feature, listed by priorit
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1. `settings.restrictions.teleportUnAuthedToSpawn` — if set to true, teleports players to spawn when they join. Once they log in, they are teleported back to their original location
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--
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Related: `settings.restrictions.SaveQuitLocation` must be true for the quit location to be saved
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Related: `settings.restrictions.SaveQuitLocation` must be true for the quit location to be saved in the database. If `false`, players are teleported back to the location in which they would have joined without changes from AuthMe.
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## Spawn Priority
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Spawn priority is defined in `settings.restrictions.spawnPriority` (see above), i.e. this setting defines from where the spawn definition should be taken. Possible values:
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@ -46,7 +46,7 @@ firstspawn:
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pitch: 11.849992
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```
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Players who have never played on the server before are teleported to the **firstspawn**; otherwise they are teleported to the regular **spawn**. You can delete the `firstspawn` section to disable the feature.
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Players who have never played on the server before are teleported to the **firstspawn**; otherwise they are teleported to the regular spawnpoint as defined by the spawn priority. You can delete the `firstspawn` section to disable this feature.
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## AuthMe Spawn Commands
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- `/authme spawn` teleports you to the AuthMe spawn point
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