Set preconfigured ambient-light for overworlds to 0.1

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Lukas Rieger (Blue) 2021-11-30 22:24:03 +01:00
parent 7e0cb57888
commit b0a5b56975
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GPG Key ID: 2D09EC5ED2687FF2
8 changed files with 8 additions and 8 deletions

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@ -47,7 +47,7 @@ maps: [
# 0 is no ambient light, 1 is fully lighted.
# Changing this value requires a re-render of the map.
# Default is 0
ambientLight: 0
ambientLight: 0.1
# Defines the skylight level that the sky of the world is emitting.
# This should always be equivalent to the maximum ingame sky-light for that world!

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@ -47,7 +47,7 @@ maps: [
# 0 is no ambient light, 1 is fully lighted.
# Changing this value requires a re-render of the map.
# Default is 0
ambientLight: 0
ambientLight: 0.1
# Defines the skylight level that the sky of the world is emitting.
# This should always be equivalent to the maximum ingame sky-light for that world!

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@ -47,7 +47,7 @@ maps: [
# 0 is no ambient light, 1 is fully lighted.
# Changing this value requires a re-render of the map.
# Default is 0
ambientLight: 0
ambientLight: 0.1
# Defines the skylight level that the sky of the world is emitting.
# This should always be equivalent to the maximum ingame sky-light for that world!

View File

@ -47,7 +47,7 @@ maps: [
# 0 is no ambient light, 1 is fully lighted.
# Changing this value requires a re-render of the map.
# Default is 0
ambientLight: 0
ambientLight: 0.1
# Defines the skylight level that the sky of the world is emitting.
# This should always be equivalent to the maximum ingame sky-light for that world!

View File

@ -47,7 +47,7 @@ maps: [
# 0 is no ambient light, 1 is fully lighted.
# Changing this value requires a re-render of the map.
# Default is 0
ambientLight: 0
ambientLight: 0.1
# Defines the skylight level that the sky of the world is emitting.
# This should always be equivalent to the maximum ingame sky-light for that world!

View File

@ -47,7 +47,7 @@ maps: [
# 0 is no ambient light, 1 is fully lighted.
# Changing this value requires a re-render of the map.
# Default is 0
ambientLight: 0
ambientLight: 0.1
# Defines the skylight level that the sky of the world is emitting.
# This should always be equivalent to the maximum ingame sky-light for that world!

View File

@ -47,7 +47,7 @@ maps: [
# 0 is no ambient light, 1 is fully lighted.
# Changing this value requires a re-render of the map.
# Default is 0
ambientLight: 0
ambientLight: 0.1
# Defines the skylight level that the sky of the world is emitting.
# This should always be equivalent to the maximum ingame sky-light for that world!

View File

@ -47,7 +47,7 @@ maps: [
# 0 is no ambient light, 1 is fully lighted.
# Changing this value requires a re-render of the map.
# Default is 0
ambientLight: 0
ambientLight: 0.1
# Defines the skylight level that the sky of the world is emitting.
# This should always be equivalent to the maximum ingame sky-light for that world!