* feat: a page reload will automatically trigger updateMap
This commit adds a mounted lifecycle hook to the MainMenu component in order to update the map when the page is reloaded or refreshed.
* fix: prevent reusing of the tileCacheHash instead of using updateMap
* Added Serbian (Latin)
* Added Serbian (Latin) [2]
* Fixed a mistake in Serbian (Latin)
* Fixed a mistake in Serbian (Latin)
* Fixed a mistake in Serbian (Latin)
* Added Serbian (Cyrillic)
(Another script the Serbian language is written in, besides Latin)
* Added Serbian (Latin) and Serbian (Cyrillic)
The Serbian language uses two scripts, Latin and Cyrillic.
* Rename sr-cyrl.conf to sr_cyrl.conf
* Rename sr-latn.conf to sr_latn.conf
* Update settings.conf
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Co-authored-by: Lukas Rieger <TBlueF@users.noreply.github.com>
* Show chunk borders
* Change line width to width of two Minecraft pixels
* Also fade out chunkborders on hires tiles
The hires tiles just always had the chunkborders on them.
But the "fade out" distance of those models was 1000.
While the fade distance of the chunkborders on lowres tiles was between 200 and 600.
This would cause an uneven fadeout between the lowres tiles and the hires tiles.
* Added a toggle button for the chunk borders
* Move variable to better place
* pdo connector implementation
* renamed php script
* made mysql default
* made errors generic
* Some small changes to make it work with mysql
* Better newlines
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Co-authored-by: AlbusRex <braisskarget@gmail.com>
Co-authored-by: Lukas Rieger (Blue) <TBlueF@users.noreply.github.com>
* Added global webapp option for not having a void
* Fix for non-default lighting conditions
* Replace `isVoid` with whole `voidColor` feature!
* Default void colour should be black
* And now the default sky colour can also be set back to what it was
* Fix the low-res void colour
* Add config option for the new void colour setting!
(I hope I haven't forgotten any place to add it, but it does work, so I don't think so..?)