Joshua Rodriguez
9d4b586686
Also log error message to the console
2020-01-19 08:27:27 -08:00
Blue (Lukas Rieger)
a56b610afb
Add configuration to set a start-point of the map, defaults to world-spawn
2020-01-19 16:30:36 +01:00
Blue (Lukas Rieger)
3e2fa6dd59
Little improvement and tentative fix for #12
2020-01-19 12:08:58 +01:00
Blue (Lukas Rieger)
eb45eb9b15
Whoops, this was not meant to be committed
2020-01-19 02:01:21 +01:00
Blue (Lukas Rieger)
5dc59b454b
Do some quick mobile stylings
2020-01-19 00:26:43 +01:00
Blue (Lukas Rieger)
c5485e6657
Add touch controls
2020-01-18 23:33:38 +01:00
Katrix
7cca8e428f
Limit raycast objects to the current tile
2020-01-18 19:30:44 +01:00
Blue (Lukas Rieger)
aaaaf7e18a
Also use config with lowres model compression
2020-01-18 16:42:34 +01:00
Blue (Lukas Rieger)
5ea1fbb4c5
Little styling additions and QoL, also only load hires-tiles when zoomed in - closes #16
2020-01-18 16:04:46 +01:00
Blue (Lukas Rieger)
3b5393202f
Add configuration if gzip-compression should be used
2020-01-18 14:34:20 +01:00
Blue (Lukas Rieger)
2bc1f2dace
Add etag handling and cache-control headers to webserver - closes #17
2020-01-18 13:43:32 +01:00
Blue (Lukas Rieger)
a75f238222
No need to double check :D
2020-01-18 12:59:23 +01:00
Blue (Lukas Rieger)
ee384322d7
Also search in parent folder for a level.dat
2020-01-18 12:47:06 +01:00
Blue (Lukas Rieger)
6b8dadd1dc
Merge branch 'feature/plugins'
2020-01-18 01:02:09 +01:00
Lukas Rieger
42ff8e5b95
Fix white line below compass and inherit font-family
2020-01-17 09:55:14 +01:00
Joshua Rodriguez
6d1c9770ae
Set positon cords from input field
2020-01-16 08:27:32 -08:00
Blue (Lukas Rieger)
b6cc6c5ea7
Merge branch 'master' into feature/bukkit
2020-01-15 21:20:39 +01:00
Blue (Lukas Rieger)
d68a9f0067
Further tries to fix the build on linux
2020-01-15 21:09:28 +01:00
Blue (Lukas Rieger)
113aaab865
Fix build by creating an empty package-lock if none exists
2020-01-15 20:57:51 +01:00
Blue (Lukas Rieger)
4914814744
More common/plugin refactoring 2
2020-01-15 20:20:22 +01:00
Joshua Rodriguez
fa0d13f48f
fix map swaping
2020-01-14 16:46:27 -08:00
Joshua Rodriguez
989e4253f2
Fix a few issues with building on windows
2020-01-14 14:38:03 -08:00
Joshua Rodriguez
cebe8b93ad
Use scss syntax
2020-01-14 08:03:17 -08:00
Joshua Rodriguez
9cc466e177
Split css into scss modules
2020-01-14 07:55:08 -08:00
Joshua Rodriguez
7931da2475
" -> '
2020-01-14 07:42:55 -08:00
Joshua Rodriguez
e5660ac754
spaces -> tabs
2020-01-14 07:40:07 -08:00
Joshua Rodriguez
713c9a5494
Use async/await insead of callbacks
2020-01-14 07:32:19 -08:00
Joshua Rodriguez
60cdab8516
Separate JavaScript into es6 classes
2020-01-14 07:02:22 -08:00
Joshua Rodriguez
7ae08d1f44
Use NPM and webpack to build web features
2020-01-13 20:45:39 -08:00
Blue (Lukas Rieger)
7ecc86f498
Push version for bugfix release
2020-01-13 18:29:17 +01:00
Blue (Lukas Rieger)
4cf114b7ac
Fix concurrency bug with new mappings being added
2020-01-13 18:25:28 +01:00
Blue (Lukas Rieger)
29a74c125a
Always cache generated fallback id mappings
2020-01-13 17:17:57 +01:00
Blue (Lukas Rieger)
bfbc5ca108
Fix typo and push version to next release
2020-01-12 12:39:40 +01:00
Blue (Lukas Rieger)
8f992413da
Change render-data-folder structure to have only one folder per world
2020-01-10 18:19:59 +01:00
Blue (Lukas Rieger)
1af2a8c86d
Reorganize config, add render-bounds and make some optimizations
2020-01-10 17:54:36 +01:00
Blue (Lukas Rieger)
5168bfcc05
Add blockIdMapping supported by forges block-id registry in the level.dat file of the world
2020-01-08 00:37:30 +01:00
Blue (Lukas Rieger)
a6bf0ae2ca
Remove generated resource from git
2020-01-07 18:23:03 +01:00
Blue (Lukas Rieger)
538f1f7887
Add id:meta and biome debug info to debug command
2020-01-07 18:19:35 +01:00
Blue (Lukas Rieger)
49ddaa7c81
Fix some possible errors if blocks dont contain expected properties
2020-01-07 14:27:48 +01:00
Blue (Lukas Rieger)
1c44bd2ac4
Remove extra configs again and move them into resource-packs and mods
2020-01-07 00:48:06 +01:00
Blue (Lukas Rieger)
7d9b4d3f4b
Fix an exception when trying to access ungenerated chunks in an area that has no region file
2020-01-06 20:26:06 +01:00
Blue (Lukas Rieger)
76ea6e1918
Remove the BlockContext concept and move the functionality to the Block itself, this improves Render-Speed by A LOT!
2020-01-06 15:15:25 +01:00
Blue (Lukas Rieger)
3e87768d25
Fix some invalid documantation
2020-01-06 13:09:11 +01:00
Blue (Lukas Rieger)
b15fc534e6
Remove ChunkNotGeneratedException and treat not loaded chunks just empty when rendering
2020-01-06 13:04:19 +01:00
Blue (Lukas Rieger)
c1bcd4733d
Remove WorldChunk because we just live better without that concept
2020-01-05 19:45:44 +01:00
Blue (Lukas Rieger)
bfdf7fa7ce
Add bluemap:missing block and basic unit tests.
...
The bluemap:missing block will be used as fallback if bluemap cant render another block for some reason.
The unit tests are just the setup, they will need to catch up over time ^^
2020-01-05 18:52:30 +01:00
Blue (Lukas Rieger)
d20e0843ab
Add lazyloading util class and cache blockcolor-calculation to improve render-speed
2020-01-04 21:13:21 +01:00
Blue (Lukas Rieger)
c60a62a6cd
Add some more resources-compatibility and tweak some values in configs and colors
2020-01-04 20:04:47 +01:00
Blue (Lukas Rieger)
22c2772c70
Autopopulate configs with discovered blockids and biomes
2019-12-31 12:23:41 +01:00
Blue (Lukas Rieger)
f6be5dd30f
Reorganize and expose some config files to create the abillity to integrate mods
2019-12-30 22:36:48 +01:00