BlueMap/implementations/forge-1.18.1/src/main/java/de/bluecolored/bluemap/forge/ForgePlayer.java

152 lines
4.6 KiB
Java

/*
* This file is part of BlueMap, licensed under the MIT License (MIT).
*
* Copyright (c) Blue (Lukas Rieger) <https://bluecolored.de>
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package de.bluecolored.bluemap.forge;
import com.flowpowered.math.vector.Vector3d;
import de.bluecolored.bluemap.common.plugin.serverinterface.Gamemode;
import de.bluecolored.bluemap.common.plugin.serverinterface.Player;
import de.bluecolored.bluemap.common.plugin.text.Text;
import net.minecraft.client.renderer.EffectInstance;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.effect.MobEffectInstance;
import net.minecraft.world.effect.MobEffects;
import net.minecraft.world.level.GameType;
import net.minecraft.world.phys.Vec3;
import java.io.IOException;
import java.util.EnumMap;
import java.util.Map;
import java.util.UUID;
public class ForgePlayer implements Player {
private static final UUID UNKNOWN_WORLD_UUID = UUID.randomUUID();
private static final Map<GameType, Gamemode> GAMEMODE_MAP = new EnumMap<>(GameType.class);
static {
GAMEMODE_MAP.put(GameType.ADVENTURE, Gamemode.ADVENTURE);
GAMEMODE_MAP.put(GameType.SURVIVAL, Gamemode.SURVIVAL);
GAMEMODE_MAP.put(GameType.CREATIVE, Gamemode.CREATIVE);
GAMEMODE_MAP.put(GameType.SPECTATOR, Gamemode.SPECTATOR);
}
private UUID uuid;
private Text name;
private UUID world;
private Vector3d position;
private boolean online;
private boolean sneaking;
private boolean invisible;
private Gamemode gamemode;
private ForgeMod mod;
public ForgePlayer(ForgeMod mod, UUID playerUuid) {
this.uuid = playerUuid;
this.mod = mod;
update();
}
@Override
public UUID getUuid() {
return this.uuid;
}
@Override
public Text getName() {
return this.name;
}
@Override
public UUID getWorld() {
return this.world;
}
@Override
public Vector3d getPosition() {
return this.position;
}
@Override
public boolean isOnline() {
return this.online;
}
@Override
public boolean isSneaking() {
return this.sneaking;
}
@Override
public boolean isInvisible() {
return this.invisible;
}
@Override
public Gamemode getGamemode() {
return this.gamemode;
}
/**
* Only call on server thread!
*/
public void update() {
MinecraftServer server = mod.getServer();
if (server == null) {
this.online = false;
return;
}
ServerPlayer player = server.getPlayerList().getPlayer(uuid);
if (player == null) {
this.online = false;
return;
}
this.gamemode = GAMEMODE_MAP.getOrDefault(player.gameMode.getGameModeForPlayer(), Gamemode.SURVIVAL);
if (this.gamemode == null) this.gamemode = Gamemode.SURVIVAL;
MobEffectInstance invis = player.getEffect(MobEffects.INVISIBILITY);
this.invisible = invis != null && invis.getDuration() > 0;
this.name = Text.of(player.getName().getString());
this.online = true;
Vec3 pos = player.getPosition(1f);
this.position = new Vector3d(pos.x(), pos.y(), pos.z());
this.sneaking = player.isCrouching();
try {
this.world = mod.getUUIDForWorld((ServerLevel) player.getCommandSenderWorld());
} catch (IOException | ClassCastException e) {
this.world = UNKNOWN_WORLD_UUID;
}
}
}