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Set preconfigured ambient-light for overworlds to 0.1
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@ -47,7 +47,7 @@ maps: [
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# 0 is no ambient light, 1 is fully lighted.
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# 0 is no ambient light, 1 is fully lighted.
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# Changing this value requires a re-render of the map.
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# Changing this value requires a re-render of the map.
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# Default is 0
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# Default is 0
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ambientLight: 0
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ambientLight: 0.1
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# Defines the skylight level that the sky of the world is emitting.
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# Defines the skylight level that the sky of the world is emitting.
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# This should always be equivalent to the maximum ingame sky-light for that world!
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# This should always be equivalent to the maximum ingame sky-light for that world!
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@ -47,7 +47,7 @@ maps: [
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# 0 is no ambient light, 1 is fully lighted.
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# 0 is no ambient light, 1 is fully lighted.
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# Changing this value requires a re-render of the map.
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# Changing this value requires a re-render of the map.
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# Default is 0
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# Default is 0
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ambientLight: 0
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ambientLight: 0.1
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# Defines the skylight level that the sky of the world is emitting.
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# Defines the skylight level that the sky of the world is emitting.
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# This should always be equivalent to the maximum ingame sky-light for that world!
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# This should always be equivalent to the maximum ingame sky-light for that world!
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@ -47,7 +47,7 @@ maps: [
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# 0 is no ambient light, 1 is fully lighted.
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# 0 is no ambient light, 1 is fully lighted.
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# Changing this value requires a re-render of the map.
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# Changing this value requires a re-render of the map.
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# Default is 0
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# Default is 0
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ambientLight: 0
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ambientLight: 0.1
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# Defines the skylight level that the sky of the world is emitting.
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# Defines the skylight level that the sky of the world is emitting.
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# This should always be equivalent to the maximum ingame sky-light for that world!
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# This should always be equivalent to the maximum ingame sky-light for that world!
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@ -47,7 +47,7 @@ maps: [
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# 0 is no ambient light, 1 is fully lighted.
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# 0 is no ambient light, 1 is fully lighted.
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# Changing this value requires a re-render of the map.
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# Changing this value requires a re-render of the map.
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# Default is 0
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# Default is 0
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ambientLight: 0
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ambientLight: 0.1
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# Defines the skylight level that the sky of the world is emitting.
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# Defines the skylight level that the sky of the world is emitting.
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# This should always be equivalent to the maximum ingame sky-light for that world!
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# This should always be equivalent to the maximum ingame sky-light for that world!
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@ -47,7 +47,7 @@ maps: [
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# 0 is no ambient light, 1 is fully lighted.
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# 0 is no ambient light, 1 is fully lighted.
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# Changing this value requires a re-render of the map.
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# Changing this value requires a re-render of the map.
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# Default is 0
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# Default is 0
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ambientLight: 0
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ambientLight: 0.1
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# Defines the skylight level that the sky of the world is emitting.
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# Defines the skylight level that the sky of the world is emitting.
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# This should always be equivalent to the maximum ingame sky-light for that world!
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# This should always be equivalent to the maximum ingame sky-light for that world!
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@ -47,7 +47,7 @@ maps: [
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# 0 is no ambient light, 1 is fully lighted.
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# 0 is no ambient light, 1 is fully lighted.
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# Changing this value requires a re-render of the map.
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# Changing this value requires a re-render of the map.
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# Default is 0
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# Default is 0
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ambientLight: 0
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ambientLight: 0.1
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# Defines the skylight level that the sky of the world is emitting.
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# Defines the skylight level that the sky of the world is emitting.
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# This should always be equivalent to the maximum ingame sky-light for that world!
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# This should always be equivalent to the maximum ingame sky-light for that world!
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@ -47,7 +47,7 @@ maps: [
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# 0 is no ambient light, 1 is fully lighted.
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# 0 is no ambient light, 1 is fully lighted.
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# Changing this value requires a re-render of the map.
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# Changing this value requires a re-render of the map.
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# Default is 0
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# Default is 0
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ambientLight: 0
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ambientLight: 0.1
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# Defines the skylight level that the sky of the world is emitting.
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# Defines the skylight level that the sky of the world is emitting.
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# This should always be equivalent to the maximum ingame sky-light for that world!
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# This should always be equivalent to the maximum ingame sky-light for that world!
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@ -47,7 +47,7 @@ maps: [
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# 0 is no ambient light, 1 is fully lighted.
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# 0 is no ambient light, 1 is fully lighted.
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# Changing this value requires a re-render of the map.
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# Changing this value requires a re-render of the map.
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# Default is 0
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# Default is 0
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ambientLight: 0
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ambientLight: 0.1
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# Defines the skylight level that the sky of the world is emitting.
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# Defines the skylight level that the sky of the world is emitting.
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# This should always be equivalent to the maximum ingame sky-light for that world!
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# This should always be equivalent to the maximum ingame sky-light for that world!
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