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Updated Configuring mods (markdown)
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@ -15,7 +15,7 @@ BlueMap will then load that mod like a resource-pack: Try to parse the block-sta
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> **Info:**<br>
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> Some mods might use resource-formats that are not supported. *([Forges bockstate.json](https://mcforge.readthedocs.io/en/latest/models/blockstates/forgeBlockstates/) just has very limited support)* For this blocks to be rendered you will have to override the resources with alternative resources using the normal format.
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After that you might need to do some more configuration. Go through the chapters below and prepare the mentioned config files.
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After that you might need to do some more configuration. Go through the chapters below and prepare the config files.
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## Configs
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@ -81,7 +81,7 @@ To render blocks correctly, BlueMap needs to know if a block is:
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- `occluding` near blocks: This is basically used to determine if the block is "occluding" light when calculating the [ambient occlusion](https://en.wikipedia.org/wiki/Ambient_occlusion) on neighbor blocks.
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- is `flammable`. This is currently only used in 1.12.x to calculate the appearance of fire.
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If there are no properties defined for a block, BlueMap looks at the model and "guesses" its properties. This is pretty accurate, but you can configure it in this config if you need to.
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If there are no properties defined for a block, BlueMap looks at the model and "guesses" its properties. This is mostly accurate, but you can configure it in this config if you need to.
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### Block-colors config
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**File:** `blockColors.json`<br>
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@ -107,7 +107,7 @@ Now you have some config files, but where do they go?
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There are 2 places where you can put those configs:
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1. in the config-folder next to the `bluemap.conf`
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2. in a resource-pack in this folder: `assets/<mod-id>/bluemap`
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2. in this folder inside a resource-pack: `assets/<mod-id>/bluemap`
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The resource-pack is very usefull if you want to create a mod-integration that is easy to share with others. :)
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@ -115,5 +115,5 @@ The resource-pack is very usefull if you want to create a mod-integration that i
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If you want your mod to be compatible with BlueMap you can simply add all needed resources and configs to your jar-file.
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All configs can be put in `assets/<namespace>/bluemap`.<br>
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If you need to override your own resources exclusively for bluemap, you can do this by adding them below the `assets/<namespace>/bluemap` folder as well.<br>
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If you need to override your own resources exclusively for bluemap, you can do this by adding them inside the `assets/<namespace>/bluemap` folder.<br>
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*(E.g. `assets/yourmod/bluemap/blockstates/someblock.json` will override `assets/yourmod/blockstates/someblock.json`)*
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