BlueMap/BlueMapCore/src/main/java/de/bluecolored/bluemap/core/map/hires/HiresModelRenderer.java

113 lines
5.0 KiB
Java

/*
* This file is part of BlueMap, licensed under the MIT License (MIT).
*
* Copyright (c) Blue (Lukas Rieger) <https://bluecolored.de>
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package de.bluecolored.bluemap.core.map.hires;
import com.flowpowered.math.vector.Vector3i;
import de.bluecolored.bluemap.core.map.TextureGallery;
import de.bluecolored.bluemap.core.map.TileMetaConsumer;
import de.bluecolored.bluemap.core.map.hires.blockmodel.BlockStateModelFactory;
import de.bluecolored.bluemap.core.resources.resourcepack.ResourcePack;
import de.bluecolored.bluemap.core.util.math.Color;
import de.bluecolored.bluemap.core.world.Chunk;
import de.bluecolored.bluemap.core.world.block.BlockNeighborhood;
import de.bluecolored.bluemap.core.world.World;
public class HiresModelRenderer {
private final ResourcePack resourcePack;
private final TextureGallery textureGallery;
private final RenderSettings renderSettings;
public HiresModelRenderer(ResourcePack resourcePack, TextureGallery textureGallery, RenderSettings renderSettings) {
this.resourcePack = resourcePack;
this.textureGallery = textureGallery;
this.renderSettings = renderSettings;
}
public void render(World world, Vector3i modelMin, Vector3i modelMax, TileModel model) {
render(world, modelMin, modelMax, model, (x, z, c, h, l) -> {});
}
public void render(World world, Vector3i modelMin, Vector3i modelMax, TileModel model, TileMetaConsumer tileMetaConsumer) {
Vector3i min = modelMin.max(renderSettings.getMinPos());
Vector3i max = modelMax.min(renderSettings.getMaxPos());
Vector3i modelAnchor = new Vector3i(modelMin.getX(), 0, modelMin.getZ());
// create new for each tile-render since the factory is not threadsafe
BlockStateModelFactory modelFactory = new BlockStateModelFactory(resourcePack, textureGallery, renderSettings);
int maxHeight, minY, maxY;
double topBlockLight;
Color columnColor = new Color(), blockColor = new Color();
BlockNeighborhood<?> block = new BlockNeighborhood<>(resourcePack, renderSettings, world, 0, 0, 0);
BlockModelView blockModel = new BlockModelView(model);
int x, y, z;
for (x = min.getX(); x <= max.getX(); x++){
for (z = min.getZ(); z <= max.getZ(); z++){
maxHeight = 0;
topBlockLight = 0;
columnColor.set(0, 0, 0, 0, true);
if (renderSettings.isInsideRenderBoundaries(x, z)) {
Chunk chunk = world.getChunkAtBlock(x, z);
minY = Math.max(min.getY(), chunk.getMinY(x, z));
maxY = Math.min(max.getY(), chunk.getMaxY(x, z));
for (y = maxY; y >= minY; y--) {
block.set(x, y, z);
if (!block.isInsideRenderBounds()) continue;
blockModel.initialize();
modelFactory.render(block, blockModel, blockColor);
//update topBlockLight
topBlockLight = Math.max(topBlockLight, block.getBlockLightLevel() * (1 - columnColor.a));
// skip empty blocks
if (blockModel.getSize() <= 0) continue;
// move block-model to correct position
blockModel.translate(x - modelAnchor.getX(), y - modelAnchor.getY(), z - modelAnchor.getZ());
//update color and height (only if not 100% translucent)
if (blockColor.a > 0) {
if (maxHeight < y) maxHeight = y;
columnColor.underlay(blockColor.premultiplied());
}
//if (blockColor.a > 0.999 && block.getProperties().isCulling()) break;
}
}
tileMetaConsumer.set(x, z, columnColor, maxHeight, (int) topBlockLight);
}
}
}
}