Updated Configuring mods (markdown)

Lukas Rieger 2020-01-12 00:47:00 +01:00
parent defa2a205f
commit 05528682de

@ -15,7 +15,7 @@ BlueMap will then load that mod like a resource-pack: Try to parse the block-sta
> **Info:**<br>
> Some mods might use resource-formats that are not supported. *([Forges bockstate.json](https://mcforge.readthedocs.io/en/latest/models/blockstates/forgeBlockstates/) just has very limited support)* For this blocks to be rendered you will have to override the resources with alternative resources using the normal format.
After that you might need to do some more configuration. Go through the chapters below and prepare the mentioned config files.
After that you might need to do some more configuration. Go through the chapters below and prepare the config files.
## Configs
@ -81,7 +81,7 @@ To render blocks correctly, BlueMap needs to know if a block is:
- `occluding` near blocks: This is basically used to determine if the block is "occluding" light when calculating the [ambient occlusion](https://en.wikipedia.org/wiki/Ambient_occlusion) on neighbor blocks.
- is `flammable`. This is currently only used in 1.12.x to calculate the appearance of fire.
If there are no properties defined for a block, BlueMap looks at the model and "guesses" its properties. This is pretty accurate, but you can configure it in this config if you need to.
If there are no properties defined for a block, BlueMap looks at the model and "guesses" its properties. This is mostly accurate, but you can configure it in this config if you need to.
### Block-colors config
**File:** `blockColors.json`<br>
@ -107,7 +107,7 @@ Now you have some config files, but where do they go?
There are 2 places where you can put those configs:
1. in the config-folder next to the `bluemap.conf`
2. in a resource-pack in this folder: `assets/<mod-id>/bluemap`
2. in this folder inside a resource-pack: `assets/<mod-id>/bluemap`
The resource-pack is very usefull if you want to create a mod-integration that is easy to share with others. :)
@ -115,5 +115,5 @@ The resource-pack is very usefull if you want to create a mod-integration that i
If you want your mod to be compatible with BlueMap you can simply add all needed resources and configs to your jar-file.
All configs can be put in `assets/<namespace>/bluemap`.<br>
If you need to override your own resources exclusively for bluemap, you can do this by adding them below the `assets/<namespace>/bluemap` folder as well.<br>
If you need to override your own resources exclusively for bluemap, you can do this by adding them inside the `assets/<namespace>/bluemap` folder.<br>
*(E.g. `assets/yourmod/bluemap/blockstates/someblock.json` will override `assets/yourmod/blockstates/someblock.json`)*